Commit graph Aetheria/Assets/Scripts/ServerShared
Author SHA1 Message Date
Meta Vens
7633408fee Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-sensor-catalog-r2 2026-10-14 04:24:44 +02:00
Meta Vens
005e2fc57b Merge origin/master into sensor-catalog-r2 (code; catalog is master's)
Conflicts: EvasionTermTests keeps the branch's EvLonginusDrive split with master's generic
design names; AetherDb Program.cs keeps both the sensor-stat-set and generic-designs cases and
lists both in the usage line. GameData/Aetheria.cc is taken from origin/master unchanged;
sensor-stat-set apply is rerun on it in the next commit. Tests that read the sensor catalog
(TheCatalogCarriesSensorStats and the roles checks) do not pass at this commit: it builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:34:19 +02:00
Meta Vens
a7f149d61d Merge remote-tracking branch 'origin/master' into eureka/aetheria-fauna-flow-field 2026-10-14 03:25:26 +02:00
Meta Vens
36cc37419c Sweep old design-name literals landed on master since the base (Lock On, EW 1b)
LockOn.cs hardpoint rows (Talaria, Core Power, GT 3K, FastBlast+-, Iapyx, not if i see you first, PotaT+-,
Store-All Plus) and LaunchSuppressorCatalogTests' SensorName take the generic names. Product-name literals in
CatalogRoleTests and GenericDesignsCommandTests stay: they are brands, not designs. Does not pass the scenario
tests until the catalog commit renames the designs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:51:55 +02:00
Meta Vens
a8394f3f92 Merge origin/master into generic-design-names
Conflicts: AetherDb usage line (kept master's list plus generic-designs [apply]), Program.cs class tail (kept the
launch-suppressor catalog and GenericDesigns both), GameData/Aetheria.cc taken from origin/master (f1642a12; the
generic-designs apply rerun follows in its own commit). The old-name sweep of the newly landed code follows separately.
This commit does not pass the generic-name tests: the catalog is master's, not yet renamed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 01:49:18 +02:00
Meta Vens
b836af4850 Merge origin/master into loot-3 (second) 2026-10-13 23:30:23 +02:00
Meta Vens
b155003689 Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
VolumeSampling created its flow keywords in static field initializers, which a scene runs inside a MonoBehaviour
construction where Unity refuses GlobalKeyword.Create; they are now created lazily from LowerFlow. FlowField.Scroll and
Cycle return phases strictly below 1. The nebula noise reads _NebulaNoiseTime (zone time) instead of _Time.y. New
FlowFieldTests pin the per-octave fold to the unfolded law across wraps, the cycle at days of zone time, and the phase edge.
The Unity checks for these are in the next commit; this one builds, its parity check does not yet read the noise clock.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 23:25:44 +02:00
Meta Vens
78ccb81f72 Merge origin/master into loot-3
No conflicts; GameData/Aetheria.cc taken from master (loot-3 authors no catalog).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 23:13:22 +02:00
Meta Vens
5c2c11bfd0 Merge origin/master into ew-claims-in-the-book
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:53:15 +02:00
Meta Vens
205c9f5205 Briefs, comments and tests name current gear; generic-designs lands only its own records and rewrites the last flavour and brand design texts
Scenario Briefs (Crossing, Duel, FusedRounds, LauncherAngles, StarvedReactor, WeaponFeel), scenario and test comments and test locals say the design names (Lightning Projector, Light Laser, Cell Blaster, Guided Missile Launcher, Swarm Rocket Pod, Muon Fusion Reactor, Cluster Cannon, Charged Scatter Blaster, Rugged Drive, Racing Drive) instead of the retired brand names; Crossing.PlightRange is ProjectorRange.

generic-designs: the batch carries ExpectUnchanged so every record it does not author keeps its bytes (the plain commit re-encoded four records, dropping SensorData key 7). DesignTexts rewrites Large Drive, Tractor Beam, Smoke Proximity, Smoke Delayed, Smoke Refused and Smoke Refused Charge as tech-node text; the Tractor Beam's old line moves to its product Space Tractor. smoke-rounds' authored text names Light Laser and Charged Scatter Blaster to match.

Tests: NoScenarioBriefNamesRetiredGear, TheCapacitorDesignCarriesItsRoleMap, NoDesignTextNamesAProduct, and a command test that widens every payload and checks apply changes only the three records it authors and restores the rewritten texts.

Not built or run at this commit; GameData/Aetheria.cc is regenerated in the next commit, so NoDesignTextNamesAProduct and the command test fail here.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:34:08 +02:00
Meta Vens
a345bd3dcb Loot 3 fix1: the loot-3 findings' fixtures, and the held-pose curve has one owner
PickupTests: TheBeamTakesFromWhicheverBayCanStore is a theory over which bay is full.
CapabilityPresentationSmoke: tracked ship's hull hit is drawn; a beam above the held point stays on the ground plane; a grab at the beam keeps its aim; the other entity's grab reaches its own bound beam and not this one.
FloatingItemsDrawnSmoke: a held item's label comes up; the test scene's stand-in pose equals the zone's held pose.
Zone.HeldPull is the one smoothstep of the held pose; FieldDriver's tendril and FieldTester's stand-in call it (FieldTester.PulledPosition, PullProgress), deleting the two copies.
All commits build (Unity compile and both smokes green).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:25:49 +02:00
Meta Vens
0a3180d386 Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity
- VolumeSampling registers FLOW_GLOBAL / FLOW_SLOPE with GlobalKeyword.Create (the constructor only looks up).
- FlowField.Scroll folds each Tri3D octave's phase modulo 1 in double (float2, [0,1)); Zone.Flow evaluates at Zone.FlowScroll.
- FlowField.Cycle: the nebula's flow cycle and Stardust's particle lifetime phase come from zone time (_FlowCycle, phase uniform), not _Time.y / Time.time.
- FlowFieldParityVerify reaches the keyword-gated flow(), fails on logged errors, tolerance 3e-4; mutants updated.

Not built or run when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:43:41 +02:00
Meta Vens
b6146022e7 EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
- Enemy and own schematic rows, and the rebuild key's Item half, are pinned by fixtures whose live range differs from the rated range and whose guns share a claimed design.
- Entity.Claim refuses a hull class on a non-hull item as it refuses a non-hull class on the hull.
- ChargedWeapon live reads (DamagePerSecond, RangeDamagePerSecond) start from the uncharged damage so the charge multiplier is applied once and a nominal weapon reads its rated figure at every charge.
- RevealedWeapons orders reveals of gear the subject no longer carries after all fitted gear, then by lot.

Builds and tests unverified at this commit; verification follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:53 +02:00
Meta Vens
53a13675d5 Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness
The probe steps a Zone, lowers its flow through VolumeSampling.LowerFlow, dispatches the HLSL
globalFlow and slopeFlow, and compares with FlowField (max error 1.0e-4 of amplitude, tolerance
1e-3). All commits build; the Unity side was verified from this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:49:22 +02:00
Meta Vens
f7cf3257d0 Sweep: every old design-name literal in C# becomes its generic name; product texts ship without the authoring notes
Scenarios, tests, AetherDb templates and name-keyed maps now resolve designs by the generic names (231 literals in 30 files);
TargetingCatalog's product texts lose the authoring note, Steadfast carries its r3 text, DragOnBreath plight's old design text.
Not built yet; tests that depend on the generic-designs command and new tests follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:29:10 +02:00
Meta Vens
90294e0fef EW 2 fix: the enemy schematic's rows, claimed class and range label are derived in ServerShared
Entity.SchematicRows(subject) owns which weapon rows a schematic shows, each row's item and
claimed design, and its range (own ship: live; any other: the claimed design's rated range).
SchematicDisplay renders SchematicRow and decides nothing. Headless tests cover default-to-truth,
a weapon claimed as another weapon, a weapon claimed as a non-weapon, own rows, and the rebuild key.

Builds on the Shared side not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:21:15 +02:00
Meta Vens
038628e914 Lock On: observe "beyond its sight" in the sim's own sensing, pin the hostile's facing, stage off axis, read the lock's Strength
The Update(0) checks could not fail and the 40..200 tick window was tuning. The test now asks the hostile's
PassiveInfo for the player's signature against the detection threshold after the first real tick, asserts the
hostile has no track then, pins the facing, and asserts the Track paint's Strength rises. The hostile is staged at
(1500, 3700) facing the player. The unsound comment about the player's sight is corrected.

Builds: not yet verified (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:13:02 +02:00
Meta Vens
f9eaee7c10 FlowField: alias float2/float3 (math.float3 method shadows the type; e8ec8e90 does not build)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:08:10 +02:00
Meta Vens
e8ec8e903c Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it
FlowField (ServerShared) is the flow law; Zone.Flow/FlowScroll read PlanetSettings.Flow at zone
time. The Flow block moves from DefaultEnvironment to PlanetSettings (ZoneEnvironment key 1 is
retired), VolumeSampling's frame-clock scroll accumulator and the Stardust leftover field are
deleted, and slopeFlow returns 0 for a zero gradient. Unity parity probe follows in the next
commit; this commit has not been built in Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:06:35 +02:00
Meta Vens
a782c7d5d2 EW 2 fixes: one hull claim slot, explicit tie order, one burst divisor, fixtures that see range and live state
- Entity: delete _hullClaim; the hull's claim is the EquippedHull entry of _itemClaims, so ClaimOf(EquippedHull)
  and ClaimedHull read one slot (hull-claim-split). Claim(HullData) writes it; a non-hull claim of the hull throws.
- RevealedWeapons orders by the subject's equipment order, not dictionary slot order (tie-order-unpinned).
- InstantWeaponData.PerRound is the one burst divisor for UpdateStats and the rated read (burst-divisor-twice).
- Tests: falling-curve, Range-span, MinRange>0 fixtures and a charged weapon in the rated tests (rated-figure-range-blind);
  Combat ranks claims at the target's distance, ignores a worn target gun's live figure (live-state-unpinned),
  and takes ties in equipment order.

Not yet run; may not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:55:18 +02:00
Meta Vens
05b17ba43a Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player
The hostile starts 4000 m ahead with no track of the player; stepped headlessly it
sees the player at tick 81 and paints a Track lock at tick 83. LockOnSituation pins
the staging, the absence of a paint at Update(0), and the lock's bearing and timing.
LockOn.cs.meta is provisional until the Unity compile on Starfire writes its own.
Builds: yes (not yet run; verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:13:59 +02:00
Meta Vens
45f98c74eb Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
Entity.HearingMultiple is now the largest of 1 (any active sensor) and each active
listener's Multiple. sensor-stat-set authors every sensor design's InterceptFactor
as a quality-ranged emission-discipline stat plus the Passive Array and its
products. Not yet built or run; the catalog is not yet regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:10:15 +02:00
Meta Vens
ad71eabbaa WeaponData.RatedRange is not a MessagePack member
The previous commit's public RatedRange property had no Key, so MessagePack refused to build the formatter for every weapon design and the catalog failed to load (869 tests red). Marked [IgnoreMember]. The previous commit (76aeeabf) compiles but does not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:19:53 +02:00
Meta Vens
76aeeabfca EW 2: claims ride the act into the book; schematic and AI classify from them
Signature, ActiveEmission and Reveal carry Claimed (the class the ship's EW claims for the item, the true item's data by default); Entity gains the claim slots and one write port; Contact gains Profile, derived from the ship's claimed hull once Identified; Entity.RevealedWeapons is the one classifying read for weapons. Combat and the enemy schematic read it; their reads of the target's live gear are cut. Weapons rate by their claimed design (ew-claim-weapon-measure-ruled, rated-design): WeaponData.RatedRangeDamagePerSecond runs the same per-kind formula as the live weapon. Aim, damage and physics keep the truth.

Not yet compiled or run at this commit; the Unity-only SchematicDisplay is unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:17:14 +02:00
Meta Vens
16466b148a Merge cut contact-hud (Soul verdicts cut-contact-hud.s1, .s2) 2026-10-13 08:48:13 +02:00
Meta Vens
fbe05c7992 Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2)
Conflicts: Behaviors.cs keeps Union(48, PickupData) and Union(49, LaunchSuppressorData);
Zone.cs keeps the departure record on _entities with master's Visibility (emissions-heard);
ContactRevealTests.cs keeps master's removal of the emission-departure test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 08:27:47 +02:00
Meta Vens
4fba95e56f Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned
beam-corner-claim-loop: InBeam is the one region predicate; Select claims from it and the pre-pull cancel holds the item only while it stays in it (an item at 74 along, 20 off is collected, not claimed and dropped every other tick).
full-hold-regrab-pins-and-blocks: Select skips an item no cargo bay can store whole, asked of the bay's own TryFindSpace (the test TryStore opens with), per ruling beam-skips-unstorable-items; a hold that fills mid-grab still cancels at the end.
pickup-test-gaps: smoothstep pose, spin-down while the gear is inactive, Remove freeing only the removed holder's items.
phase-ticks-not-rate-invariant: the claim is corrected in the tests; each phase fires on the first tick at or after its boundary, pinned at 1/60, 1/600 and an uneven dt cycle.

Builds; not yet run (the verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:43:42 +02:00
Meta Vens
4708a71a67 contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:13:55 +02:00
Meta Vens
68430771f3 Every generated ship carries a tractor beam; AetherDb pickup-catalog turns the Tractor Beam into Pickup gear (group B, code)
GenerateShipLoadout equips one gear whose behaviours include PickupData after the shared outfitting
(stations and turrets get none). The pickup-catalog command (retired in the next commit after apply) edits
the existing Tractor Beam. PickupTests: two fixes found by group A's run (equip is refused once a ship is
deployed, and the freeing tick takes one step). PickupGenerationTests needs the applied catalog and is
red until the catalog commit; the catalog itself is not in this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:18:15 +02:00
Meta Vens
15b12cb95b Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
LaunchSuppressorData (union key 49; key 48 is held by cut loot-2 on eureka/aetheria-release-loot-2)
and LaunchSuppressor: Entity.SetSignature folds each light signature through the equipped
suppressors in equipment order. Only LaunchFlash is scaled, only while the item is Active and at
or below its rated temperature; each pays (removed x HeatPerUnit) through Behavior.AddHeat.
Fixture gear and LaunchSuppressorTests added. Not yet built or run (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:11:55 +02:00
Meta Vens
e7a35135fe PickupData: gear only (CreateInstance for a consumable throws); the previous commit did not build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:02:07 +02:00
Meta Vens
5aa989abbf Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.

Group A builds; no beam is on any generated ship until group B.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:00:22 +02:00
Meta Vens
eebf6f375a Visibility 5: an item can be aimed at when the observer's book holds it and it is still fitted and whole
IsRevealed is now the observer's book (Entity.HasReveal) plus the live filter
(still on its ship, not IsDestroyed). The tier ladder and
GameplaySettings.TargetArmorInfoThreshold are deleted, with the 19 fixture
initializers and the Settings.asset line. Fixtures that aim at an item record
its reveal through RecordReveal; Aetheria.Shared exposes internals to
Aetheria.Shared.Tests for that. Unbuilt and untested at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 04:15:35 +02:00
Meta Vens
3c628f54f2 Merge cut emissions-heard (Soul verdict cut-emissions-heard.s1)
Conflict: ContactRevealTests Locker fixture. Kept the branch's Locker(name, interceptFactor) helper and added master's five munition parts to it (as master's Locker carries them since missile-stats).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 03:20:22 +02:00
Meta Vens
fa911f2d85 Zone.Entities read-only outside Zone: Admit and Remove are the only membership writers
Entities is a MemberView with no mutating member; Admit installs the death watch with the
membership and refuses a member already present, Remove takes it away with the membership.
The Reset and duplicate-Add bypass paths of the death watch cannot be spelled any more.
Tests move to Admit/Remove; Admit also activates, so the explicit Activate calls that followed
a raw Add are dropped. Unity call sites route through Zone.Remove.

Builds: unverified at this commit (verified in the job at the head).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:13:43 +02:00
Meta Vens
8c8669b669 Merge cut ping-signature-retired (Soul verdicts cut-ping-signature-retired.s1, .s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:05:22 +02:00
Meta Vens
80a27648ad Visibility 4b: the departure comment names the whole Visibility, not a non-Emission signature
Follow-up ping-signature-test-gaps (stale-non-emission-comment). Comment only; builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:57:26 +02:00
Meta Vens
9de7756006 Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
Entity.Emit posts an ActiveEmission (item, range / InterceptFactor) from Sensor's sweep and LockWeapon's
Track paint; Sense hears every other ship's emissions within HearRange x HearingMultiple x obscuration
through RecordReveal, bearing only, feeding no track. SensorData key 13 and LockWeaponData key 34 carry
InterceptFactor (absent reads 1). Unverified at this commit: the headless suite has not run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:56:50 +02:00
Meta Vens
38c2fcf6e4 Merge cut loot-1 (Soul verdict cut-loot-1.s4) 2026-10-13 01:44:56 +02:00
Meta Vens
27094e8859 Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 01:21:40 +02:00
Meta Vens
fdf642f7da Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
Follow-up aetheria-release:throttlelock-meta-missing left open. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:03:17 +02:00
Meta Vens
f2bf0c0410 Zone: a death watch exists only for a non-member and is disposed by Remove and Clear; tests for duplicate Add, Clear and the pickup room boundary
WatchDeath returns when the entity already holds a watch, so a duplicate
Entities.Add neither throws nor leaves a second live subscription;
Entities.Clear (ObserveReset) disposes every watch. Adds
AMemberAddedTwiceStillDropsEachItemOnce, AClearedZoneDropsNothingWhenAFormerMemberDies
(finding duplicate-add-leaks-second-watch) and
APickUpOfExactlyTheRoomLeftFitsAndOneMoreChangesNothing (finding
pickup-room-arithmetic-unpinned, from Soul's boundary probe). Unverified
until the Yggdrasil job; no commit here is known not to build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 00:43:12 +02:00
Meta Vens
018a62be81 Merge cut scenarios-smoke-rounds (Soul verdict cut-scenarios-smoke-rounds.s2)
Catalog taken from master (2e2d927a); the branch's catalog change is replayed by the next commit. Scenarios.cs: both lists unioned.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-12 21:32:51 +02:00
Meta Vens
27ecd1f9c0 RigChains owns what drives a joint; the judge refuses two actuators on a joint and a reach through a driven joint
RigChains.Actuates/Drives/Actuator are the one definition of actuator kinds; ValidateRig, BindRig and ShipModPlan consume
it, and the hand-derived gun-versus-row check and the chain stop are deleted. A nested actuator is now refused, as ruling
one-joint-one-actuator says. Findings nested-actuators-accepted and actuator-kinds-spelled-in-four-places.
Builds; the tests of the previous batch that pinned nesting are red until the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 21:31:14 +02:00
Meta Vens
3535660cc5 Merge cut package-product (Soul verdict cut-package-product.s4) 2026-10-12 20:54:40 +02:00
Meta Vens
a19e3ba647 Merge cut missile-stats (Soul verdict cut-missile-stats.s2) 2026-10-12 20:54:30 +02:00
Meta Vens
82d4881ca2 Zone: the death watch is added, not overwritten, so a second one for a member cannot exist
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:53:15 +02:00
Meta Vens
d8b7f33d90 Visibility 4a: retire the ping's light signature; Emission is never light
SetSignature refuses Emission; Sensor.PingVisibility (key 7) is retired and
Ping() writes no signature; Sense's Emission skip, the departure subtraction
and SignatureOn are deleted. Tests: SetSignatureRefusesEmission,
APingNoLongerBrightensThePinger; fixtures drop PingVisibility.

Not yet built or tested at this commit (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:51:46 +02:00
Meta Vens
cc9403ce58 Loot-1 fix batch: whole-or-nothing commodity store, and tests for the Soul s1/s2 findings
EquippedCargoBay.TryStore(SimpleCommodity) now returns false before touching anything when
TryFindSpace says the whole quantity does not fit (its documented contract: true only when ALL
is stored), so Zone.TryPickUp keeps "first accepting bay, otherwise nothing changes" with no
rollback in Zone. Tests: refused pickup of a stackable item changes nothing; a stack plus free
cell stores whole; first accepting bay; headings cover the circle; the loot stream is not the
mine stream; dock/undock and jump drop once and only in the zone the ship is in.
Untested on this commit: not yet built (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:51:45 +02:00
Meta Vens
8120419ecd Merge origin/master into the loot branch (Self's direction)
One conflict, Zone.cs death subscription against contact-reveals' _departures insert: kept both.
The resolution already routes the death subscription through WatchDeath/UnwatchDeath (next
commit's fix target is the same line, so this commit resolves it in that shape).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:49:42 +02:00