Meta Vens
8cb1b28ea2
Render wormhole exits from daemon queries
2026-06-21 16:37:31 +01:00
Meta Vens
ef7abd78b8
Build asteroid belt visuals from daemon poses
2026-06-21 16:34:51 +01:00
Meta Vens
2df714adc0
Lower planets from daemon body snapshots
2026-06-21 16:31:33 +01:00
Meta Vens
e48c357efa
Sample renderer animation from daemon time
2026-06-21 16:18:20 +01:00
Meta Vens
89290e2fee
Render asteroid belts from daemon pose list
2026-06-21 16:10:38 +01:00
Meta Vens
c0e60413a2
Project wormholes from daemon zone topology
2026-06-21 16:07:13 +01:00
Meta Vens
298dda56b3
Drive entity visibility from daemon contacts
2026-06-21 16:02:03 +01:00
Meta Vens
9af4f4f2da
Query compass markers from daemon contacts
2026-06-21 15:57:11 +01:00
Meta Vens
e05e310553
Query gravity material bands from daemon state
2026-06-21 15:50:22 +01:00
Meta Vens
b353652316
Query asteroid render poses from daemon state
2026-06-21 15:47:39 +01:00
Meta Vens
ff02979056
Render entities from daemon frame identity
2026-06-21 15:38:59 +01:00
Meta Vens
26138bab80
Instantiate zone bodies from daemon poses
2026-06-21 15:34:57 +01:00
Meta Vens
4e68ce29af
Position asteroid belts from daemon poses
2026-06-21 15:30:55 +01:00
Meta Vens
5bfe9d9b29
Read rendered body wave state from daemon poses
2026-06-21 15:25:23 +01:00
Meta Vens
140028d0db
Position rendered zone bodies from daemon poses
2026-06-21 15:20:29 +01:00
Meta Vens
95e09dc241
Render zone terrain from daemon gravity queries
2026-06-21 15:14:15 +01:00
Meta Vens
be1207c585
Move runtime API namespace to Verse
2026-06-21 09:54:15 +01:00
Meta Vens
39a0dc8737
Sync daemon authority migration
2026-06-21 09:37:54 +01:00
Meta Vens
397f3aff5a
Key zone runtime collections on typed state keys
2026-06-16 16:48:00 +01:00
Meta Vens
be3db3d734
Keep orbit consumer edges on typed keys
2026-06-16 16:13:54 +01:00
Meta Vens
794e65f4ad
Restore Continue entity graph from typed state
2026-06-16 07:52:01 +01:00
Meta Vens
5d5098aae6
Persist dropped pickups in zone checkpoints
2026-06-16 05:24:11 +01:00
Meta Vens
4891c7fafc
Resolve runtime catalog items by typed keys
2026-06-15 00:49:54 +01:00
Meta Vens
bb38af3f6a
Demote zone construction blueprint state
2026-06-14 19:37:24 +01:00
Meta Vens
53907e5cb7
Render zone bodies from runtime wrappers
2026-06-14 19:10:15 +01:00
Meta Vens
191a7dd1c3
Delete zone body shadow state
2026-06-14 19:05:23 +01:00
Meta Vens
526fa537ad
Move planet facts behind runtime owner
2026-06-14 18:34:54 +01:00
Meta Vens
a97998f09c
Move asteroid belt facts behind runtime owner
2026-06-14 18:27:36 +01:00
Meta Vens
47f04dc430
Move orbit facts behind runtime owner
2026-06-14 18:17:15 +01:00
Meta Vens
d163b3064c
Expose item identity on runtime instances
2026-06-14 11:12:48 +01:00
Meta Vens
301b1251b1
Use typed runtime item category tokens
2026-06-14 09:38:55 +01:00
Meta Vens
46793a5a2f
Use typed hull prefabs in zone renderer
2026-06-14 03:31:08 +01:00
Meta Vens
903c753f19
Use typed rows for pickup presentation
2026-06-14 03:24:58 +01:00
Meta Vens
a9b90470a1
Use typed catalog for pickup presentation
2026-06-14 00:05:05 +01:00
Meta Vens
3f2614cec0
Demote runtime player settings projection
2026-06-13 18:48:53 +01:00
Meta Vens
ade6845e1d
Demote runtime save packs to blueprints
2026-06-13 18:06:59 +01:00
Meta Vens
b3e91999be
Cut ambient runtime catalog lookup
2026-06-13 17:38:05 +01:00
Reinier Vens
6b0860b178
Bugfixes & Reactive Refactor
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Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
7561c09edc
Unity 6 Upgrade + Solid Gravity Surface
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Upgraded Unity version to 6000.1.10f1
Rewrote gravity surface shader to use shader environment vars for placement + various compatibility fixes
2025-07-10 21:05:54 +01:00
Reinier Vens
c6ffcad3f1
Shields
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Created field bubble shields / propulsion, currently just a prototype with its own test scene
2025-01-30 01:58:05 +00:00
Reinier Vens
69aca09f63
Boundless
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Removed hard zone boundaries
Fixed stuff that broke because of hard zone boundary assumption (stardust placement, vertical fog)
Added a skybox!
Removed density-based albedo boost (_TintExponent) to improve perceptual uniformity at different step sizes, reconfigured shader to achieve / surpass previous looks and performance
Cell Brush has a material editor now to enable variant selection
Enabled Caching Shader Preprocessor
Moved raymarching loop into CloudShader
Get environment settings from game manager to enable configuration / variation
Introduced slope-based nebulae damping and volumetric flow
Hid optional volumetric features behind preprocessor branches
Created shader variants selected by global keywords for all shaders depending on volumetrics
Environment settings used to configure shader variant selection
Moved dynamic lighting settings to own subclass
Dynamically adjust gravity map isoline contour depth range according to zone contents
2022-07-21 21:40:44 +01:00
Reinier Vens
be5e7618d6
Performance Optimization
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Improved volumetric flow performance by orders of magnitude
Cleaned up old raymarching support code
Moved asteroid height calculation to vertex shader
Manual culling for asteroid field render update
2022-07-19 18:55:17 +01:00
Reinier Vens
b93d2d213b
Graphics Settings + Disabling Minimap Asteroids
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Created graphics settings data structure
Added nebula quality option to graphics settings
Added option to display asteroids in minimap (expensive)
2022-07-18 08:44:54 +01:00
Reinier Vens
c3329cecc4
Unified Volumetric Flow
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Modified stardust & nebula shaders such that flow velocity is consistent: Volumetric:flow now represents global velocity in meters per second
2022-07-17 05:27:50 +01:00
Reinier Vens
424010584c
Bring Back Scene View Nebulae
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Previous commit broke scene view raymarching, now it's back
2022-07-16 23:14:25 +01:00
Reinier Vens
07bddc0a6a
Nebula Lighting Everywhere + Perspective Distortion Fix
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Applied nebula lit shader to "planets" and asteroids
Modified gas giant shader to accept nebula lighting and to be a bit less crappy in general
Fixed raymarching depth sampling perspective distortion
2022-07-16 06:42:40 +01:00
Reinier Vens
bba4f720ce
Nebula-based Lighting
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Main shader used for dynamic objects like the ships now gets its ambient color from the fog lighting texture
2022-07-14 05:21:16 +01:00
Reinier Vens
d61d2f19ed
Raymarching Cleanup
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Removed redundant code from raymarching implementation
Moved last remaining raymarching variable (Extinction) to environment settings
2022-07-13 04:15:20 +01:00
Reinier Vens
e585a8c3b1
Sky Glow + More Nebula Tweaking
2022-07-13 01:53:59 +01:00
Reinier Vens
cda321ba4a
New Clouds In Game Scene
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Implemented new raymarching shader in game scene
2022-07-11 08:14:00 +01:00