Belt: seed 86 (484 rocks, scanned over seeds 1-90). Lock On: seed 1 (the staged hostile settles below the detection threshold).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ChildrenWithinReachTests reads the production generator's zones (seeds 1-6)
through the Zone and checks each Place rule; SubzonesAreIsolated prints its
pair and orbit counts. StationPlacementTests: a station's source is a body (the
tutorial root-node fallback excepted), turrets clear their base's extent, no
station or turret sits on an unrelated body over 64 instants. Not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
PlanetSafetyRadius, ChildDistanceMinimum/Maximum, ExpandSolar's distance series
and the window filters are deleted. Place (ported from replace.py, root window
from rootReach per root-window-floor) lays children inside-out, folds the
lightest family while the outermost overflows, stretches to the window, merges
rings that cannot keep their heavy member outside its Roche margin and sets
belt half widths. Stations pick well-bearing, sibling-clear off-ring bodies;
the tutorial entrance falls back to an orbit round a root node; turrets stop a
side when within the base body's extent. GenerateZone/GenerateArena take
PlanetSettings. Not yet built.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The nearest-anchor rule (Reach x distance to the nearest other root) moves to
WellTree.SubzoneReach(anchors, root) so the generator spells it once; the
instance method returns max(it, floor). PullAround no longer gives a
strengthless orbit on a ring a period of its own (binaries-orbited-from-afar);
its test goes with it.
Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The staged line stopped being the hostile's line once consumable-ai r3 gave it a flanking approach. The message records the drift from the staged line. LockOn.cs's 5-degree staged-match claim is removed. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An extent read from the first or the last asteroid now fails the belt test (finding s3.belt-fixture-first-read). Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Refuses names the filesystem rewrites (dot names, trailing dot or space, device names, stream colon), anything that does not
resolve to a strict child of the mods folder under the same name, and link packages. A fault with no known package names
(all mods), so no Remove button. A removal drops only its own button and the dialog returns to the rest.
Unity compile not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first fixture hid the big sun's weight in the barycentre (it stood at the origin) and tested reach with two roots only, where nearest and farthest coincide.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Bind now refuses a meshless map-icon or hull-collider, so ShipRigTests' GLB
needs the meshes real packages carry. Not yet re-run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Presence under Mods is the only enablement; removal is a move, never a delete,
and moving a package back reinstalls it. Refuses names that are not a package
directory directly under the mods root. Not yet built or run; verify runs at
the end of the cut.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fixes the previous commit's Exit_open_only_in_the_exit_zone, which asserted bosses the main galaxy does not have.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compose is the one owner of whether a mod hull is available. Bind now reads
the node scale and matrix in ReadNodeIds and refuses what Assemble refuses.
Not yet built or run; the verify job runs at the end of the cut.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
WellsSuperpose is removed (its rule, roots superpose everywhere, is the one multi-root-zone-shape decides); HeightIsThePotentialOverOneK and FlowFieldTests probe inside each well's reach. ZoneWorlds gains Belt and AsteroidSize; fade and ring tolerances are relative to the Plummer pull. Not yet run on dotnet at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Win() becomes TryWin(), which checks RunGoal.ExitOpen itself; the call site no longer reads it.
Pins: first-of-equal-gaps, exit-zone-only, no ship hull on offer. Not yet built or run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One zone node at the massive roots' centre of mass owns the only global term (SubzoneReach is the one place the subzone shape is decided: isolated-subzones). WellNode gains Extent and Anchor; a belt orbit's extent is its outermost asteroid. GravityField.SeriesFrom = 0.4 is emitted into the shader template and Gravity.cginc. Tests: the spec's WellLawTests; the old seam test is replaced by TheBandPotentialIsExactInSinglePrecision. GravityFieldParityVerify runs the multi-root fixture (second sun, moon inside the planet's Roche limit, far window): PASS, largest drawn tau 1.228, max error 0.01028 u. The dotnet suite has not been run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Agents update before the entities, so a weapon that came online this tick has evaluated by the next Update;
the Weapon.StatsKnown flag and the gate on it were dead machinery and are removed. The add handler no longer
marks stale itself (a new item's Online subscription does). The refit test fits and removes a dominating gun.
Not yet verified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The secondary is placed along the allowed arc (reflected at its ends, distance capped at half
the arc) so the RGB blend between the two stops stays outside the band for any Settings band.
Tests sample the production ramp and pin draw uniformity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A zone-spawned ship's CombatState sampled in its constructor, before any weapon had evaluated its stats,
so the optimum range read 0 and never moved. It now marks the optimum stale on construction, on any
equipment add/remove and on a weapon's online change, and samples at the next Update once every active
weapon reports StatsKnown. ConsumableAiTests build the agent through Zone.Admit(piloted: true) and read
the optimum without re-sampling; new rows pin the hold scope, hull-heading source, mixed paints, sight
independence and the optimum across two guns and a refit.
Not yet verified.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Full suite at the previous head: 2003 passed, 1 failed (the seam test, whose 3e-6 was tighter than the closed form's
single-precision floor, 1e-5 measured, 1.5e-5 in the research).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hand-built zones move from OrbitsFromFieldTests into ZoneWorlds so WellLawTests reuses them. Not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Gravity.cginc is GravityShader.Source() output. OrbitsFromFieldTests spell periods from GravityField.Pull composed as the law
(binary members feel the partner's pull at the chord, the outer body feels c(total mass)). Fixtures whose bodies carried
mass 0 under constant curves (WellFixture, the mining scenes) now carry a mass: the tree conserves mass. DrawnPoseTests'
rails use the Plummer pull. Builds; not yet run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GravityField is now the band term U(eps, inner, outer) (C4 smoothstep fade, closed form and a series for tau > 1).
WellTree is built once per Zone from the orbit tree: node terms, reach, support, the pruned Force/Potential walk and
PullAround (rails). Zone.GetHeight/GetForce/PeriodAround delegate to it; WellReference, _wellOn, _strengths,
Strength() and DrawAhead.Well are gone; GravityLowering and the shader template take the flat term list;
HeightExaggeration halves to 2.0491803.
Does not pass yet: Gravity.cginc is not regenerated and PotentialOwnerTests/OrbitsFromFieldTests still spell the old law.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The else branch swapped y and z, so the hue read back from many colours was
wrong (values above 1). Nothing else consumed it; the sun-hue test reads hues
back from RGB. Builds; first run of SunsNeverGreenTests failed on this.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Re-land on master of the h1 cut with the s1 fixes: the vent rule reads one Track
paint in the ship's own IncomingPaints, TryActivateConsumable refuses on an
inactive ship, the AI holds while a consumable of the kind is active, and the
top of the lock strength range is pinned. Not yet built or run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Primary hue maps through ColorMath.HueOutsideBand; the secondary takes the
out-of-band side; fog tint and light derive from primary. Band edges are
SunHueExcludedStart/End (75 and 165 degrees by default).
Not yet verified on Yggdrasil at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Header comment, the stray staging fixture (now Stray.json) and the
build-delivery doc no longer name it. Builds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>