Aetheria/tests
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Meta Vens bf32a82e32 CombatState derives its optimum range once the weapons' stats are known, and re-derives on loadout change
A zone-spawned ship's CombatState sampled in its constructor, before any weapon had evaluated its stats,
so the optimum range read 0 and never moved. It now marks the optimum stale on construction, on any
equipment add/remove and on a weapon's online change, and samples at the next Update once every active
weapon reports StatsKnown. ConsumableAiTests build the agent through Zone.Admit(piloted: true) and read
the optimum without re-sampling; new rows pin the hold scope, hull-heading source, mixed paints, sight
independence and the optimum across two guns and a refit.

Not yet verified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 19:03:50 +02:00
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Aetheria.Shared.Tests CombatState derives its optimum range once the weapons' stats are known, and re-derives on loadout change 2026-10-16 19:03:50 +02:00
mutation_tests_addressables_cut.py Move every LonginusX consumer to the Longinus: scenarios, tests, tools, the starting hull 2026-10-08 13:44:48 +02:00
mutation_tests_flow_parity.py FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock 2026-10-13 23:25:45 +02:00
mutation_tests_shield_panel_cut1.py Add the Cut 1 batchmode probe and its mutation harness 2026-09-18 06:08:24 +02:00
mutation_tests_shield_panel_cut2.py Fix ShieldManager's missing-envelope fallback regression 2026-09-18 06:45:07 +02:00
mutation_tests_shield_panel_cut3.py Add the Cut 3 batchmode probe and its mutation harness 2026-09-18 13:51:44 +02:00