Commit graph Aetheria/Assets/Scripts/TradeMenu.cs
Author SHA1 Message Date
Reinier Vens
3a9ee2ccf7 Damage System Rewrite
New damage system, much easier to understand
Splash damage support
Hardpoint armor consolidated with hull armor
Minimap shows view cone
New industry standard palette for temperature display
Temperature range display contains palette
Restoring loadouts now ignores temperature and armor
Items can ignore thermal mass when adding heat
Burst weapons can consume single ammo (mainly shotguns)
New missile type that follows crosshairs
New airburst projectile type that deals splash damage
Auto Shotgun and Charged Shotgun
2021-02-01 08:13:14 +00:00
Reinier Vens
357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00
Reinier Vens
48abee4847 Cash Money
Player credits now tracked by game manager
Buying items subtracts credits
Right clicking on trade menu items allows player to buy multiple
Inventory panel dropdown now allows instantiating saved loadouts
2021-01-19 01:22:56 +00:00
Reinier Vens
ebec68e7f0 Heat Pipes
Thermal Layer Removed
Items can be destroyed from inventory menu via drag & drop
Trade menu contains only priced items
Trade menu has filters for commodities
Conductivity can be adjusted along schematic edges
Thermals rebalanced
2021-01-17 02:45:52 +00:00
Reinier Vens
f4ee26e96c Trade Menu
Implemented Trade Menu
Item Filtering by size, hardpoint, behavior
Buying from trade menu on double click
2021-01-14 23:47:08 +00:00
Reinier Vens
8036585ebc Trade Menu Spreadsheet
Implemented generic spreadsheet component for the Trade menu with sortable and resizable data columns
2021-01-14 03:20:27 +00:00