Scenarios map: the ten product-less designs (industrial deleted, weapons get products)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-30 14:42:45 +02:00
commit de2c659c55

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@ -26,6 +26,15 @@ claim measured against a real file.
"No I won't, but you may." When Cut 4 lands, Self runs `git checkout -- GameData/Aetheria.cc` in
`F:\Projects\Aetheria`. That one file is the only exception to the rule that agents do not touch the
operator's tree.
- **The ten real designs with no product (operator, 2026-09-30).** Soul's census of Cut 1 found that "no product"
was not a clean marker for Q3 test designs, because ten shipped designs have none. The operator ruled:
- **Industrial gear:** Assembly Line, Deep Ore Extractor, Surface Ore Extractor, Industrial Thermostatic Heater,
Refinery, Shipyard. "An old carryover from this Aetheria repo's early history as an RTS game. We'll want those
when we eventually bring production back, but it's also fine to just delete them since the new economy won't
look anything like the old one." **Self: delete them.** Git history keeps them.
- **Weapons:** Autocannon, LRMM72, SRMM72, Tractor Beam. "yep that's a content gap". They get products.
- After both, "no product" means exactly "Q3 test design". A census test pins that: every product-less design in
the shipped catalog is a scenario test design.
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