Commit graph Aetheria/Assets/Scripts
Author SHA1 Message Date
14d3327c19 LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.

The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
Meta Vens
eb752a49c9 LockOn stages its fit at .8: the lock then holds the test's bearing check; probe files dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:00:42 +02:00
Meta Vens
dbe4525a02 probe (scratch 5, reverted next) 2026-10-17 21:58:59 +02:00
Meta Vens
f0cb87277b LockOn patrols orbit 3 by index; the probe file is dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:50 +02:00
Meta Vens
bbfd816851 LockOn states its hostile's patrol order and fit quality; dice streams, patrol circuit and projector range pinned
ScenarioStage.Patrol(entity, near) states a piloted entity's patrol order (the orbit nearest a point) and RunStart applies it over the drawn circuit. LockOn stages its fit at .6 and the hostile on the orbit by the player. Tests: every SimulationDice stream draws independently of every other (they already did: the stream is mixed into the hash), the pilot's sample offset is on its own stream's grid, a patrol circuit does not move with items minted first, Crossing.ProjectorRange is read against the live range.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:28:35 +02:00
Meta Vens
5a16a2751c Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:55:50 +02:00
Meta Vens
e894bde146 Agent.Id is a plain setter: netstandard2.1 has no init accessors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:47:09 +02:00
Meta Vens
72d7e25df0 AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
Combat.SampleDps and Zone.CreateAgent's patrol circuit drew from the item stream, so minting items moved
how a pilot fights and where it patrols. Both now draw SimulationDice.For(CombatSeed, stream, Agent.Id);
Agent.Id is the zone-scoped ordinal Zone.NextAgentId gives a pilot at admission (ruling
ai-sample-offset-off-item-stream).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:46:37 +02:00
Meta Vens
0367f9d1fd Fused Rounds stages its shooter; FlightTests counts the Faction wire slots at 20
FusedRounds.StagedQuality (.6) states the shooter's quality so the Cluster Cannon's damage in TheDirectWeaponKillsTheFragileHullWhileASmokeRoundIsStillInTheAir does not ride the item stream. The Faction wire now has 20 slots (Assembly at 19); the Doctrine-at-17 rule is unchanged. LockOn is not staged here: see the question raised on the spec.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:57:39 +02:00
Meta Vens
7b2a6d064d Staged fits: a scenario states the quality of a fit its checks rest on
ScenarioStage.Fit(hull, quality, slots) mints every lot of the fit at the stated quality through Loadouts.Materialize/Resolve, so Crossing's fighter and EvasionTermTests' hand-fitted Longinus and Djinni do not ride the item stream. No seed changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:20 +02:00
Meta Vens
30597b0e45 Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
Replaces h1's AssemblyMean/AssemblyDeviation floats with one Faction.Assembly (key 19, null = not authored) and adds FactionProductData.Assembly (key 6, null = its maker's). CreateLot(product) draws from product.Assembly, else the maker's, else AssemblyDistribution defaults; CreateLot(product, quality) mints the lot and every fill at a stated quality and draws nothing. assembly-from-maker now seeds part mean + .1 and writes only a null Assembly.

The shipped-catalog test is red until the catalog commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:12 +02:00
Meta Vens
d23038f53c Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
Applies the net diff of eureka/aetheria-release-assembly-from-maker (5187a59d) without its catalog blob and RunStartTests residue, git apply -3, overlaps resolved on master's side. 066fb581's message ('git log --oneline -1') was a heredoc slip; the old branch stays as it is. Drops the Rarity = fixture member from the tests master added since ae300c6a. Faction keys 19-20 here are h1's; the next commit reshapes them to one Assembly at 19.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:55:16 +02:00
Meta Vens
7d1106a907 Stat-field resolution cache is concurrent: parallel catalog opens corrupted the shared Dictionary
Two test classes opening the catalog at once threw 'concurrent update' from
ValidateStatModifiers; the cache is static.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:25:49 +02:00
Meta Vens
7dddcc4727 Merge eureka/aetheria-gravity-floater-fixtures-wells (floater-fixtures-wells, head d6380ca8)
Origin branch lagged at c631e09f; merged the closed head d6380ca8 from the shared object store (branch hands/ag4-floater-fix, unpushed).

Spec aetheria-gravity:cut_spec:cut-floater-fixtures-wells.r1; report h1; Soul s1 holds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 15:03:43 +02:00
Meta Vens
1349953500 Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape
Builds: yes (Shared-only; verified on Yggdrasil in the report).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:33:41 +02:00
Meta Vens
d6380ca8e0 DrawnPoseWiringVerify: the planet passes within about 8 u of both floaters; the guard names the heights it saw
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:28:27 +02:00
Meta Vens
417ac9c76a DrawnPoseWiringVerify: the planet passes within about 20 u of the pickup and mine, with a wider softening, so the field moves over a lead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:23:17 +02:00
Meta Vens
cc243e7f7c DrawnPoseWiringVerify: bind the prefabs to the wells zone directly, no ZoneRenderer
A renderer loading a zone with a sun and a planet needs the planet prefab, the map and a GPU; the check pins the presenters' Place, so the prefabs are bound as LoadFloatingItem and LoadMine bind them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:14:05 +02:00
Meta Vens
b3eb6b0c37 Floater fixtures: planets placed where the field changes under the floaters; probe removed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:56:32 +02:00
Meta Vens
be198593cc Floater fixtures: orbits and planets live in the run store, so the fixtures open one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:53:09 +02:00
Meta Vens
f37949f139 Studio: HardpointFootprintDrawer paints a hardpoint's footprint over its hull's cells; the hull drawer tint reads HullFootprint.Cells
Editor code; not yet compiled (Unity batch compile at the end).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:50:50 +02:00
Meta Vens
d76b27673a HullFootprint: the one footprint cell reading and edit rule (grow, trim, refuse last cell), with tests
Not yet built or run (verify job at the end).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:49:45 +02:00
Meta Vens
7a44e0c00c Shape: one dirty flag invalidates Coordinates, AllCoordinates and CenterOfMass; Resize marks dirty
Resize keeps its fill (new cells on): the hull drawer's width grow relies on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:48:35 +02:00
Meta Vens
c631e09fe8 Floater fixtures: the grab-point test and the wiring verify run over a moving well
PickupTests builds the zone over a sun and a planet on a rail, asserts the field differs between the ship's point and the item's and between start and end of the run, and checks each grab event at the zone time it was published. DrawnPoseWiringVerify gets a sun and a planet near the pickup and mine, requires the field under each to move with the drawn time, and checks the pickup's y as well as the mine's. Not compiled or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:47:52 +02:00
Meta Vens
6fe7f7cecb Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106)
Merged into master f937662d. No textual conflicts (auto-merged: ActionGameManager.cs,
Belt.cs, LockOn.cs, RunStartTests.cs, ScenarioTests.cs, AetherDb/Program.cs).
GameData/Aetheria.cc untouched by the merge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 11:52:44 +02:00
Meta Vens
b13aa67efd Place: a belt fills its slot between its neighbours' spacing, the Roche margin and the window
Replaces the symmetric half-width about the chain position (which collapsed a belt at the end of its
slot to a line, finding belts-collapse-to-a-line) with the slot interval: the belt sits at the slot's
midpoint and its half width is min(authored width, slot) / 2 (ruling belt-fills-its-slot). The chain
still places belts as massless points, so no fold count moves. Builds; tests follow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 09:00:04 +02:00
Meta Vens
ac5cbcc51b EW 3 fix: a contact is hostile on the observer's own permission, with tests for trespass through Zone.Update
Entity.IsHostileTo read other.PresencePermitted in its claimed-owner term where the spec and map S2
say the observer's own, so a trespasser never held the owner's patrol hostile. Tests: the trespasser
(player or not) holds the patrol hostile and its guns are not safed, a permitted neutral does not,
a ship tracked in open space turns hostile on entering the Critical area through ticks (pins the
per-tick stance refresh), and a third party does not treat a trespasser as hostile (pins the owner gate).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 08:10:29 +02:00
Meta Vens
49423b61fe EW 3: allegiance is the observer's belief; telemetry with the track, grudges from acts, one stance writer
Cuts WatchForGrudge, PerceivedStanceOf, the recursive IsHostileTo and the inline compare-and-write; adds _telemetry (ReceiveTelemetry at track entry), Provoke (Track paint, committed shot), RefreshStance, BelievesTrespassing. Not yet verified: unbuilt, tests unrun.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 06:45:51 +02:00
Meta Vens
c727141a2f Scenarios: Belt and Lock On take the seeds that hold their conditions under the new placement
Belt: seed 86 (484 rocks, scanned over seeds 1-90). Lock On: seed 1 (the staged hostile settles below the detection threshold).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:40:34 +02:00
Meta Vens
2111174adf Stations: a candidate rail clears each massive sibling's extent by the largest station or turret reach
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:27:47 +02:00
Meta Vens
513d0c4393 Place: ring merge decided on the heavy member's final mass; a bodyless node keeps a cusp as the one body it would become; tests follow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:25:26 +02:00
Meta Vens
ed9f9930dd Place: a sole root's ring also folds when it cannot keep its heavy member outside the Roche margin; the entrance station falls back to the heaviest root of childless roots; tests follow
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:21:11 +02:00
Meta Vens
e83f9a2ed1 Merge eureka/aetheria-release-minimap-asteroids-setting (cut-cut-minimap-asteroids-setting r1, h1) into master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:58:22 +02:00
Meta Vens
84337de569 ZoneGenerator.Place owns every generated distance, fold and belt width
PlanetSafetyRadius, ChildDistanceMinimum/Maximum, ExpandSolar's distance series
and the window filters are deleted. Place (ported from replace.py, root window
from rootReach per root-window-floor) lays children inside-out, folds the
lightest family while the outermost overflows, stretches to the window, merges
rings that cannot keep their heavy member outside its Roche margin and sets
belt half widths. Stations pick well-bearing, sibling-clear off-ring bodies;
the tutorial entrance falls back to an orbit round a root node; turrets stop a
side when within the base body's extent. GenerateZone/GenerateArena take
PlanetSettings. Not yet built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:55:57 +02:00
Meta Vens
781607763e WellTree: SubzoneReach is one public static; the strengthless-orbit mean rule is deleted
The nearest-anchor rule (Reach x distance to the nearest other root) moves to
WellTree.SubzoneReach(anchors, root) so the generator spells it once; the
instance method returns max(it, floor). PullAround no longer gives a
strengthless orbit on a ring a period of its own (binaries-orbited-from-afar);
its test goes with it.

Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:55:48 +02:00
Meta Vens
d7f30ed165 Merge eureka/aetheria-release-faction-play-1 (cut-faction-play-1 r3, h6) into master
Catalog GameData/Aetheria.cc regenerated by replaying doctrine-catalog apply on the merged catalog, not taken from either branch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:50:24 +02:00
Meta Vens
6179846249 Merge eureka/aetheria-release-product-lines-weapons (cut-product-lines-weapons r5, h4) into master
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:48:14 +02:00
Meta Vens
b70372963a Delete the minimap asteroids setting; minimap belts always draw
Ruling minimap-asteroids-setting-deleted. PlayerGraphicsSettings key 1 stays
retired so old saves load; OldPlayerSettingsLoad now writes the old 3-element
array by hand. MapPresenterSmoke asserts a belt draws with the map screen
closed. Not built or tested yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 04:36:13 +02:00
Meta Vens
09a7f18985 Merge eureka/aetheria-gravity-well-law (cut well-law; Soul verdicts s1-s4)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 03:49:59 +02:00
Meta Vens
843acb5341 faction-play-1: pin the vent in FollowState, pins to 10%, drop the dead LockAlarm
Combat.cs loses its unused LockAlarm constant. ConsumableAiTests gains a following agent that vents. FlightTests adds
follow-velocity, pull and compliance-entry cases a tenth either side of their thresholds and a hail member that is
nearest only with z halved.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 03:49:37 +02:00
Meta Vens
82362da9d5 LockOnSituation: the warning is measured against the hostile's live bearing at the first lock, limit 0.5 deg
The staged line stopped being the hostile's line once consumable-ai r3 gave it a flanking approach. The message records the drift from the staged line. LockOn.cs's 5-degree staged-match claim is removed. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 02:47:53 +02:00
Meta Vens
8f20cd3664 Merge map-presenter (aetheria-release cut map-presenter r1; closing verdicts s1 and s2) 2026-10-17 01:17:41 +02:00
Meta Vens
39c7508e38 Merge boss-gate (aetheria-release cut boss-gate r2; closing verdict s3) 2026-10-17 01:17:38 +02:00
Meta Vens
4920b2c9c0 MapPresenterSmoke pins icon axes and heading; capture proves deep-well pixels; belt benchmarks at 1000/2250/4000
Smoke asserts each icon's x and z against the sim position (non-symmetric, ships ride at y 50 and -90) and the
yaw from the forward heading with a near-vertical rolled hull whose eulerAngles.y differs. MapPresenterCapture renders the
scene's Map Overlays and Map Tint cameras to pixels. MapBeltPerf measures base (MapBeltPerfBase, verbatim
AsteroidBeltUI) and head as median/IQR of 21 runs. All build.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 01:02:39 +02:00
Meta Vens
6f31375def Flight: a member's friendly override keeps it from following a flightmate's track; consumable-ai fixture orbit built on the zone
The union picture stays the flight's; the per-member override is read where the member chooses its bearing. A first
version dropped the track from the whole picture and silenced a hostile unaffiliated flightmate (SmokeRoundsStepped
AiFusedDiscipline).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:40:59 +02:00
Meta Vens
2bb08a91ee Flight: a track any member made friendly is out of the picture; pins for the s4 findings
The flight builds the picture, so it is where per-member friendly overrides meet; the track is dropped there. New
pins: a tuned doctrine survives doctrine-catalog apply, the follower's velocity match and pull at scale, compliance on
a diagonal, the hail speaker and engaged pick off-axis. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:21:43 +02:00
Meta Vens
0e40a66592 Vent on a Track paint in every agent state: Agent.Update owns the vent, CombatState keeps the overdrive
Ruling vent-in-any-state. The vent decision (own Track paint above .5, one of a kind through TryActivateConsumable)
moves out of CombatState into Agent.Update, which every state runs; CombatState's overdrive asks Agent.TrackAlarm so a
venting tick still does not overdrive. ConsumableAiTests: AVentDoesNotNeedAnyEnemyInSight is master's premise again
(empty VisibleEnemies), a patrolling agent has its own test, and the fixture zone has one orbit so an unengaged pilot
patrols it. Not built or run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 00:21:40 +02:00
Meta Vens
4694366d98 Map presenter: ShowAsteroidsInMinimap stays (head's belt cost misses 0.1 ms); belt upload via SubUpdates; settings key restored
The setting gates belts on the minimap again, through MapPresenter.BeltsOnMinimap; the map screen always draws them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:54:45 +02:00
Meta Vens
07f0037148 MapBeltPerf: belt cost per frame in CPU ms and managed bytes; script metas
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:41:39 +02:00
Meta Vens
350c40236b MapPresenterSmoke: deep planet, yaw-only tilt, one draw per kind, one belt draw, fade; capability smoke binds an icon
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 23:40:15 +02:00