Keep orbit consumer edges on typed keys

This commit is contained in:
Meta Vens 2026-06-16 16:13:54 +01:00
commit be3db3d734
7 changed files with 101 additions and 17 deletions

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@ -16,6 +16,7 @@ RequireRuntimeCatalogKeyOnlyLookups(root);
RequireTypedBehaviorBodyKeys(root);
RequireTypedOrbitTaskKeys(root);
RequireTypedOrbitalEntityOrbitKeys(root);
RequireTypedOrbitConsumerKeys(root);
RequireTypedFactionShellLinks(root);
RequireFactionKeyIdentity(root);
RequireEveRuntimeBootstrap(root);
@ -1040,6 +1041,84 @@ static void RequireTypedOrbitalEntityOrbitKeys(string root)
}
}
static void RequireTypedOrbitConsumerKeys(string root)
{
var checkedFiles = new[]
{
Path.Combine(root, "Assets", "Scripts", "Gameplay", "ActionGameManager.cs"),
Path.Combine(root, "Assets", "Scripts", "Zone Display", "ZoneRenderer.cs"),
Path.Combine(root, "Assets", "Scripts", "ServerShared", "Behaviors", "ResourceScanner.cs")
};
var forbiddenSymbols = new[]
{
"planet => planet.OrbitId == followOrbit",
"planet => planet.OrbitId == rootOrbit",
"body => body.OrbitId == orbit.ID",
"body => body.Orbit == orbit.ID",
"GetOrbitPosition(planetInstance.OrbitId)",
"Zone.Orbits[planetInstance.OrbitId].Parent",
"zone.Orbits[belt.Orbit]",
"GetOrbitPosition(planet.OrbitId)"
};
var hits = checkedFiles
.Where(File.Exists)
.SelectMany(path => File.ReadLines(path)
.Select((line, index) => new { Path = path, LineNumber = index + 1, Line = line }))
.Where(line => forbiddenSymbols.Any(symbol => line.Line.Contains(symbol, StringComparison.Ordinal)))
.Select(line => $"{Path.GetRelativePath(root, line.Path)}:{line.LineNumber}: {line.Line.Trim()}")
.ToArray();
if (hits.Length > 0)
{
throw new InvalidOperationException(
"Orbit consumer edges must read typed OrbitKey surfaces rather than wrapper GUID fields in gameplay, renderer, and sensor code: " +
string.Join("; ", hits));
}
var requiredSymbols = new Dictionary<string, string[]>
{
[Path.Combine(root, "Assets", "Scripts", "Gameplay", "ActionGameManager.cs")] = new[]
{
"Zone.Orbits.Values.MinBy(orbit => lengthsq(Zone.GetOrbitPosition(orbit.OrbitKey) - entityPosition))",
"planet => planet.OrbitKey == followOrbit.OrbitKey",
"planet => planet.OrbitKey == rootOrbit.OrbitKey",
"Zone.TryGetOrbit(rootOrbit.ParentOrbitKey, out var parentOrbit)",
"Zone.GetOrbitPosition(followOrbit.OrbitKey)",
"Zone.GetOrbitPosition(rootOrbit.OrbitKey)"
},
[Path.Combine(root, "Assets", "Scripts", "Zone Display", "ZoneRenderer.cs")] = new[]
{
"body => body.OrbitKey == orbit.OrbitKey",
"Zone.GetOrbitPosition(planetInstance.OrbitKey)",
"Zone.GetOrbitPosition(planetInstance.Orbit.ParentOrbitKey)"
},
[Path.Combine(root, "Assets", "Scripts", "ServerShared", "Behaviors", "ResourceScanner.cs")] = new[]
{
"Entity.Zone.GetOrbitPosition(planet.OrbitKey)"
}
};
var missingSymbols = requiredSymbols
.Where(pair => !File.Exists(pair.Key) || pair.Value.Any(symbol => !File.ReadAllText(pair.Key).Contains(symbol, StringComparison.Ordinal)))
.SelectMany(pair =>
{
var text = File.Exists(pair.Key) ? File.ReadAllText(pair.Key) : "";
return pair.Value
.Where(symbol => !text.Contains(symbol, StringComparison.Ordinal))
.Select(symbol => $"{Path.GetRelativePath(root, pair.Key)}: missing {symbol}");
})
.ToArray();
if (missingSymbols.Length > 0)
{
throw new InvalidOperationException(
"Orbit consumer edges must stay keyed at the public runtime wrapper surface: " +
string.Join("; ", missingSymbols));
}
}
static void RequireTypedFactionShellLinks(string root)
{
var checkedFiles = new[]

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@ -137,6 +137,11 @@ rule: `OrbitalEntity` and `OrbitalEntityConstructionBlueprint` retain
`OrbitKey`, runtime loadout generation seeds the empty value as `""`, and
`Zone` resolves orbit keys for orbital entity movement and dock camera parent
lookup.
Renderer and gameplay orbit consumers now stay on that keyed edge too:
intro-cutscene planet selection, zone planet/belt loading, gas-giant parent
lighting, asteroid-belt UI setup, and `ResourceScanner` planet range checks all
read `OrbitKey` from runtime wrappers and ask `Zone` to resolve it instead of
reading wrapper GUID orbit fields directly.
The package runtime catalog snapshot indexes items by canonical item key; Unity
gameplay, HUD, inventory, trade, ship, and zone helper lookups use `ItemKey`
directly instead of deriving `ItemId` and searching by legacy GUID.

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@ -2901,20 +2901,21 @@ public class ActionGameManager : MonoBehaviour
{
ZoneRenderer.PerspectiveEntity = ship;
var entityPosition = ship.Position.xz;
var followOrbit = Zone.Orbits.Keys.MinBy(o => lengthsq(Zone.GetOrbitPosition(o) - entityPosition));
var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == followOrbit).ID;
var followOrbit = Zone.Orbits.Values.MinBy(orbit => lengthsq(Zone.GetOrbitPosition(orbit.OrbitKey) - entityPosition));
var followPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == followOrbit.OrbitKey).ID;
var followPlanet = ZoneRenderer.Planets[followPlanetId];
DockCamera.Follow = followPlanet.Body.transform;
var rootOrbit = followOrbit;
while (Zone.Orbits[rootOrbit].Parent != Guid.Empty)
rootOrbit = Zone.Orbits[rootOrbit].Parent;
var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitId == rootOrbit).ID;
while (!string.IsNullOrWhiteSpace(rootOrbit.ParentOrbitKey) &&
Zone.TryGetOrbit(rootOrbit.ParentOrbitKey, out var parentOrbit))
rootOrbit = parentOrbit;
var rootPlanetId = Zone.PlanetInstances.Values.First(planet => planet.OrbitKey == rootOrbit.OrbitKey).ID;
var rootPlanet = ZoneRenderer.Planets[rootPlanetId];
DockCamera.LookAt = rootPlanet.Body.transform;
var shipVelocity = ship.GetBehavior<VelocityLimit>().Limit;
var followOrbitPosition = Zone.GetOrbitPosition(followOrbit);
var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit) - followOrbitPosition);
var followOrbitPosition = Zone.GetOrbitPosition(followOrbit.OrbitKey);
var shipDirection = normalize(Zone.GetOrbitPosition(rootOrbit.OrbitKey) - followOrbitPosition);
ship.Position.xz = followOrbitPosition - shipDirection * shipVelocity * IntroDuration;
var startTime = Time.time;

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@ -75,7 +75,7 @@ public class ResourceScanner : Behavior, IAlwaysUpdatedBehavior
}
else if (Entity.Zone.TryGetPlanet(ScanTargetBodyKey, out var planet))
{
if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planet.OrbitId)) < Range)
if(length(Entity.Position.xz - Entity.Zone.GetOrbitPosition(planet.OrbitKey)) < Range)
{
_scanTime += dt;
if (_scanTime > ScanDuration)

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@ -191,14 +191,14 @@ public class ZoneRenderer : MonoBehaviour
SlimeRenderer.ZoneRadius = zone.Radius;
foreach (var orbit in zone.Orbits.Values)
{
var planet = zone.PlanetInstances.Values.FirstOrDefault(body => body.OrbitId == orbit.ID);
var planet = zone.PlanetInstances.Values.FirstOrDefault(body => body.OrbitKey == orbit.OrbitKey);
if (planet != null)
{
LoadPlanet(planet);
continue;
}
var belt = zone.AsteroidBelts.Values.FirstOrDefault(body => body.Orbit == orbit.ID);
var belt = zone.AsteroidBelts.Values.FirstOrDefault(body => body.OrbitKey == orbit.OrbitKey);
if (belt != null) LoadAsteroidBelt(belt);
}
@ -506,7 +506,7 @@ public class ZoneRenderer : MonoBehaviour
foreach (var planet in Planets)
{
var planetInstance = Zone.PlanetInstances[planet.Key];
var p = Zone.GetOrbitPosition(planetInstance.OrbitId);
var p = Zone.GetOrbitPosition(planetInstance.OrbitKey);
var height = Zone.GetHeight(p);
if (-height > maxDepth) maxDepth = -height;
planet.Value.transform.position = new Vector3(p.x, 0, p.y);
@ -517,7 +517,7 @@ public class ZoneRenderer : MonoBehaviour
Zone.Time * ((GasGiant) Zone.PlanetInstances[planet.Key]).GravityWavesSpeed);
if (!(planet.Value is SunObject))
{
var toParent = normalize(Zone.GetOrbitPosition(Zone.Orbits[planetInstance.OrbitId].Parent) - p);
var toParent = normalize(Zone.GetOrbitPosition(planetInstance.Orbit.ParentOrbitKey) - p);
gasGiantObject.SunMaterial.LightingDirection = new Vector3(toParent.x, 0, toParent.y);
}
}
@ -628,7 +628,6 @@ public class AsteroidBeltUI
private Vector3[] _normals;
private Vector2[] _uvs;
private int[] _indices;
private Guid _orbitParent;
private Mesh _mesh;
private float _size;
private Zone _zone;
@ -647,8 +646,6 @@ public class AsteroidBeltUI
_zone = zone;
Filter = meshFilter;
_collider = collider;
var orbit = zone.Orbits[belt.Orbit];
_orbitParent = orbit.Parent;
_vertices = new Vector3[_belt.AsteroidCount * 4];
_normals = new Vector3[_belt.AsteroidCount * 4];
_uvs = new Vector2[_belt.AsteroidCount * 4];

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@ -1370,8 +1370,10 @@ First Aetheria surfaces to publish:
typed orbit keys with `Zone` owning orbit-key resolution. Orbital runtime
entities and runtime construction blueprints now also retain typed
`OrbitKey` values, with `Zone` owning orbital movement and dock-camera
parent-orbit resolution for that seam. Remaining broader simulation paths
still derive legacy GUIDs until those structures move to typed keys.
parent-orbit resolution for that seam. Renderer, intro-cutscene, and
`ResourceScanner` orbit readers now also consume the wrapper `OrbitKey`
edge instead of wrapper GUID orbit fields. Remaining broader simulation
paths still derive legacy GUIDs until those structures move to typed keys.
- Done: delete the `ItemInstance.ItemId` legacy-GUID projection; diagnostics
now report `ItemKey` so item instances expose only typed item-key identity.
- Done: delete `Entity`/`EquippedCargoBay` cargo and consumable GUID lookup