Replaces "The missile's stats" paragraph and appends the refresh's premise
check, body facts, rationale and downstream notes (Imagination
imagination-aeth-refresh-missile-stats, session self-2026-10-11-ag2).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Imagination imagination-aeth-refresh-package-product, session self-2026-10-11-ag2:
ShipAuthoringStore registers no product type, the product writer, sequencing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Restores the Identified item-end pass and its tests (AnIdentifiedObserverSeesGearDestroyed, the flashing-gun tick case,
the Identified part of SenseAllocatesNothingOnceWarm) that 49ace47f held for this batch, and extends
AnActIsRevealedOnItsOwnTickWhateverTheListOrder to a moving subject (two velocities, both observer orders).
Builds: all commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
GenerationOffersExactlyTheSoldGearSomeHullCanFit compares against LoadoutGenerator.SoldHulls; GearNoHullCanFitIsOfferedOnlyOnceAHullTakesIt
gives its scratch hull a product, since a hull no product sells is no home. The previous commit (2a943370) left both red (found by the
full run); this one is the head. Commit 2a943370 does not pass the full suite.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LoadoutGenerator.SoldHulls is the one definition of the hulls HasHome considers (a hull some product sells); AvailableProducts and the
tests read it, so the product-less test hull gives no gear a home. TheSoldHardpointGearWithNoHomeToday describes production again.
SmokeHullCommandTests pins each added hardpoint's firing arc, armour and shape; ArcsFlanks asserts the flank hulls abeam from the
player's facing within 5 degrees; Arcs' Turret moves to (600,300). Not yet built or run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RecordReveal gates on zone membership and EndReveals is the only way out; the observer's Zone.Entities handler no longer wipes the book and PublishInbox no longer decides membership. Zone records each removal as a one-tick Departure that each observer's Sense judges under the light-act gate; a departed subject's entries are pruned once older than BearingMemory. Unverified build at this commit (first test run follows).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Amends the model page to Defaulted ruling reveal-ends-on-perception (Soul
findings cut-contact-reveals.s2.perceived-destruction-never-ends-reveal and
unseen-departure-clears-contact): zone departure no longer empties books.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Output of `AetherDb smoke-hull apply` on this tree's base catalog, run on Yggdrasil: one HullData,
Smoke Test Hull, 17 hardpoints, no product.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The 1x1 Ballistic side mount tripped IsFilledByAgreesWithACellOracle (Shape.FitsWithin never places a
design whose only cell is not its origin, so Takes and the oracle disagree on a 1x1 hardpoint); the
side mounts are 2x2 now, which needs two columns of margin on each side, so every Longinus cell and
hardpoint moves right by two. The two catalog-wide tests that listed every hull now list sold hulls.
This commit does not pass the suite: GameData/Aetheria.cc still holds the previous hull until the
next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The catalog is the output of `AetherDb smoke-hull apply` on this tree's catalog, run on Yggdrasil.
It adds one HullData, 17 hardpoints (the Longinus's 13 and four new ones), and nothing else.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb smoke-hull [apply] adds a product-less Longinus copy with a 2x2 Energy and a 2x2 Ballistic
hardpoint past the bow and a 1x1 side mount on each flank. Weapon Feel (seed 107) stages it with
ChargeBlast SG, Autocannon and FastBlast+-; Arcs flies it with a mount on each flank and a Port and
Starboard hull. This commit does not build a passing suite: the scenarios name the hull and
GameData/Aetheria.cc does not hold it until the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Amends the model page to Defaulted ruling contact-reads-book-aim-reads-live
(Soul finding cut-contact-reveals.s1.unseen-destruction-leaks-into-contact).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- RevealsOf returns the book and nothing the subject's gear or Durability says (ruling contact-reads-book-aim-reads-live); FireControl.IsRevealed stays the live aiming read.
- PublishInbox records a paint's reveal only for an emitter still in the zone.
- Sense moves from Entity.Update to a Zone.Update phase after all entities have updated, so reveals do not depend on list order.
- ChunkInfo calls PassiveInfo(position, brightness) in the original multiplication order (PassiveInfoPerSignature becomes PassiveInfo with the signature argument).
- Tests: unseen destruction, ghost paint, Search paint reveal, no self-sense, quiet tracked ship levels, list-order independence.
Not built or run locally; verified on Yggdrasil after the next commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Crossing (seed 112, demo cast): the Arcs Longinus fit with plight and FastBlast+- under the Fire Control Array, a piloted
hostile Djinni crossing the bow inside 400 m, an unpiloted neutral one at 80% of plight's Range. Djinni Shakedown gains
bare Longinus targets Ahead (inside the generated Djinni's ballistic mount arc) and Abeam (outside it). CrossingConditions
and DjinniShakedownTargets read what each arena staged. Not yet verified on a full-suite run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ScenarioStage.Cargo resolves one name across equippable and consumable
designs; a consumable is built from its first available product in key
order. Pursuit (seed 111, demo cast) lists last in Scenarios.Tests.
All commits build.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Body facts SC1-SC16, the table of every operator check against the
scenario that stages it, and the cut order for scenarios-smoke r4,
smoke-rounds, pursuit, crossing, belt and lock-on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The observer's Entity owns a reveal book keyed (subject, item). Sense records a
light act when its strength times PassiveInfoPerSignature clears the detection
threshold; PublishInbox records an emitter whose paint arrived. ReceivePaint takes
the emitter and its item. ContactOf derives Detected, Tracked, Classified and
Identified from track, reveals, the zone clock and GameplaySettings.BearingMemory.
ChunkInfo's arithmetic moves into PassiveInfoPerSignature; ActiveSensors fills one
buffer instead of allocating per call.
Not yet built or tested: verify follows with the tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.
Not yet verified: no verify job has run on this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Opacity falls linearly over the cloud's lifetime and the receive leg takes a square root, so a thousand-second cloud turned an opaque leg's 3e-4 into a .004 credit. The finished ping's radius is 300 within float rounding, not above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The cloud fades linearly over its lifetime, so an opaque cloud's two legs read 3e-5 a few ticks in. The zero cases compare within a tolerance.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Deletes the stateless interval crossing (_previousRadius, PreviousRadius, Crossing) and the allied-pinger scan over
other ships' Sensors. The pinging Sensor remembers the subjects its wavefront has reached (_reached), in the beam
or not, and a subject's first sweeping tick inside the radius is its one crossing. On it the pinger paints, credits
itself and posts a PingReturn to each ally; Entity publishes returns with paints (PublishPaints is now
PublishInbox) and the ally's own sensors credit them for one tick at the geometric mean range, inside
Rt x Rr < PingRange^2, through the geometric mean of both legs' obscuration (ruling ally-echo-bistatic-oval).
This commit builds and replaces the sensor the previous commit's tests were written against.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Eight new tests (moving subjects, list order, stopped illuminator, bistatic oval, cloud legs, drift behind the
front, late arrival, BeamWidth key 12 and its JSON name) and the ally credit of AnAllyHearsTheReturnSilently
restated as bistatic (.21213). This commit builds; the moving-subject, list-order, stopped-illuminator, oval, cloud
and ally-echo tests are expected to fail against the Sensor of c1d5487b, which the next commit replaces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Map R2/R3 rewritten after Soul failed paint-modes h1: the pinging sensor
keeps a per-ping reached set and posts PingReturn to allies through the
zone inbox; ally credit gated by the bistatic oval (R_t * R_r < range^2).
Research section 7: bistatic radar, cooperative engagement, game gaps.
Serves cut_spec paint-modes r3.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>