Commit graph Aetheria/Assets/Scripts/UI/Menu/InventoryPanel.cs
Author SHA1 Message Date
Meta Vens
b33bccea45 Use typed durability for presentation 2026-06-14 02:05:26 +01:00
Meta Vens
dc8c3353cf Use typed shapes for inventory UI masks 2026-06-14 01:54:28 +01:00
Meta Vens
ecc35c3ea6 Use typed hardpoints for cargo tint 2026-06-14 01:47:25 +01:00
Meta Vens
15feb02863 Use typed shapes for inventory drag preview 2026-06-14 01:03:52 +01:00
Meta Vens
8f53140196 Use typed durability for inventory HUD tint 2026-06-14 00:58:13 +01:00
Meta Vens
4c7da3b3d6 Use typed hardpoints for cargo tint 2026-06-14 00:54:19 +01:00
Meta Vens
a9abfe0c68 Rename runtime entity blueprint projector 2026-06-13 19:12:56 +01:00
Meta Vens
91f494b3ae Route input settings through state commits 2026-06-13 19:07:22 +01:00
Meta Vens
3f2614cec0 Demote runtime player settings projection 2026-06-13 18:48:53 +01:00
Meta Vens
ade6845e1d Demote runtime save packs to blueprints 2026-06-13 18:06:59 +01:00
Meta Vens
b3e91999be Cut ambient runtime catalog lookup 2026-06-13 17:38:05 +01:00
Reinier Vens
6b0860b178 Bugfixes & Reactive Refactor
Added credits display to trade screen
Fixed bug in inventory screen where a failed drag from a cargo bay would make the item disappear until a refresh is triggered
Changed behavior of Escape key to exit menu if a menu is open
Fixed zone map gravity isolines to correctly track maximum gravity depth
Refactored orbit and planet data to replace reactive variables with regular ones
2025-07-18 00:21:33 +01:00
Reinier Vens
b08423b936 NEW CLOUDS NEW CLOUDS NEW CLOUDS WHOOO
Added new clouds shader with improved raymarching loop
Currently only being used in main menu (rest is coming right up!)
Removed WWise (it's nice, but all it's doing is throwing exceptions rn since we ain't about to get a license)
2022-07-10 02:53:09 +01:00
Reinier Vens
81acaf2a47 In Game Input Screen
Implemented saving/loading of custom input settings
Incorporated Input Screen in game
Organized UI scripts into folders
Deleted some unused UI scripts
Reimplemented Fog Blur (by copying modified DoF to assets)
2021-05-08 07:35:16 +01:00
Renamed from Assets/Scripts/UI/InventoryPanel.cs (Browse further)