Aetheria/Assets/Scripts/TradeMenu.cs
Reinier Vens 8036585ebc Trade Menu Spreadsheet
Implemented generic spreadsheet component for the Trade menu with sortable and resizable data columns
2021-01-14 03:20:27 +00:00

57 lines
1.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class TradeMenu : MonoBehaviour
{
public ActionGameManager GameManager;
public DropdownMenu Dropdown;
public Button NewFilterButton;
public SizeFilter MinimumSizeFilter;
public SizeFilter MaximumSizeFilter;
public RectTransform ItemList;
public PropertiesPanel Properties;
public Spreadsheet Spreadsheet;
private void OnEnable()
{
Properties.Context = GameManager.ItemManager;
Spreadsheet.ShowData(
new[] {"Name", "Mass"},
new[] {2, 1},
GameManager.ItemManager.ItemData.GetAll<ItemData>().Select(i => new SpreadsheetEntryRow
{
Columns = new[]
{
new SpreadsheetEntryColumn
{
Output = () => i.Name,
SortKey = i.Name
},
new SpreadsheetEntryColumn
{
Output = () => i.Mass.SignificantDigits(3),
SortKey = i.Mass
},
},
OnClick = () =>
{
Properties.Clear();
Properties.AddItemDataProperties(i);
}
}));
}
void Start()
{
}
void Update()
{
}
}