Aetheria/Assets/Scripts/UI/Menu/InventoryPanel.cs
2026-06-13 17:38:05 +01:00

951 lines
42 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using UnityEngine.Experimental.Rendering;
using Unity.Mathematics;
using UnityEngine.Serialization;
using static Unity.Mathematics.math;
using int2 = Unity.Mathematics.int2;
public class InventoryPanel : MonoBehaviour, IPointerClickHandler
{
public ConfirmationDialog Dialog;
public RectTransform DragParent;
public bool Flip;
public GameSettings Settings;
public ActionGameManager GameManager;
public ContextMenu ContextMenu;
public TextMeshProUGUI Title;
public TextMeshProUGUI MinTempLabel;
public TextMeshProUGUI MaxTempLabel;
public GameObject TemperatureRange;
public Button Dropdown;
public Button EditName;
public Button Current;
public Button Thermal;
public GridLayoutGroup Grid;
public Sprite[] NodeBackgroundTextures;
public Sprite[] NodeTextures;
public Sprite[] ThermalTextures;
public float ThermalToggleRegionSize = .2f;
public Prototype NodePrototype;
public RawImage TemperatureDisplay;
public Texture2D TemperatureColor;
public ExponentialLerp TemperatureColorCurve;
public ExponentialLerp TemperatureAlphaCurve;
public bool FitToContent;
public float CellHitPulseTime;
public Color ToggleEnabledColor;
public Color ToggleDisabledColor;
public Color CellBackgroundColor = new Color(0, 0, 0, .75f);
public float MinTempRange = 1;
public float DoubleClickTime = .5f;
public float HitDamageThreshold = 1;
// Subject<InventoryEventData> _onBeginDrag;
// Subject<InventoryEventData> _onDrag;
// Subject<InventoryEventData> _onEndDrag;
Subject<(InventoryEventData data, int clickCount)> _onClick;
// Subject<InventoryEventData> _onPointerEnter;
// Subject<InventoryEventData> _onPointerExit;
private Entity _displayedEntity;
private EquippedCargoBay _displayedCargo;
private Texture2D _temperatureTexture;
private RectTransform _firstRect;
public ItemInstance FakeItem;
public Shape FakeOccupancy;
public Shape IgnoreOccupancy;
public List<GameObject> EmptyCells = new List<GameObject>();
public Dictionary<int2, InventoryCell> CellInstances = new Dictionary<int2, InventoryCell>();
private List<IDisposable> _subscriptions = new List<IDisposable>();
private Dictionary<int2, int> _cellAnimationSequence = new Dictionary<int2, int>();
private int _hitSequence = 0;
private bool _thermal = false;
private int _clickCount;
private InventoryCell _clickCell;
private float _clickTime;
private bool _hud;
private int2[] _offsets = {
int2(0, 1),
int2(1, 0),
int2(0, -1),
int2(-1, 0),
int2(1, 1),
int2(1, -1),
int2(-1, -1),
int2(-1, 1)
};
public InventoryPanelTarget Target =>
_displayedEntity != null ? InventoryPanelTarget.Equipment :
_displayedCargo != null ? InventoryPanelTarget.Cargo : InventoryPanelTarget.None;
private void Start()
{
if (Thermal)
{
Thermal.onClick.AddListener(() =>
{
Display(_displayedEntity, false, !_thermal);
});
}
if (Current)
{
Current.onClick.AddListener(() =>
{
if (_displayedEntity != GameManager.CurrentEntity)
{
if(_displayedEntity is Ship ship)
{
GameManager.CurrentEntity = ship;
GameManager.DockingBay.DockedShip = ship;
Current.targetGraphic.color = ToggleEnabledColor;
}
else
{
Dialog.Clear();
Dialog.Title.text = "Can't select entity, you can only pilot a ship!";
Dialog.Show();
Dialog.MoveToCursor();
}
}
});
}
if (EditName)
{
EditName.onClick.AddListener(() =>
{
Dialog.Clear();
var entityName = _displayedEntity.Name;
Dialog.AddField("Name", () => entityName, s => entityName = s);
Dialog.Show(() =>
{
_displayedEntity.Name = entityName;
Title.text = _displayedEntity.Name;
});
Dialog.MoveToCursor();
});
}
if(Dropdown)
{
Dropdown.onClick.AddListener(() =>
{
ContextMenu.Clear();
foreach (var entity in GameManager.AvailableEntities())
{
if (entity.CargoBays.Any())
{
var options = entity.CargoBays
.Where(bay => bay != _displayedCargo)
.Select<EquippedCargoBay, (string text, Action action, bool enabled)>((bay, index) =>
($"Bay {index+1}", () => Display(bay), true));
if(entity != _displayedEntity) options = options.Prepend(("Equipment", () => Display(entity), true));
ContextMenu.AddDropdown(entity.Name, options);
}
else if(entity != _displayedEntity) ContextMenu.AddOption(entity.Name, () => Display(entity));
}
if(GameManager.DockingBay!=null && _displayedCargo!=GameManager.DockingBay)
ContextMenu.AddOption(GameManager.DockingBay.Name, () => Display(GameManager.DockingBay));
ContextMenu.AddOption("Save Loadout",
() =>
{
GameManager.SaveLoadout(EntitySerializer.Pack(_displayedEntity));
});
if (GameManager.Loadouts.Any())
{
ContextMenu.AddDropdown("Restore Loadout",
GameManager.Loadouts.Select<EntityPack, (string text, Action action, bool enabled)>(pack =>
(
$"{pack.Name} - {pack.Price(GameManager.ItemManager):n0}", () =>
{
var entity = EntitySerializer.Unpack(GameManager.ItemManager, GameManager.Zone, pack, true);
entity.SetParent(GameManager.DockedEntity);
GameManager.Credits -= pack.Price(GameManager.ItemManager);
GameManager.CurrentEntity = entity;
if(entity is Ship ship)
{
ship.IsPlayerShip = true;
GameManager.DockingBay.DockedShip = ship;
}
Display(entity);
}, pack.Price(GameManager.ItemManager) < GameManager.Credits
)));
}
ContextMenu.Show();
});
}
}
private void Update()
{
if (_displayedEntity != null && TemperatureDisplay)
{
var tempRange = _displayedEntity.MaxTemp - _displayedEntity.MinTemp;
var opacity = smoothstep(0, MinTempRange, tempRange);
if(MinTempLabel)
{
MinTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MinTemp);
MaxTempLabel.text = ActionGameManager.PlayerSettings.FormatTemperature(_displayedEntity.MaxTemp);
}
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
for(var x = 0; x < _temperatureTexture.width; x++)
{
for (var y = 0; y < _temperatureTexture.height; y++)
{
if (hullData.Shape[int2(x-1, y-1)])
{
var temp = (_displayedEntity.Temperature[x - 1, y - 1] - _displayedEntity.MinTemp) / (_displayedEntity.MaxTemp-_displayedEntity.MinTemp);
var color = TemperatureColor.GetPixelBilinear(TemperatureColorCurve.Evaluate(temp), 0);
color.a = TemperatureAlphaCurve.Evaluate(temp) * opacity;
_temperatureTexture.SetPixel(x,y,color);
}
else
_temperatureTexture.SetPixel(x,y,new Color(0,0,0,0));
}
}
_temperatureTexture.Apply();
TemperatureDisplay.rectTransform.anchoredPosition = _firstRect.anchoredPosition - Vector2.one * Grid.cellSize * 1.5f;
}
}
private void OnDisable()
{
Clear();
}
public void Clear()
{
_displayedCargo = null;
_displayedEntity = null;
foreach(var empty in EmptyCells)
Destroy(empty);
EmptyCells.Clear();
foreach(var node in CellInstances.Values)
node.GetComponent<Prototype>().ReturnToPool();
CellInstances.Clear();
foreach(var s in _subscriptions)
s.Dispose();
_subscriptions.Clear();
if (Current) Current.gameObject.SetActive(false);
if (Thermal) Thermal.gameObject.SetActive(false);
if (TemperatureRange) TemperatureRange.SetActive(false);
if(TemperatureDisplay) TemperatureDisplay.gameObject.SetActive(false);
if (EditName) EditName.gameObject.SetActive(false);
if(Title)
Title.text = "None";
}
public void Display(Entity entity, bool hud = false, bool thermal = false)
{
Clear();
_subscriptions.Add(entity.Equipment.ObserveAdd().Subscribe(_ => RefreshCells()));
_subscriptions.Add(entity.Equipment.ObserveRemove().Subscribe(_ => RefreshCells()));
_thermal = thermal;
_hud = hud;
_displayedEntity = entity;
_displayedCargo = null;
_firstRect = null;
if (TemperatureRange)
TemperatureRange.SetActive(true);
if(Title)
Title.text = entity.Name;
if (EditName)
{
EditName.gameObject.SetActive(true);
}
var hullData = GameManager.ItemManager.GetData(entity.Hull) as HullData;
if (FitToContent)
{
var gridRect = Grid.GetComponent<RectTransform>();
var rect = gridRect.rect;
Grid.cellSize = Vector2.one * (int) min(rect.width / (hullData.Shape.Width + 1), rect.height / (hullData.Shape.Height + 1));
}
if(TemperatureDisplay)
{
_temperatureTexture = new Texture2D(
hullData.Shape.Width + 2,
hullData.Shape.Height + 2,
TextureFormat.RGBA32,
false,
false);
TemperatureDisplay.gameObject.SetActive(true);
TemperatureDisplay.texture = _temperatureTexture;
var tempRect = TemperatureDisplay.rectTransform;
tempRect.sizeDelta = Grid.cellSize * new Vector2(hullData.Shape.Width + 2, hullData.Shape.Height + 2);
}
if (Current)
{
Current.gameObject.SetActive(true);
Current.targetGraphic.color = entity == GameManager.CurrentEntity ? ToggleEnabledColor : ToggleDisabledColor;
}
if (Thermal)
{
Thermal.gameObject.SetActive(true);
Thermal.targetGraphic.color = thermal ? ToggleEnabledColor : ToggleDisabledColor;
}
Grid.constraintCount = hullData.Shape.Width;
foreach (var v in hullData.Shape.AllCoordinates)
{
if (!hullData.Shape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
if (!_firstRect)
_firstRect = empty.GetComponent<RectTransform>();
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.Background.color = CellBackgroundColor;
if (!_firstRect)
_firstRect = cell.GetComponent<RectTransform>();
if (!thermal)
{
if(cell.PointerClickTrigger)
{
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data =>
{
if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime)
_clickCount = 0;
_clickCell = cell;
_clickTime = Time.time;
_clickCount++;
_onClick?.OnNext((new InventoryEntityEventData(data, v, entity), _clickCount));
});
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Drag Start");
var item = entity.GearOccupancy[v.x, v.y];
if (item != null)
{
var originalOccupancy = hullData.Shape.Inset(item.Data.Shape, item.Position, item.EquippableItem.Rotation);
_dragCells = originalOccupancy.Coordinates
.Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray();
foreach(var dragCell in _dragCells)
{
DestroyImmediate(dragCell.GetComponent<Prototype>());
foreach (var component in dragCell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
foreach (var img in dragCell.GetComponentsInChildren<Image>())
img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f);
dragCell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray();
IgnoreOccupancy = originalOccupancy;
RefreshCells();
_originalRotation = item.EquippableItem.Rotation;
GameManager.BeginDrag(new EquippedItemDragObject(item, entity, item.Position - v));
//AkSoundEngine.PostEvent("Pickup", gameObject);
// TODO: SFX: Pickup Item
}
});
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data =>
{
for (var i = 0; i < _dragCells.Length; i++)
_dragCells[i].position = new Vector3(
data.position.x + _dragOffsets[i].x,
data.position.y + _dragOffsets[i].y,
_dragCells[i].position.z);
});
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Drag End");
IgnoreOccupancy = null;
if (!GameManager.EndDrag())
entity.GearOccupancy[v.x, v.y].EquippableItem.Rotation = _originalRotation;
foreach(var dragObject in _dragCells)
Destroy(dragObject.gameObject);
_dragCells = null;
RefreshCells();
});
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data =>
{
//Debug.Log("Entity Pointer Enter");
if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return;
var item = itemDragObject.Item;
var itemData = GameManager.ItemManager.GetData(item);
if (!(item is EquippableItem equippableItem)) return;
var placementPosition = v + itemDragObject.OriginCellOffset;
if (entity.ItemFits(equippableItem, placementPosition))
{
//foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
FakeItem = item;
FakeOccupancy = hullData.Shape.Inset(itemData.Shape, placementPosition, item.Rotation);
RefreshCells();
GameManager.RegisterDragTarget(drag =>
{
//Debug.Log("Entity Drag Callback");
if (GameManager.DragObject is EquippedItemDragObject equippedItemDragObject)
{
if(equippedItemDragObject.OriginEntity.TryUnequip(equippedItemDragObject.EquippedItem) == null)
{
// AkSoundEngine.PostEvent("UI_Fail", gameObject);
// TODO: SFX: Fail
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
Dialog.MoveToCursor();
}
// else
// AkSoundEngine.PostEvent("Unequip", gameObject);
// TODO: SFX: Unequip
}
else if (GameManager.DragObject is ItemInstanceDragObject itemInstanceDragObject)
itemInstanceDragObject.OriginInventory.Remove(itemInstanceDragObject.Item);
FakeOccupancy = null;
var success = entity.TryEquip(equippableItem, placementPosition);
RefreshCells();
// TODO: SFX: Equip
return success;
});
}
});
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data =>
{
if (!(GameManager.DragObject is ItemDragObject)) return;
FakeItem = null;
FakeOccupancy = null;
RefreshCells();
GameManager.UnregisterDragTarget();
});
}
}
else
{
cell.PointerClickTrigger.OnPointerClickAsObservable().Subscribe(data =>
{
var rect = cell.GetComponent<RectTransform>();
var point = Rect.PointToNormalized(rect.rect, rect.InverseTransformPoint(data.position));
// Debug.Log($"Clicked at pos {data.position}, normalized {point}");
if (hullData.Shape[int2(v.x - 1, v.y)] && point.x < ThermalToggleRegionSize)
{
entity.HullConductivity[v.x - 1, v.y].x = !entity.HullConductivity[v.x - 1, v.y].x;
RefreshCells(new []{v,int2(v.x - 1, v.y)});
}
if (hullData.Shape[int2(v.x + 1, v.y)] && point.x > 1 - ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y].x = !entity.HullConductivity[v.x, v.y].x;
RefreshCells(new []{v,int2(v.x + 1, v.y)});
}
if (hullData.Shape[int2(v.x, v.y - 1)] && point.y < ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y - 1].y = !entity.HullConductivity[v.x, v.y - 1].y;
RefreshCells(new []{v,int2(v.x, v.y - 1)});
}
if (hullData.Shape[int2(v.x, v.y + 1)] && point.y > 1 - ThermalToggleRegionSize)
{
entity.HullConductivity[v.x, v.y].y = !entity.HullConductivity[v.x, v.y].y;
RefreshCells(new []{v,int2(v.x, v.y + 1)});
}
});
}
CellInstances.Add(v, cell);
}
}
RefreshCells(CellInstances.Keys);
_subscriptions.Add(entity.ArmorDamage.Subscribe(hit =>
{
var hitCells = new[] { hit.pos };
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
_subscriptions.Add(entity.ItemDamage.Where(hit=>hit.damage > HitDamageThreshold).Subscribe(hit =>
{
var hitCells = hit.item.InsetShape.Coordinates;
if(gameObject.activeInHierarchy)
StartCoroutine(Pulse(hitCells, HitType.Armor, _hitSequence++));
RefreshCells(hitCells);
}));
}
private IEnumerator Pulse(int2[] cells, HitType hitType, int sequence)
{
foreach (var cell in cells)
{
if(_cellAnimationSequence.ContainsKey(cell))
_cellAnimationSequence[cell] = max(_cellAnimationSequence[cell], sequence);
else
_cellAnimationSequence[cell] = sequence;
}
var hitColor = hitType switch
{
HitType.Armor => Settings.ArmorHitColor,
HitType.Hardpoint => Settings.HardpointHitColor,
HitType.Gear => Settings.GearHitColor,
_ => Color.white
};
float startTime = Time.time;
while (Time.time - startTime < CellHitPulseTime)
{
var lerp = (Time.time - startTime) / CellHitPulseTime;
foreach(var cell in cells)
if(_cellAnimationSequence[cell] == sequence)
if(CellInstances.ContainsKey(cell))
CellInstances[cell].Background.color = Color.Lerp(hitColor, CellBackgroundColor, lerp);
yield return null;
}
foreach (var cell in cells)
if(CellInstances.ContainsKey(cell))
CellInstances[cell].Background.color = CellBackgroundColor;
}
public void Display(EquippedCargoBay cargo)
{
Clear();
_subscriptions.Add(cargo.Cargo.ObserveAdd().Subscribe(_ => RefreshCells()));
_subscriptions.Add(cargo.Cargo.ObserveRemove().Subscribe(_ => RefreshCells()));
_displayedCargo = cargo;
_displayedEntity = null;
if(Title)
Title.text = cargo.Name;
// FakeOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
// IgnoreOccupancy = new Shape(cargo.Data.InteriorShape.Width, cargo.Data.InteriorShape.Height);
Grid.constraintCount = cargo.Data.InteriorShape.Width;
foreach (var v in cargo.Data.InteriorShape.AllCoordinates)
{
if (!cargo.Data.InteriorShape[v])
{
var empty = new GameObject("Empty Node", typeof(RectTransform));
empty.transform.SetParent(Grid.transform);
EmptyCells.Add(empty);
}
else
{
var cell = NodePrototype.Instantiate<InventoryCell>();
cell.PointerClickTrigger.OnPointerClickAsObservable()
.Subscribe(data =>
{
if (cell != _clickCell || Time.time - _clickTime > DoubleClickTime)
_clickCount = 0;
_clickCell = cell;
_clickTime = Time.time;
_clickCount++;
_onClick?.OnNext((new InventoryCargoEventData(data, v, cargo), _clickCount));
});
cell.BeginDragTrigger.OnBeginDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Drag Start");
var item = cargo.Occupancy[v.x, v.y];
if (item != null)
{
var itemPosition = cargo.Cargo[item];
var itemData = GameManager.ItemManager.GetData(item);
var originalOccupancy = cargo.Data.InteriorShape.Inset(itemData.Shape, itemPosition, item.Rotation);
_dragCells = originalOccupancy.Coordinates
.Select(v1 => Instantiate(CellInstances[v1], DragParent, true).transform).ToArray();
foreach(var dragCell in _dragCells)
{
DestroyImmediate(dragCell.GetComponent<Prototype>());
foreach (var component in dragCell.GetComponentsInChildren<ObservableTriggerBase>())
component.enabled = false;
foreach (var img in dragCell.GetComponentsInChildren<Image>())
img.color = new Color(img.color.r, img.color.g, img.color.b, img.color.a * .5f);
dragCell.GetComponentInChildren<Image>().raycastTarget = false;
}
_dragOffsets = _dragCells.Select(x => (Vector2) x.position - data.position).ToArray();
IgnoreOccupancy = originalOccupancy;
RefreshCells();
_originalRotation = item.Rotation;
GameManager.BeginDrag(new ItemInstanceDragObject(item, cargo, cargo.Cargo[item] - v));
// TODO: SFX: Pickup
}
});
cell.DragTrigger.OnDragAsObservable()
.Subscribe(data =>
{
for (var i = 0; i < _dragCells.Length; i++)
_dragCells[i].position = new Vector3(
data.position.x + _dragOffsets[i].x,
data.position.y + _dragOffsets[i].y,
_dragCells[i].position.z);
});
cell.EndDragTrigger.OnEndDragAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Drag End");
IgnoreOccupancy = null;
GameManager.EndDrag();
foreach(var dragObject in _dragCells)
Destroy(dragObject.gameObject);
_dragCells = null;
RefreshCells();
});
cell.PointerEnterTrigger.OnPointerEnterAsObservable()
.Subscribe(data =>
{
//Debug.Log("Inventory Pointer Enter");
if (!(GameManager.DragObject is ItemDragObject itemDragObject)) return;
var item = itemDragObject.Item;
var itemData = GameManager.ItemManager.GetData(item);
var placementPosition = v + itemDragObject.OriginCellOffset;
if (cargo.ItemFits(item, placementPosition))
{
//foreach (var cell in _dragCells) cell.gameObject.SetActive(false);
FakeItem = item;
FakeOccupancy = cargo.Data.InteriorShape.Inset(itemData.Shape, placementPosition, item.Rotation);
RefreshCells();
GameManager.RegisterDragTarget(drag =>
{
//Debug.Log("Inventory Drag Callback");
if (GameManager.DragObject is EquippedItemDragObject equippedItemDragObject)
{
if(equippedItemDragObject.OriginEntity.TryUnequip(equippedItemDragObject.EquippedItem) == null)
{
// TODO: SFX: Fail
Dialog.Clear();
Dialog.Title.text = "Unable to move item!";
Dialog.AddProperty("Verify that cargo bays are empty before un-equipping them.");
Dialog.Show();
Dialog.MoveToCursor();
}
//else
// TODO: SFX: Unequip
}
else if (GameManager.DragObject is ItemInstanceDragObject itemInstanceDragObject)
itemInstanceDragObject.OriginInventory.Remove(itemInstanceDragObject.Item);
cargo.TryStore(item, placementPosition);
FakeOccupancy = null;
// TODO: SFX: Drop
return true;
});
}
});
cell.PointerExitTrigger.OnPointerExitAsObservable()
.Subscribe(data =>
{
if (!(GameManager.DragObject is ItemDragObject)) return;
FakeItem = null;
FakeOccupancy = null;
RefreshCells();
GameManager.UnregisterDragTarget();
});
CellInstances.Add(v, cell);
}
}
RefreshCells();
}
public void RefreshCells()
{
RefreshCells(CellInstances.Keys);
}
public void RefreshCells(IEnumerable<int2> cells)
{
if (_displayedEntity != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var spriteIndex = 0;
var interior = hullData.InteriorCells[v];
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedEntity.GearOccupancy[v.x, v.y]?.EquippableItem;
var hardpoint = _displayedEntity.Hardpoints[v.x, v.y];
bool HardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] &&
_displayedEntity.Hardpoints[v2.x, v2.y] == hardpoint &&
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item
);
}
bool NoHardpointMatch(int2 offset)
{
var v2 = v + offset * (Flip ? -1 : 1);
return !(
hullData.Shape[v2] && (
!interior && !hullData.InteriorCells[v2] && _displayedEntity.Hardpoints[v2.x, v2.y] == null ||
interior && item != null &&
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedEntity.GearOccupancy[v2.x, v2.y]?.EquippableItem) == item
)
);
}
if (hardpoint != null)
{
for(int i = 0; i < 8; i++)
if (HardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
else
{
for(int i = 0; i < 8; i++)
if (NoHardpointMatch(_offsets[i]))
spriteIndex += 1 << i;
}
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
if (_thermal)
{
bool ThermalMatch(int2 offset)
{
if (!hullData.Shape[v + offset]) return false;
var i = (offset.x, offset.y);
return i switch
{
(1, 0) => _displayedEntity.HullConductivity[v.x, v.y].x,
(-1, 0) => _displayedEntity.HullConductivity[v.x-1, v.y].x,
(0, 1) => _displayedEntity.HullConductivity[v.x, v.y].y,
(0, -1) => _displayedEntity.HullConductivity[v.x, v.y-1].y,
_ => false
};
}
spriteIndex = 0;
for(int i = 0; i < 4; i++)
if (ThermalMatch(_offsets[i]))
spriteIndex += 1 << i;
}
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = _thermal ? ThermalTextures[spriteIndex] : NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
else if(_displayedCargo != null)
{
foreach (var v in cells)
{
if(!CellInstances.ContainsKey(v)) continue;
var spriteIndex = 0;
var item = FakeOccupancy?[v]??false ? FakeItem : IgnoreOccupancy?[v]??false ? null : _displayedCargo.Occupancy[v.x, v.y];
bool ItemMatch(int2 offset)
{
var v2 = v + offset;
return !_displayedCargo.Data.InteriorShape[v2] || item == null ||
(FakeOccupancy?[v2]??false ? FakeItem : IgnoreOccupancy?[v2]??false ? null : _displayedCargo.Occupancy[v2.x, v2.y]) != item;
}
for(int i = 0; i < 8; i++)
if (ItemMatch(_offsets[i]))
spriteIndex += 1 << i;
var bgSpriteIndex = spriteIndex;
if (item != null)
spriteIndex += 1 << 8;
CellInstances[v].Background.sprite = NodeBackgroundTextures[bgSpriteIndex];
CellInstances[v].Icon.sprite = NodeTextures[spriteIndex];
CellInstances[v].Icon.color = GetColor(v);
}
}
}
public Color GetColor(int2 position, bool highlight = false)
{
if (_displayedEntity != null)
{
var hullData = GameManager.ItemManager.GetData(_displayedEntity.Hull) as HullData;
var interior = hullData.InteriorCells[position];
var hardpoint = _displayedEntity.Hardpoints[position.x, position.y];
var item = (FakeOccupancy?[position] ?? false ? FakeItem :
IgnoreOccupancy?[position] ?? false ? null : _displayedEntity.GearOccupancy[position.x, position.y]?.EquippableItem) as EquippableItem;
if (_hud)
{
if (_displayedEntity.Armor[position.x, position.y] > .01f)
return Settings.ArmorGradient.Evaluate(_displayedEntity.Armor[position.x, position.y] / _displayedEntity.MaxArmor[position.x, position.y]);
if (item != null) return Settings.DurabilityGradient.Evaluate(item.Durability / _displayedEntity.ItemManager.GetData(item).Durability);
return float3(.25f).ToColor();
}
if (hardpoint == null)
{
if(!interior)
return Color.white;
if (item == null)
{
return float3(.25f).ToColor();
}
if(highlight)
return Color.white;
return float3(.5f).ToColor();
}
var tint = hardpoint.TintColor;
if (!highlight || item == null)
tint *= .7071f;
return tint.ToColor();
}
else
{
var item = FakeOccupancy?[position] ?? false ? FakeItem : IgnoreOccupancy?[position] ?? false ? null : _displayedCargo.Occupancy[position.x, position.y];
if (item == null)
return Color.white * .25f;
var c = float3(1);
if (GameManager.ItemManager.GetData(item) is EquippableItemData equippable)
c = HardpointData.GetColor(equippable.HardpointType);
if(!highlight)
c *= .7071f;
return c.ToColor();
}
}
public bool CanDropItem(ItemInstance item)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryFindSpace(equippableItem, out _);
}
if (_displayedCargo != null)
{
return _displayedCargo.TryFindSpace(item);
}
return false;
}
public bool DropItem(ItemInstance item)
{
if (_displayedEntity != null && item is EquippableItem equippableItem)
{
return _displayedEntity.TryEquip(equippableItem);
}
if(_displayedCargo != null)
{
return _displayedCargo.TryStore(item);
}
return false;
}
public Subject<PointerEventData> OnBackgroundClick = new Subject<PointerEventData>();
private Transform[] _dragCells;
private Vector2[] _dragOffsets;
private ItemRotation _originalRotation;
public Subject<(InventoryEventData data, int clickCount)> OnClickAsObservable() => _onClick ?? (_onClick = new Subject<(InventoryEventData data, int clickCount)>());
// public UniRx.IObservable<InventoryEventData> OnBeginDragAsObservable() => _onBeginDrag ?? (_onBeginDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnDragAsObservable() => _onDrag ?? (_onDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnEndDragAsObservable() => _onEndDrag ?? (_onEndDrag = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnPointerEnterAsObservable() => _onPointerEnter ?? (_onPointerEnter = new Subject<InventoryEventData>());
// public UniRx.IObservable<InventoryEventData> OnPointerExitAsObservable() => _onPointerExit ?? (_onPointerExit = new Subject<InventoryEventData>());
public void OnPointerClick(PointerEventData eventData)
{
OnBackgroundClick.OnNext(eventData);
}
}
public abstract class InventoryEventData
{
protected InventoryEventData(PointerEventData pointerEventData, int2 position)
{
PointerEventData = pointerEventData;
Position = position;
}
public PointerEventData PointerEventData { get; }
public int2 Position { get; }
}
public class InventoryEntityEventData : InventoryEventData
{
public InventoryEntityEventData(PointerEventData pointerEventData, int2 position, Entity entity) :
base(pointerEventData, position)
{
Entity = entity;
}
public Entity Entity { get; }
}
public class InventoryCargoEventData : InventoryEventData
{
public InventoryCargoEventData(PointerEventData pointerEventData, int2 position, EquippedCargoBay cargoBay) :
base(pointerEventData, position)
{
CargoBay = cargoBay;
}
public EquippedCargoBay CargoBay { get; }
}
public enum InventoryPanelTarget
{
None,
Cargo,
Equipment
}