Commit graph Aetheria/Assets/Scripts
Author SHA1 Message Date
soul
3efc8cddd7 Merge remote-tracking branch 'origin/master' into eureka/aetheria-arena-determinism-ledger 2026-10-22 00:01:30 +02:00
soul
f7cdb766cd LoadoutGenerator: IsOffered reads a bin's line, and BinShares counts only offered bins, so an off-market bin leaves its line the whole weight
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 22:01:41 +02:00
soul
3d005ab559 LoadoutGenerator: IsAvailable's off-market comment names no boss term
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 20:30:04 +02:00
soul
9c50b7499b FactionProductData.NotOffered: an off-market product is never drawn, stocked, chosen or a gear home
One reader, LoadoutGenerator.IsOffered, read by IsAvailable (ahead of the no-faction
shortcut), the AvailableProducts candidates (so the any-maker fallback cannot reach one)
and SoldHulls. A Loadout that pins the product still builds it. Rulings
off-market-is-unoffered-product and boss-hulls-exclusive.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 20:28:40 +02:00
soul
9379712c78 determinism-ledger: Scenario.Id, a stable kebab identity for matches and replays
Every scenario, and the test Scripted scenario, names an Id; Name is
display only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 19:01:43 +02:00
soul
cc0c164574 determinism-ledger: every ItemManager states its seed; scatter on the zone's dice
- ItemManager(uint seed, ...) refuses seed 0 and seeds Random from it.
- RunStart.ItemSeed(galaxy, step) is public (formula unchanged), refuses a
  zero result; named steps ArenaStep, StageStep, ContinueStep and NoRunSeed.
- Continue seeds the item stream from the saved run's seed (ContinueStep);
  a scene with no galaxy uses NoRunSeed.
- Zone's unpack scatter draws SimulationDice.For(CombatSeed, ScatterStream,
  1-based pack ordinal), never the item stream.
- Loadout's scratch manager and AetherDb's catalog command take fixed seeds;
  every test and Editor construction gains 1u (mechanical rewrite).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 19:01:41 +02:00
soul
c13bb2368e determinism-ledger: delete the clock-seeded item stream and the item-stream scatter
ItemManager no longer seeds itself from DateTime.Now, and Zone's unpack no
longer scatters ships with _itemManager.Random. Deletes before adds: this
commit does not build (the scatter and every ItemManager seed return in the
next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-21 18:59:52 +02:00
soul
1ecddc0e69 Merge remote-tracking branch 'origin/master' into eureka/aetheria-release-boss-loadout 2026-10-19 02:45:13 +02:00
soul
8ae052bb47 Materialize refuses an unbuildable Loadout before minting or drawing; delete the boss item-stream restore
Materialize now settles what the catalog alone decides, tries the cells on a
throwaway ItemManager (own ledger and stream, designs built unbranded), and only
then asks the chooser and mints lots. ZoneGenerator's copy-and-restore of
itemManager.Random is deleted, and the boss faction's LoadoutGenerator is created
on the first choice instead of as an argument. Resolve keeps its signature and is
Settle then Build.

Tests: an unbuildable boss zone equals the no-boss zone (serialized pack, ledger,
roster and gear, next item draw) for one failure, several failures and design-only
slots, across every faction as boss faction.

Not yet built or run when committed.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 01:22:38 +02:00
soul
af993acf07 ZoneGenerator: an unbuildable boss Loadout restores itemManager.Random, so the zone's later draws equal the no-boss zone's
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-19 00:21:11 +02:00
soul
5a050f0fca Merge eureka/aetheria-release-run-seed (head cb1c093e)
Reports cut-run-seed h1/h2; Soul verdicts s1, s2 hold.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 22:29:04 +02:00
soul
d83cacc6a7 Merge eureka/aetheria-release-product-tiers (head e6a17a5e)
Reports cut-product-tiers h1/h2; Soul verdicts s1, s2 hold.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 22:29:02 +02:00
352e221453 Faction.BossLoadout (key 22): the boss is its faction's Loadout, resolved by Loadouts.BossOf and built by Materialize
BossOf refuses typed (BossRefusal Unset or Missing, Describe names the field and echoes no input).
ZoneGenerator builds the boss from the Loadout with ChooseProduct as the chooser; a refused or
unbuildable boss logs and spawns none. Galaxy picks boss factions through BossOf; AetherDb factions
prints the boss Loadout. Loadout vocabulary: no preset, no variant. Production builds; the tests
project does not until the next commit (RunGoalTests still sets BossHull).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:14:09 +02:00
900fa51e43 Delete Faction.BossHull (key 10 retired), GenerateBossLoadout and the three tests that pin its fallback
A boss is a Loadout the faction references, never drawn (rulings faction-boss-is-a-loadout-reference,
boss-gear-is-a-loadout, demo-boss-hull-invented). This commit does not build: ZoneGenerator, Galaxy,
AetherDb and the tests still read the deleted members; the next commit replaces them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:12:58 +02:00
f73507ff2f Catalog read refuses a bin with a non-finite Floor, a missing Line or a Line that is a bin; a bin mints from exactly its named line (tested)
The runtime no longer trusts the authoring tool for a bin: a NaN Floor weighed NaN and nulled every
draw of its design. AetheriaStores.Open names the field and echoes no value.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:08:10 +02:00
129e5ff4dc ProductWeight is the one weight of every design-only draw; a line's bin shares are read once per pass
The all-weights-zero branch of ChooseProduct and the required-item fallback of RandomProducts weighed
every product 1, so a bin doubled its maker's presence there. Both now weigh by Share alone (the
preference drops out, the bins' shares do not). The sum of a line's bins' pass fractions is computed
once per weighting pass instead of scanning the product table per candidate.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 21:08:09 +02:00
7f09b05725 ProductWeight: a bin takes its pass fraction of its maker's preference and its line the rest (ruling bin-share-by-floor)
Phi comes from CultMath's math.erf.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 18:04:08 +02:00
49853d3166 ProductBin: a binned product names its maker's line and a floor; the mint draws above that floor
FactionProductData slot 7 Bin (schema id unchanged, additive as slot 6). Mint derives a bin's
distributions from its line on every lot, truncated by NextGaussianAbove (64 tries, then the cutoff).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:58:51 +02:00
f23d3c6542 Drops roll on the run's seed: Zone.DropSeed feeds the loot and mine dice
DropSeed = CombatSeed ^ Mix(Galaxy.Seed), derived at construction. A zone with
no galaxy, or a restored seed of 0, keeps its dice bit for bit; CombatSeed
still roots shot, patrol and range-sample dice. RunSeedFixture builds a test
zone's galaxy through RunSave.Commit and the Continue constructor.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:30:50 +02:00
020dc58a81 The run's seed rides the save: SavedGame key 14, written by Capture, read by Continue
Galaxy.Seed on a continued run is the saved seed instead of zero. A save
written before run-seed decodes Seed 0.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:29:17 +02:00
8779304499 Galaxy generation refuses seed 0: delete the clock fallback and the seed defaults
GalaxyStage.SeedFrom is the one minter of a run's seed; both generation
constructors now take progressCallback and seed without defaults and throw
ArgumentOutOfRangeException on zero instead of reading the clock.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 17:28:36 +02:00
92d6153c2e Trojan swarms: a belt on a copy of its host's rail whose rocks ride the rail's period
Rulings trojans-first, trojans-ride-host-period-with-stations. AsteroidBeltData
key 11 RidesRail; AsteroidBelt.Extent is the one belt extent rule (replaces
Zone's inline farthest-rock loop and the Math.Max at the well node); a swarm's
Periods are its rail's period. The generator draws swarms from a stream of its
own (TrojanStream), so no other draw in the zone moves. Tuning defaults are the
spec's proposals; the code default TrojanProbability 0 draws none. Existing
annulus tests skip swarm rails. Builds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 16:28:42 +02:00
e95a365719 ItemData role-validation comment: the fallback is the effective quality
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 11:06:46 +02:00
174bdaded1 Every reader of an item's quality reads Lot.EffectiveQuality
Price, tier, equipped thermal and durability exponents, wear and the unequipped durability exponent now read the one effective quality; no reader keeps a path to the assembly alone. Tests pin each reader against a lot whose part sits below its assembly. Unverified until the Yggdrasil run.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 07:09:31 +02:00
38198b6e00 Lot.EffectiveQuality: the item's one quality, the mean of min(part, assembly) over its fills
QualityForRole's unnamed, roleless and unfilled fallbacks read it. Builds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-18 07:04:15 +02:00
70c7a49739 Merge eureka/aetheria-gravity-bodyless-node-places-children (head 49c6e3f8)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 05:52:45 +02:00
5a63094035 ZoneGenerator.Place: a folded family joins a bodyless target as a child and AtLeast reads its target through OneBody; direct-Place theories pin OneBody, the heavy member, the margin and the ringless settle
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 04:22:30 +02:00
55bda75ac3 Merge faction-curated-place-names (7da0d414), --no-ff
Code from eureka/aetheria-release-faction-curated-place-names. Conflicts kept both sides: Faction holds Assembly (key 19) and Places (key 21); AetherDb dispatches assembly-from-maker, place-names and doctrine-catalog, and its usage names both; FlightTests counts the Faction wire at 22 slots (19 is Assembly, 21 is Places).

The two LFS files are the merge's resolution, replayed on the post-assembly bytes, never merged as text or by side.

GameData/Aetheria.cc, per h1's two-step replay: (1) AetherDb place-names apply built at the branch's commit 1 (740e1ee7, merged onto the assembly merge so key 19 survives), run on the post-assembly catalog: purges the Markov NameFile records while their type exists and authors 15 place lists; (2) place-names apply built at this merged tree, run on step 1's output: authors Miss Terri's list (1 list). Each step's second apply said nothing to do and left the bytes identical; the whole chain run twice from the assembly catalog gave bytes equal except the record write timestamps (masked, both hash alike). Decoded independently with cultcache-py: 16 factions, key 19 Assembly filled on the 15 makers (Ewan Hart has none), key 21 Places 20 names on all 16, key 9 nil on all, no namefile type among the 321 records.

Assets/Resources/Settings.asset: the post-assembly file (Rarity values removed) with the four NameGeneratorSettings lines removed (NameGeneratorSettings, MinLength 5, MaxLength 10, Order 3).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:16:57 +02:00
430eb307a3 Merge assembly-from-maker (a899432d), --no-ff
Code from eureka/aetheria-release-assembly-from-maker-r2. The two LFS files are not merged as text or by side; they are the merge's resolution, made as follows.

GameData/Aetheria.cc: master's catalog (0f5def17's, sha256 a4ff0eff...ebee9) is unchanged by master since, so the branch's blob was checked against the replay. AetherDb assembly-from-maker apply, built from this merged tree, run on master's catalog twice from fresh copies and once more on its own output: 15 factions written; the second pass said No changes and left the bytes identical. The replayed bytes equal the branch's blob (sha256 2b18ff7f...90e... ) except for the 333 record write timestamps, each of which a fresh write restamps (masked to a constant, both hash alike). The branch's blob, which h5's full suite tested, is taken.

Assets/Resources/Settings.asset: master's file (b004d902..., which dropped AsteroidVerticalOffset) with the branch's Rarity cleanup replayed: the five Rarity values (1, 0.5, 0.15, 0.05, 0.01) removed, nothing else touched.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:13:23 +02:00
408b1c45bd ZoneGenerator.Place: a bodyless node is one body of its family's mass wherever a mass is read, and ChildrenWithinReachTests widens to seeds 1-30
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 02:01:09 +02:00
cacd926182 ZoneGenerator.Place: Settle recurses into each placed child; the queue, its guard and the settled set are deleted
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:59:06 +02:00
6fcdb9cfea Merge eureka/aetheria-gravity-asteroid-floater-layer (head 01d3058d)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:26:03 +02:00
f30f15cd41 Merge eureka/aetheria-release-studio-underlay-fits-hull (head 1030e719)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 01:25:58 +02:00
14d3327c19 LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.

The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
Meta Vens
01d3058d21 BeltFloaterLayerVerify: both belts the same length, so a draw list built from the other belt is measured as wrong sizes rather than an index fault
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:34:50 +02:00
Meta Vens
b320a8cf6d BeltFloaterLayerVerify: two belts loaded through ZoneRenderer with ARPG.unity's meshes; every drawn rock's reach and top measured from the instanced matrices and the mesh's vertices
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:29:04 +02:00
Meta Vens
72e2383ea4 DrawAhead.BeltDraw keeps the belt's meshes by the belt's key; empty candidates and a zero kept count are named refusals; ZoneRenderer draws through DrawBelts and one DrawInstanced seam
The unseeded Random.Range prune leaves ZoneRenderer: the kept set is a function of the candidates, the kept count and the belt key.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:23:47 +02:00
Meta Vens
c5ad4676f7 DrawAhead.BeltDraw owns the whole per-rock draw list; ZoneRenderer iterates it with no mesh choice, sort or index arithmetic
Replaces RockMeshing/AssignRockMeshes and the renderer's slot bucketing (findings scale-lookup-unpinned,
renderer-index-wiring-unpinned). The build gate message names the mesh and the field, not the radii.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 23:12:33 +02:00
Meta Vens
ac259c6259 Place names: one validity rule (FactionPlace.IsValidName) for NamePlaces and the place-names command
NamePlaces treats an invalid entry as absent; the command refuses a table holding one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:14:22 +02:00
Meta Vens
eb752a49c9 LockOn stages its fit at .8: the lock then holds the test's bearing check; probe files dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:00:42 +02:00
Meta Vens
dbe4525a02 probe (scratch 5, reverted next) 2026-10-17 21:58:59 +02:00
Meta Vens
2d61afa40f RockMeshRadiusBuildGate: a player build fails when an AsteroidMeshes radius is unfilled or stale (finding verify-not-gated)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:44:46 +02:00
Meta Vens
8412aa0dc3 DrawAhead.RockMeshing owns the mesh ranking and each rock's scale; a mesh with no radius is refused by name (finding renderer-wiring-unpinned)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:44:43 +02:00
Meta Vens
8ee159914b ZoneGenerator: a ring is judged on its members' settled masses
The Roche-margin check on a rosette's ring read heavy.Mass before any member had
settled; each member's own Settle later folds its overflowing children into it,
so a ring could stand with a member inside its Roche margin. Settle now places
and settles the ring's members first and judges the ring on ring.Max(Mass); the
queue skips members already settled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:40:01 +02:00
Meta Vens
f0cb87277b LockOn patrols orbit 3 by index; the probe file is dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:50 +02:00
Meta Vens
bbfd816851 LockOn states its hostile's patrol order and fit quality; dice streams, patrol circuit and projector range pinned
ScenarioStage.Patrol(entity, near) states a piloted entity's patrol order (the orbit nearest a point) and RunStart applies it over the drawn circuit. LockOn stages its fit at .6 and the hostile on the orbit by the player. Tests: every SimulationDice stream draws independently of every other (they already did: the stream is mixed into the hash), the pilot's sample offset is on its own stream's grid, a patrol circuit does not move with items minted first, Crossing.ProjectorRange is read against the live range.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:28:35 +02:00
Meta Vens
5a16a2751c Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:55:50 +02:00
Meta Vens
e894bde146 Agent.Id is a plain setter: netstandard2.1 has no init accessors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:47:09 +02:00
Meta Vens
72d7e25df0 AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
Combat.SampleDps and Zone.CreateAgent's patrol circuit drew from the item stream, so minting items moved
how a pilot fights and where it patrols. Both now draw SimulationDice.For(CombatSeed, stream, Agent.Id);
Agent.Id is the zone-scoped ordinal Zone.NextAgentId gives a pilot at admission (ruling
ai-sample-offset-off-item-stream).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:46:37 +02:00
Meta Vens
d592ca3223 Rocks take meshes by size and are scaled by gameplay radius over mesh radius (ruling rock-meshes-by-size)
DrawAhead.AssignRockMeshes ranks rocks by unworn size onto meshes in ascending radius; RockScale divides the
gameplay radius by the mesh's measured radius; ChunkAt is the one rock position for the renderer and the reticle
(ChunkHeight folded into it). InstancedMesh.Radius is filled and verified by RockMeshRadius. Tests pin the
assignment, the scale and that the renderer and reticle call DrawAhead (finding owner-not-pinned).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:44:13 +02:00