Commit graph Aetheria/Assets/Resources/Sprites/Flat UI/Nodes
Author SHA1 Message Date
Reinier Vens
bbf1d53d1c Upgrade to Unity 2021.3.6f1 LTS
Converted remaining .blend files to .fbx
Type check safe cast operator broken in DictionaryInspector? Wrote around it
UI Materials not blending properly - fixed by switching to Fade transparency mode
2022-07-17 23:20:50 +01:00
Reinier Vens
6db7c65961 Energy & Heat
Energy Generation (Reactor behavior)
Heat Conduction / Radiation
Temperature Display
In-game ship schematic
Better asteroid distribution
2020-12-27 22:18:22 +00:00
Reinier Vens
e3f3bd5de5 Drag & Drop Inventory
Implemented the ability to drag items within and between inventories, including equipping them onto entity hardpoints
2020-12-20 03:04:52 +00:00
Reinier Vens
615cc4e936 Finished Map Tab 2020-12-18 13:48:03 +00:00
Reinier Vens
4f19189244 Menu Screen + UI Restyle
Created menu screen
Created inventory tab with 2 cargo panes and properties panel
Updated the style of every UI prefab
Implemented Blurred UI material
Implemented UI shaders for map layers
Created Map tab (still needs input)
2020-12-14 02:56:35 +00:00
Reinier Vens
ac0361fd9b Clean Inventory Grids
Improved inventory grid layout system by creating a single spritesheet with all 256 possible combinations of cell adjacency, and modified the inventory script to index individual sprites using adjacency
2020-12-12 20:43:09 +00:00
Reinier Vens
02e85cb0e2 In-game Inventory UI
Created InventoryPanel script which populates a grid with sprites representing the layout of an entity's hull
2020-12-12 03:42:58 +00:00