Commit graph Aetheria/Aetheria-Economy_WwiseProject
Author SHA1 Message Date
Reinier Vens
00f752edf7 Unified Volumetric Flow
Fixed towing system
Tweaked Nebula Flow (a lot)
Extracted environment appearance settings into ZoneEnvironment data structure
Stardust particles now follow global flow field
2021-06-18 12:32:03 +01:00
Reinier Vens
e3e9664a98 Microfauna Redux
Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
2021-05-25 22:01:59 +01:00
Reinier Vens
1284149d47 Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00
Reinier Vens
c2a23b5f5e Keyboard Layout Display
Fully implemented procedurally generated keyboard layout display UI
Fixed Granular Audio
2021-05-03 23:15:29 +01:00
Reinier Vens
2c4520000b Demo Hotfixes
Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)
2021-05-02 20:59:45 +01:00
Saltdaddy2806
eb64cbf94a Tightened Loops
Tightened Loops with Generic & Metal Combat
2021-04-30 16:05:17 +01:00
Reinier Vens
8d76c2d37d Fix Music Event Targets 2021-04-30 11:50:47 +01:00
Reinier Vens
d955c9da2f Music & SFX 2021-04-30 11:19:25 +01:00
Reinier Vens
051e54d961 Updated Wwise Integration 2021-04-30 07:09:07 +01:00
Reinier Vens
7d67d7ec2c Wwise Audio Integration 2021-04-30 06:39:57 +01:00
Reinier Vens
e7e305e6a0 Wwise Project Restructuring 2021-04-29 14:04:18 +01:00
Reinier Vens
a687f6b32f Merge branch 'AmbienceAddon' 2021-04-29 06:08:23 +01:00
Reinier Vens
a33c278ad5 Update Wwise to 2021.1.1 2021-04-29 05:58:25 +01:00
dayagnomes
4715a7b3a1 Ambience 2021-04-29 12:53:50 +08:00
dayagnomes
104989d11c Ambience 2021-04-29 12:38:37 +08:00
Reinier Vens
8a7aebc79b Upgraded Wwise Version
Updated project to 2021.1.0
2021-04-29 00:30:22 +01:00
Reinier Vens
e295b1a1ab Shield UI Tweak
Greyed out and swapped shield icon when enemy has no shield equipped
2021-04-29 00:21:33 +01:00
Saltdaddy2806
0c668a90a5
Initial Music Build (#72)
Including Events, Playlist Containers & Looping

Co-authored-by: Reinier Vens <rwvens@hotmail.com>
2021-04-28 17:55:56 +01:00
Reinier Vens
60ca33e970
Merge pull request #70 from voivoontos/ARPG-def
Merging WIP SFX from Defirm
2021-04-28 16:28:16 +01:00
Defirm
324b2f268f defirm11
LightingGun full
MachineGun full
IonCannon full
shield full
2021-04-13 19:11:33 +02:00
Defirm
abe915fa64 Defirm10
Aetheric Drivers:
Nuclear/ electric

Weapons:
railgun Full
LightingGun  : miss/ hit/ship destr./fire
2021-04-12 15:48:42 +02:00
Defirm
49072a8b80 defrim09
enemy railgun events
2021-03-28 15:32:17 +02:00
Defirm
38b0f05c3d defirm08
1st optimisation for payer spaceship.
virtual voice.
clone of spaceship actor to a simpler version keeping from thrusters only necessary voices.
optimising enemy spaceship voice :
limit instances to 30
virtual voice
playback priority.
2021-03-28 15:14:20 +02:00
Reinier Vens
11a9365f91 Trailer Stuff & More
Changed title font to Montserrat
Added trailer-specific camera transitions
Added key to hide UI
Fixed input listening while console is open
Added animated zone reveal effect in galaxy map
Added Ping action for sensors
Added debug console commands (e.g. give command to get any item in legendary+ quality)
Temporarily disabled wwise
Fixed infinite loop in weapon penetration code
Guided missiles now predict target position
Fixed hitscan weapons
Fixed invisible enemies bug
Fixed various loadout generator issues (can now generate turrets!)
Fixed wormhole crash when enemy is targeted
Saving/loading current zone time when exiting game (planets keep their positions)
Created slime simulation in test scene - WIP
2021-03-27 10:03:24 +00:00
Defirm
6e19526801 defirm 07
sensor ping
railgun hit
2021-03-21 19:37:23 +01:00
Defirm
d5f54782e6 defirm06
simple save
2021-03-20 19:06:17 +01:00
Defirm
935a0e3129 defirm05
Weapon: railgun
hit
2021-03-20 19:04:38 +01:00
Defirm
33f6bf6446 defirm04
Railgun:
charging granular seed
Muzzle
overcharge fail.
2021-03-20 17:45:29 +01:00
Defirm
cfa32576ec Defirm 04
Spaceship Items 1st categorisation: thrusters/reactors/weapons.
Thruster types>thruster type01
Reactor types>reactor01
Weapon> Railgun >fire
2021-03-20 17:17:27 +01:00
Defirm
c0ea26e55b defirm03
moving sfx and events of spaceship/wormhole to Defirm work unit
2021-03-20 17:03:09 +01:00
Defirm
7132aeb353 Defrim create work units
creating audio unit/event unit separate from default units.
2021-03-20 12:43:57 +01:00
Reinier Vens
ebde23a64d Enemy Loadout Generation
Modified zone generator to scale the radius and mass of a zone according to galaxy density
Added loadout generator which procedurally generates ships and turrets
Generating 3 randomized ships in each occupied zone
Fixed DatabaseCache.GetAll for parent types
Fixed wormhole traversal bug for returning to previous zone (ZoneRenderer subscriptions not being properly disposed)
2021-03-18 00:36:34 +00:00
Reinier Vens
c0494ee3d8 Audio Fixes
Reactor load RTPC wasn't being set correctly
Turns out you actually have to assign audio emitter positions manually, wow
2021-03-16 18:17:38 +00:00
Reinier Vens
d3a03bec6c Audio Integration
Associated equippable items with audio triggers and individual game objects
Added event triggers for stopping sounds when entities are destroyed
2021-03-16 16:35:23 +00:00
Reinier Vens
d8127c2240 External Database Entries + Name File Cleaning + Faction Allegiance
DatabaseCache now reads and stores entry types marked ExternalEntry from separate files in their own folder
Updated name file cleaning code and re-cleaned name files
Disabled planet generation (very slow)
Fixed wormhole traversal - can now explore galaxy
Added faction allegiance matrix and slider inspector code
2021-03-16 11:06:54 +00:00
Reinier Vens
73651bf16a Game Loop Galaxy Integration
Added sector map in Galaxy tab of in-game menu
Added player flag to Ship (replaces AGM.PlayerEntities)
Refactored sector map to depend on AGM
Moved sector generation to main menu
Main menu now supports resuming previous playthrough
Database and player settings now statically available via AGM
AGM saves current game state in PlayerSettings on exit
Sector generation is now asynchronous
Added progress callbacks to sector gen + progress dialog in menu
Confirmation Dialog / properties panel can now display dynamic text entry
Added zone title to Zone map
Eliminated ZoneData class (properties moved to ZonePack)
Sector, Zone and Entity serialization now fully functional
Entity settings now separate from player settings
Cleaned up old unused networking message classes
Name files now integrated with database cache
Added ability to save/load additive DB cache files in database panel
Cleaned up Wwise sound setup - removed redundant items & fixed spelling errors
Deleted Wwise cache + added to .gitignore
2021-03-15 11:40:46 +00:00
Defirm
42e11e8cea spaceship and wormhole
Wormhole sounds in parts: jump: in / travel /jump out
Spaceship trusters:
individual large, medium, small.
first test of trusters RTPC:
velocity / durability.
First test of reactor type01 with RTPC:
durability / temperature.
2021-03-08 19:39:01 +01:00
Reinier Vens
4b10923448 Heat Performance Curves + Wear & Tear
Added heat variation option for Performance Stats
Ability to toggle radiators on/off using H key
Item durability loss (Wear) is now heat dependent and incurred only when used
Restricted equip/unequip to docked (inactive) entities
Fixed race condition causing exceptions in database sync code
2021-03-04 03:58:46 +00:00
Reinier Vens
a71d01cb78 Dock/Undock Audio 2021-02-28 18:54:43 +00:00
Reinier Vens
db8c3c7779 Initial Wwise Integration
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)
2021-02-27 20:53:36 +00:00