Implemented Trade Menu Item Filtering by size, hardpoint, behavior Buying from trade menu on double click
226 lines
9.8 KiB
C#
226 lines
9.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.Remoting.Contexts;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class TradeMenu : MonoBehaviour
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{
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public ActionGameManager GameManager;
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public ContextMenu ContextMenu;
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public Button NewFilterButton;
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public Prototype FilterPrototype;
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public SizeFilter MinimumSizeFilter;
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public SizeFilter MaximumSizeFilter;
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public PropertiesPanel Properties;
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public Spreadsheet Spreadsheet;
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public TextMeshProUGUI TargetCargoLabel;
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public Button FoldoutButton;
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private EquippedCargoBay _targetCargo;
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private (ItemFilter filter, HardpointType type) _hardpointFilter;
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private List<(ItemFilter filter, Type type)> _behaviorFilters = new List<(ItemFilter filter, Type type)>();
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private void OnEnable()
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{
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_targetCargo = GameManager.DockingBay;
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TargetCargoLabel.text = "Docking Bay";
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Properties.Context = GameManager.ItemManager;
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MinimumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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MinimumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
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MaximumSizeFilter.Width.onEndEdit.AddListener(_ => Populate());
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MaximumSizeFilter.Height.onEndEdit.AddListener(_ => Populate());
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NewFilterButton.onClick.AddListener(() =>
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{
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ContextMenu.Clear();
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IEnumerable<HardpointType> hardpointTypes = (HardpointType[]) Enum.GetValues(typeof(HardpointType));
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if (_hardpointFilter.filter != null)
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hardpointTypes = hardpointTypes.Where(x => x != _hardpointFilter.type);
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ContextMenu.AddDropdown("Item Type", hardpointTypes
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.Select<HardpointType, (string, Action, bool)>(x => (Enum.GetName(typeof(HardpointType), x), () =>
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{
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if (_hardpointFilter.filter == null)
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{
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_hardpointFilter.filter = FilterPrototype.Instantiate<ItemFilter>();
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_hardpointFilter.filter.OnDisable += () =>
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{
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_hardpointFilter.filter = null;
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Populate();
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};
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}
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_hardpointFilter.filter.Label.text = $"Hardpoint: {Enum.GetName(typeof(HardpointType), x)}";
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_hardpointFilter.type = x;
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Populate();
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}, true)));
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ContextMenu.AddDropdown("Item Behavior", typeof(BehaviorData).GetAllChildClasses()
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.Where(x=> x.GetCustomAttribute<RuntimeInspectable>() != null && _behaviorFilters.All(f => f.type != x))
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.Select<Type, (string, Action, bool)>(x=> (x.Name.FormatTypeName(), () =>
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{
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var matchingType = _behaviorFilters.FirstOrDefault(y => y.type.IsAssignableFrom(x) || x.IsAssignableFrom(y.type));
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if (matchingType.filter != null) matchingType.filter.DisableButton.onClick.Invoke();
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var filter = FilterPrototype.Instantiate<ItemFilter>();
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filter.Label.text = x.Name.FormatTypeName();
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filter.OnDisable += () =>
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{
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_behaviorFilters.Remove((filter, x));
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Populate();
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};
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_behaviorFilters.Add((filter, x));
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Populate();
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}, true)));
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if(!MinimumSizeFilter.gameObject.activeSelf)
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ContextMenu.AddOption("Minimum Size",
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() =>
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{
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MinimumSizeFilter.gameObject.SetActive(true);
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MinimumSizeFilter.OnDisable += () => Populate();
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});
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if(!MaximumSizeFilter.gameObject.activeSelf)
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ContextMenu.AddOption("Maximum Size",
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() =>
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{
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MaximumSizeFilter.gameObject.SetActive(true);
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MaximumSizeFilter.OnDisable += () => Populate();
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});
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ContextMenu.Show();
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});
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Populate();
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}
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void Populate()
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{
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var columns = new List<(string name, int size, Func<EquippableItemData, Func<string>> output, Func<EquippableItemData, IComparable> sortKey)>();
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columns.Add(("Name", 3,
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data => () => data.Name,
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data => data.Name));
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if(_hardpointFilter.filter==null)
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columns.Add(("Type", 2,
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data => () => Enum.GetName(typeof(HardpointType), data.HardpointType),
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data => data.HardpointType));
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columns.Add(("Mass", 1,
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data => () => data.Mass.SignificantDigits(3),
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data => data.Mass));
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columns.Add(("Size", 1,
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data => () => $"{data.Shape.Width}x{data.Shape.Height}",
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data => data.Shape.Width*data.Shape.Height));
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var items = GameManager.ItemManager.ItemData.GetAll<EquippableItemData>();
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if (MinimumSizeFilter.gameObject.activeSelf)
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items = items.Where(i =>
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!(MinimumSizeFilter.Width.text.Length > 0 && i.Shape.Width < int.Parse(MinimumSizeFilter.Width.text) ||
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MinimumSizeFilter.Height.text.Length > 0 && i.Shape.Height < int.Parse(MinimumSizeFilter.Height.text)));
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if (MaximumSizeFilter.gameObject.activeSelf)
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items = items.Where(i =>
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!(MaximumSizeFilter.Width.text.Length > 0 && i.Shape.Width > int.Parse(MaximumSizeFilter.Width.text) ||
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MaximumSizeFilter.Height.text.Length > 0 && i.Shape.Height > int.Parse(MaximumSizeFilter.Height.text)));
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if (_hardpointFilter.filter != null)
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items = items.Where(i => i.HardpointType == _hardpointFilter.type);
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foreach (var (_, type) in _behaviorFilters)
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{
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items = items.Where(i => i.Behaviors.Any(b => type.IsInstanceOfType(b)));
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foreach (var field in type.GetFields().Where(f => f.GetCustomAttribute<RuntimeInspectable>() != null))
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{
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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columns.Add((field.Name, 1, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((float) field.GetValue(behavior)).SignificantDigits(3);
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}, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return (float) field.GetValue(behavior);
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}));
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else if (fieldType == typeof(int))
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columns.Add((field.Name, 1, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((int) field.GetValue(behavior)).ToString();
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}, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return (int) field.GetValue(behavior);
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}));
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else if (fieldType == typeof(PerformanceStat))
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{
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columns.Add((field.Name, 1, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return () => ((PerformanceStat) field.GetValue(behavior)).Max.SignificantDigits(3);
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}, data =>
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{
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var behavior = data.Behaviors.FirstOrDefault(b => type.IsInstanceOfType(b));
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return ((PerformanceStat) field.GetValue(behavior)).Max;
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}));
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}
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}
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}
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columns.Add(("Owned", 1,
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data => () => (_targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0).ToString(),
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data => _targetCargo.ItemsOfType.ContainsKey(data.ID) ? _targetCargo.ItemsOfType[data.ID].Count : 0));
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Spreadsheet.ShowData(
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columns.Select(x => x.name).ToArray(),
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columns.Select(x => x.size).ToArray(),
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items.Select(i => new SpreadsheetEntryRow
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{
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Columns = columns.Select(x => new SpreadsheetEntryColumn
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{
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Output = x.output(i),
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SortKey = x.sortKey(i)
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}).ToArray(),
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OnClick = () =>
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{
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Properties.Clear();
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Properties.AddItemDataProperties(i);
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},
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OnDoubleClick = () =>
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{
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_targetCargo.TryStore(GameManager.ItemManager.CreateInstance(i, .1f, 1));
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Populate();
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}
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}));
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}
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void Start()
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{
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FoldoutButton.onClick.AddListener(() =>
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{
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ContextMenu.Clear();
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if(_targetCargo != GameManager.DockingBay)
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ContextMenu.AddOption("Docking Bay",
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() =>
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{
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_targetCargo = GameManager.DockingBay;
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TargetCargoLabel.text = "Docking Bay";
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});
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foreach (var ship in GameManager.CurrentShip.Parent.Children.Where(GameManager.PlayerShips.Contains))
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{
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foreach (var bay in ship.CargoBays.Select((bay, index) => (bay, index)))
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ContextMenu.AddOption($"{ship.Name} Bay {bay.index}",
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() =>
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{
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_targetCargo = bay.bay;
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TargetCargoLabel.text = $"{ship.Name} Bay {bay.index}";
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});
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}
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});
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}
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void Update()
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{
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}
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}
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