Commit graph Aetheria/docs
Author SHA1 Message Date
Meta Vens
d2f0ee8933 Aetheria release map: the mining index fix is pins only
Ruling targeting-density-scaling-accepted accepts the index's growth with
rock density, so the sublinear region structure is recorded as rejected
under it. mining-index-pins adds the three tests for Soul's
cost-loosening-unpinned and exact-reach-unpinned findings and lands before
mining-target-queries, which stands as specced.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:19:32 +02:00
Meta Vens
97bf1b8e03 Aetheria release: hull mask is a per-ship texture; prep steps include rebuild and rebake
Ruling hull-paint-mask-texture (option texture-sidecar). The material model
now samples ship.mask.png on UV0 (RGBA8, linear, DXT5 with mips, loaded by
ImageConversion; the sidecar rather than GLB extras, with the reason). M18
records Blender saving a byte mask raw. The per-hull steps add retopology,
a clean unwrap and the Selected-to-Active rebake, list who does each step,
and leave the time budget to the operator. Select Debris, the mesh report
and the triangle warning are dropped.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:45:32 +02:00
Meta Vens
a69b36749c Aetheria release: map hull materials, mount meshes and per-hull prep
Rulings hull-runtime-materials and thrusters-radiators-are-meshes. Body facts
M13-M17 (probed: glTFast readability and vertex colours, Blender's named
colour export, the Tripo hulls' parts, UV islands and albedo clusters), the
hull material model (Aetheria/Hull, a glTFast material generator, COLOR_0
paint regions, factory and faction livery), the per-hull prep table and time
budget, the Tripo PBR check for the operator, and the cuts it adds or revises.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:23:37 +02:00
Meta Vens
e6ae392773 Aetheria release: map the scenarios and mining adoptions, the loot move and ballistic ammunition
Body facts L1-L9 (Soul's P30, merge-tree probes, the belt freeze, the loot
path, a catalog probe of weapons, ammunition and the Tractor Beam), model
page rows, the merge order of every lane and the faction-play cuts, and the
rationale for the cut specs admitted to the mind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:51:27 +02:00
Meta Vens
95c0fa621b Ship mounts: a thruster's mesh is an unrendered emission surface
Ruling thrusters-radiators-are-meshes: thruster and radiator mounts are meshes;
the thruster's is not drawn and is the surface its exhaust emits from, the
radiator's is drawn. The assembler already required a mesh for both; it now
turns rendering off on the thruster emitter, and the preview smoke checks it.
The authoring doc states the mount rules and the mesh rule.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:39:09 +02:00
Meta Vens
23976aada7 Ship mounts: delete EquipmentHardpoints and the plan's Equipment list
The array's only reader was the dead SoundBank block in EntityInstance, which
looked up a hardpoint transform and did nothing with it. ShipModPlan.Equipment,
ShipModShips' assignment, the preview check, the FBX builder's HP.Equipment
case and its smoke assertion all fed that one dead reader. An HP.Equipment node
is now refused by the builder as an unknown hardpoint kind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:34:05 +02:00
Meta Vens
7d1b74fca6 Merge master into eureka/aetheria-release-ships: adopt the moddable-ships lane onto master's base
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:18:39 +02:00
Meta Vens
0975dc2d6f Aetheria release: map the adoption of the moddable-ships lane
Body facts M1-M12 (merge probe, lane conflicts, the mount ruling still
only in docs, packages reachable only through the console, the grid
rule, Blender export axes probed, the Tripo hulls in Quiet.blend, the
missing radiator material, the unproven built player, LFS gaps, the
unpinned CultLib path). S2's owed checks split into agent-provable and
operator-only, the merge plan, the Blender package action designed for
one hull a day, S3 with Headliner first, and what the strand needs from
the variants campaign. Cuts ships-merge to ships-player and questions
ships-merge-gate, release-hull-home and s3-player-build are in the mind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 14:11:07 +02:00
Meta Vens
83459f8445 Aetheria release: faction-play proof is four cuts; ammunition fact F14
F14: only three weapons draw rounds, generation stocks none and stations
sell none, so the Zhestokost tender loop needs its weapons to draw a
commodity first (question zhestokost-ammunition). The proof splits into
four cuts along the primitives, each under a Hands budget.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:47:18 +02:00
Meta Vens
9c912daa86 Aetheria release: map the NPC scripting for faction play
The map gains "Faction play: the NPC scripting": body facts F1-F13 on the
agent graph, tasks, perception, hostility, target writers and generation;
what each extension point can and cannot carry; seven primitives (doctrine,
flight, engagement with grace and hail, slots and the duel, anchor and
leash, roles with break-off and rearm, follow and flee states) and three
after the proof; model page rows; rationale; cited prior art.

The target's faction-play strand cites ruling npc-scripting-may-grow and
names the three proof cuts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:39:52 +02:00
Meta Vens
9c7a2f8254 Aetheria release: target and map for the release campaign
The target defines what the release is, the invariants, what is out of
scope, the four strands (feedback, audio, content pipeline, faction play),
the sequencing, and how this campaign avoids the Codex lanes in flight. The
map records the body facts behind the first feedback and audio cuts, the
model page, and the rationale for the recommended audio route.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 13:19:02 +02:00
Meta Vens
f1dee18409 Scenarios map: belt-freeze rulings (general targeting index; fix Previous off-by-one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:04:00 +02:00
Meta Vens
1cc08e20c0 Scenarios map: mining fix batch landed on codex/mining; belt freeze stopped at structure fork
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:37:50 +02:00
Meta Vens
22e9741984 Scenarios map: operator rules mining F1 fixed before merge; launchers excluded from rock reach
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 12:45:55 +02:00
Meta Vens
d00a16480d Scenarios map: mining Cut 3 Soul (hold for one fix batch); merge rule corrected
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 01:48:47 +02:00
Meta Vens
5dd03cab00 Scenarios map: Soul on batch 4 (origin-outside-hardpoint blocker); queued under drain
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 00:15:09 +02:00
Meta Vens
4809b0663f Scenarios map: F1 ruled a separate thermal balance campaign; Cut 1 merges with the freeze as a known defect
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 23:56:45 +02:00
Meta Vens
ad42ff5554 Scenarios map: S2 ruled B (leftover hardpoint cells may hold tool gear)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:23:28 +02:00
Meta Vens
8863f05ebb Scenarios map: belt code superseded by mining; merge rule for Zone.cs
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:22:36 +02:00
Meta Vens
b2f74f0565 Scenarios map: Soul on batch 3 (flaky test, occupancy question, L-hardpoint crash, respawn timers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:20:48 +02:00
Meta Vens
b3b550dbaf Scenarios map: self-allegiance ruled (own-faction reach implicit; 11 self-entries removed)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:37:20 +02:00
Meta Vens
d19b7251ac Scenarios map: stations get radiators; per-manufacturer reactors kept; self-allegiance question
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 21:33:52 +02:00
Meta Vens
197c47c4ff Scenarios map: F3 ruled, hardpoint fit is loose (one rule everywhere)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 19:54:23 +02:00
Meta Vens
99adb2fc73 Scenarios map: Soul on batch 2 (do not merge; reactor burnout, inert heater test, two fit rules, null damage curves)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 19:35:15 +02:00
Meta Vens
2c3d4005b6 Scenarios map: station reactors per manufacturer (B); tractor/pickup becomes its own campaign
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 19:02:32 +02:00
Meta Vens
555f8815ce Scenarios map: autocannon stays unsold; unfittable gear is never stocked
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:57:56 +02:00
Meta Vens
a1564c7d03 Scenarios map: everyone gets a tractor beam; pickup follows the shield/pickup presentation contract
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:08:22 +02:00
Meta Vens
eff52bbd97 Scenarios map: station reactor, heater is tool gear, no save retrofit, pickup needs a tractor
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:03:49 +02:00
Meta Vens
b7ba401981 Scenarios map: stations spawn the heater (ruling A); heater is generic gear
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:48:49 +02:00
Meta Vens
48e638b8a8 Scenarios map: the Industrial Thermostatic Heater stays (stations need it)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:44:46 +02:00
Meta Vens
de2c659c55 Scenarios map: the ten product-less designs (industrial deleted, weapons get products)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:42:45 +02:00
Meta Vens
39cec96a1e Mining maps: Q14 A and Q16 B are operator rulings; Cut 3 unblocked
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:14:55 +02:00
Meta Vens
702b454bea Scenarios map: record Q1-Q4 rulings; Cut 0 cancelled
Q1 A, Q2 B, Q3 A. Q4: every console command stays ("never toss a
single one"), so Cut 0 is cancelled and give/spawnturret admit through
Zone.Admit in Cut 1. Self restores the smoke weapons in the operator
tree when Cut 4 lands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:14:40 +02:00
Meta Vens
a93625c2f3 Ships map: mount anchors only for weapons, radiators and thrusters
Operator ruling 2026-09-30: mount points exist only for externally
visible hardpoints. No equipment role, no plain mount. Articulation
points stay; they are not mounts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:14:27 +02:00
Meta Vens
6f5ce55138 Ships map: S2 status (landed, Unity smokes pass, operator checks owed)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:28:10 +02:00
Meta Vens
910b51c3f8 Ship S2: an Editor smoke that composes, preloads and instantiates a mod ship the way ZoneRenderer.LoadEntity does
ShipModPlaySmoke.Run asserts thruster and weapon hardpoints, the hull MeshCollider and the map icon, prints
SHIP_MOD_PLAY_SMOKE and exits explicitly. The authoring doc gains a Unity batch smokes section.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 10:57:47 +02:00
Meta Vens
81abd8ef2b Ship authoring doc: the game reads mod ships (S2)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 07:53:38 +02:00
Meta Vens
d1648800ab Ship authoring doc: one hull record, a hull names its visual
Owner, shared-path and compose paragraphs describe the S1 shape: a ship
file holds a HullData and the ShipAuthoring visual it names through
HullData.Visual, and the derived catalog holds one hull per mod ship.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 03:48:47 +02:00
Meta Vens
de1b5b8fa2 Ships map: S0 Unity compile and smoke passed; fixture package owed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:57:08 +02:00
Meta Vens
01e9db1c27 Ship S0: correct the authoring doc, record the merge status in the map
Applies corrections 1-4 of docs/moddable-ships-cut.md B.1 to
docs/moddable-ship-authoring.md: label the Quiet probe numbers as unrecorded,
name the double-held mod hull in the derived catalog, name the ShipAuthoring
catalog-routing invariant, and scope "same semantic validator" to C# callers.
The map's status header gains the S0 result (615 tests on the merge), the
S-Soul status, the corrected TradeMenu.cs path, and anchors re-taken against
the merged tree.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 02:26:50 +02:00
Meta Vens
18e12d81ce Merge master (fire control 12) into codex/moddable-ships 2026-09-30 02:21:09 +02:00
Meta Vens
eb1401c20d Mining M0: correct the map against the v2 refresh
Applies corrections 1-11 of the refresh's A.1 to docs/mining-cut.md: the status
header records the 2026-09-30 rulings, Q14 and Q16 stay open (they block Cut 3),
and M-Soul content is unknown (the mutation sweep at 22fb4021 stands in). Cuts 3
and 4 are replaced with the refresh's versions; Cut 6 is deleted with a history
pointer (Q9 = C); the scanner-as-chunk-sensor plan and the fallback range tunable
are struck; Q2's detection paragraph is replaced with the operator's 2026-09-30
correction; the FireControl target table is marked history at 8bd25f6f.

The refresh's Cut 5 and Cut 7 texts are not folded in; the header says so.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 02:19:11 +02:00
Meta Vens
fc90e93618 Merge master (fire control) into codex/mining
Conflict in Zone.cs: kept master's TryGetShot, kept Cut 1's deletion of the BeltUpdates field.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 02:12:50 +02:00
Meta Vens
65c6349537 Map the scenario cut: authored arenas launched from the main menu
Imagination pass 1 against dcd7bbc5, designed from the operator's own
words (quoted in the map). Cuts 0-4; four operator questions open
(Q1 arena in a real run, Q2 who records results, Q3 test-only designs,
Q4 which ad hoc affordances retire).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 02:11:09 +02:00
Meta Vens
d3075eb06d Record the play smoke stop, operator direction and stale checklist expectations
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:15:06 +02:00
Meta Vens
f935c29b4b Fix console text input and route give through ship commissioning
- ConsoleView appended the control characters text input delivers (\b, \r),
  so Backspace inserted a glyph and Enter's \r got every command refused
  since d503f076 made the parser refuse instead of strip. Control characters
  are no longer text; Backspace deletes like Delete.
- give reports an unknown name or a full cargo bay. A ship hull is refused
  unless docked, and when docked is commissioned through
  ActionGameManager.CommissionShip, the primitive TradeMenu.Buy now uses: a
  bare player ship moored at the docked entity, no docking bay. Non-ship
  hulls are refused.
- Record play smoke results for steps 3-6 and the docking bay finding.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:04:11 +02:00
Meta Vens
113164fadb Record fire control batches 5-8 landing and their follow-ups
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:24:39 +02:00
Meta Vens
76e78db4b2 Record that a refused round starts no cooldown
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:52:21 +02:00
Meta Vens
d3be00c23a Record the all-fuses first-hull ruling and the batch 5 Soul pass
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 20:10:06 +02:00
Meta Vens
96c2f6ba8d Record the literal arming distance and demoted-round rulings
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 18:28:06 +02:00