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3,727 commits

Author SHA1 Message Date
14d3327c19 LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.

The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
Meta Vens
eb752a49c9 LockOn stages its fit at .8: the lock then holds the test's bearing check; probe files dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 22:00:42 +02:00
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dbe4525a02 probe (scratch 5, reverted next) 2026-10-17 21:58:59 +02:00
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203093bcbd probe (scratch 4) 2026-10-17 21:57:33 +02:00
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f0cb87277b LockOn patrols orbit 3 by index; the probe file is dropped
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:38:50 +02:00
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5f1fa7d63b probe (scratch 3) 2026-10-17 21:37:12 +02:00
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244e98e463 probe (scratch 2) 2026-10-17 21:35:54 +02:00
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6216b50d6f probe (scratch) 2026-10-17 21:33:33 +02:00
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f7c933c08e probe (scratch, to be removed) 2026-10-17 21:30:31 +02:00
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bbfd816851 LockOn states its hostile's patrol order and fit quality; dice streams, patrol circuit and projector range pinned
ScenarioStage.Patrol(entity, near) states a piloted entity's patrol order (the orbit nearest a point) and RunStart applies it over the drawn circuit. LockOn stages its fit at .6 and the hostile on the orbit by the player. Tests: every SimulationDice stream draws independently of every other (they already did: the stream is mixed into the hash), the pilot's sample offset is on its own stream's grid, a patrol circuit does not move with items minted first, Crossing.ProjectorRange is read against the live range.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 21:28:35 +02:00
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27be39284f Tests: the zone gives each admitted pilot its own id
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:56:28 +02:00
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5a16a2751c Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:55:50 +02:00
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e894bde146 Agent.Id is a plain setter: netstandard2.1 has no init accessors
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:47:09 +02:00
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72d7e25df0 AI draws from its own dice: the range-sample offset and the patrol circuit leave ItemManager.Random
Combat.SampleDps and Zone.CreateAgent's patrol circuit drew from the item stream, so minting items moved
how a pilot fights and where it patrols. Both now draw SimulationDice.For(CombatSeed, stream, Agent.Id);
Agent.Id is the zone-scoped ordinal Zone.NextAgentId gives a pilot at admission (ruling
ai-sample-offset-off-item-stream).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:46:37 +02:00
Meta Vens
2891b9a807 Tests: the drawn assembly clamp, Resolve at a stated quality, and the staged hull
Hand mutants of the previous head survived in three places: the clamp on a drawn assembly, Loadouts.Resolve ignoring a stated quality for a product or an unbranded design, and Materialize not passing it to the hull. Each now has a test through the production path.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 20:18:09 +02:00
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198bf147d2 Catalog: assembly-from-maker apply (15 factions)
AetherDb assembly-from-maker apply on master's 0f5def17 catalog, after every product and faction apply: 15 makers of roled products get Assembly = part mean + .1 (capped at 1) and the mean part deviation. Ewan Hart Inc has no roled product and stays unauthored. A second apply reports No changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:57:54 +02:00
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0367f9d1fd Fused Rounds stages its shooter; FlightTests counts the Faction wire slots at 20
FusedRounds.StagedQuality (.6) states the shooter's quality so the Cluster Cannon's damage in TheDirectWeaponKillsTheFragileHullWhileASmokeRoundIsStillInTheAir does not ride the item stream. The Faction wire now has 20 slots (Assembly at 19); the Doctrine-at-17 rule is unchanged. LockOn is not staged here: see the question raised on the spec.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:57:39 +02:00
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5b49a2bbf6 AssemblyFromMakerCommand: restore the \n escapes in its two WriteLine strings
The previous commit (30597b0e) wrote real line breaks inside two interpolated strings, so tools/AetherDb did not compile at it. Aetheria.Shared and the test project do not reference the tool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:07:12 +02:00
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7b2a6d064d Staged fits: a scenario states the quality of a fit its checks rest on
ScenarioStage.Fit(hull, quality, slots) mints every lot of the fit at the stated quality through Loadouts.Materialize/Resolve, so Crossing's fighter and EvasionTermTests' hand-fitted Longinus and Djinni do not ride the item stream. No seed changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:20 +02:00
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30597b0e45 Assembly is an AssemblyDistribution: Faction key 19, optional per product, stated-quality mint
Replaces h1's AssemblyMean/AssemblyDeviation floats with one Faction.Assembly (key 19, null = not authored) and adds FactionProductData.Assembly (key 6, null = its maker's). CreateLot(product) draws from product.Assembly, else the maker's, else AssemblyDistribution defaults; CreateLot(product, quality) mints the lot and every fill at a stated quality and draws nothing. assembly-from-maker now seeds part mean + .1 and writes only a null Assembly.

The shipped-catalog test is red until the catalog commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:03:12 +02:00
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57952dbfb7 Settings.asset: drop the five Rarity values; RarityTier is display bands only
The type lost its Rarity field with the roll; Unity would otherwise keep serializing orphan values.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:55:53 +02:00
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d23038f53c Assembly is the maker's: re-land of h1 on 0f5def17 (net diff of ae300c6a..5187a59d)
Applies the net diff of eureka/aetheria-release-assembly-from-maker (5187a59d) without its catalog blob and RunStartTests residue, git apply -3, overlaps resolved on master's side. 066fb581's message ('git log --oneline -1') was a heredoc slip; the old branch stays as it is. Drops the Rarity = fixture member from the tests master added since ae300c6a. Faction keys 19-20 here are h1's; the next commit reshapes them to one Assembly at 19.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 18:55:16 +02:00
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0f5def1794 Catalog: replay minor-power-factions, pirates-faction, product-lines minor-powers, product-lines gear on master's catalog
Regenerated through AetherDb on the merged tree, never a branch's blob (follow-ups catalog-blob-merge-order, catalog-merge-replay-order). Second pass of all four is a byte no-op. Blob sha256 a4ff0effc5b80bbd4edea4c9f3855555d622e6939edfb720d08c4603b61ebee9.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:07:10 +02:00
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f123cdb735 Merge gear-lines (eureka/aetheria-release-gear-lines, a1e81613)
Code only. The branch's GameData/Aetheria.cc is not taken; the catalog is regenerated by replay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:02:03 +02:00
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c486b06d04 Merge minor-power-factions (eureka/aetheria-release-minor-power-factions, 7d1106a9)
Code only: Aya, Megiddo and Forge as ordinary factions, the Pirates allegiance top-up, ten minor-power products. Also carries the ItemData.ResolveStatField fix: the static stat-field cache is a ConcurrentDictionary (Soul judged ItemData the right owner), because parallel catalog opens raced on it. The branch's GameData/Aetheria.cc is not taken; the catalog is regenerated by replay.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 17:01:16 +02:00
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7d1106a907 Stat-field resolution cache is concurrent: parallel catalog opens corrupted the shared Dictionary
Two test classes opening the catalog at once threw 'concurrent update' from
ValidateStatModifiers; the cache is static.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:25:49 +02:00
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cfba303afa Test: gear draw assertion back to Assert.Contains
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:23:48 +02:00
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16eef88455 Test: gear draw failure names the weights
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:22:40 +02:00
Meta Vens
51fc64de31 Tests: Pirates allegiance count is the other factions' count, not 12; gear draw seeds spread by a hash
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:22:01 +02:00
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a1e81613e6 Tests: the weapon and gear command tests share one xunit collection
Run side by side they raced on shared catalog state (concurrent-collection error in the mutation job's baseline at c8deb15b). Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:18:41 +02:00
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c8deb15b38 Tests: null-safe role filter in the gear invariant; scratch roleless design drops its role-naming behaviors
The first full Yggdrasil run at 446c1325 failed these two tests (a design with null Roles; the store refusing Radiator's behaviors once its roles were cleared). Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:14:06 +02:00
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1191aa1423 Test: a minor power's own allegiance names every faction but the Pirates
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:02:14 +02:00
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446c13252f Catalog: product-lines gear apply (22 gear products)
Output of 'product-lines gear apply' on master's catalog, run on Yggdrasil; second apply reports nothing to do. Builds: yes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:01:52 +02:00
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d91fa1a6e9 Catalog: minor-power-factions apply, pirates-faction apply, product-lines minor-powers apply (alone)
Three factions, 33 allegiance gains, the Pirates topped up to 1.0, ten products;
a second apply of all three writes nothing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 16:01:09 +02:00
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f54dada786 Tests: minor powers are ordinary factions, command idempotence and conflict, Pirates top-up, shipped minor-powers rows
These fail until the catalog commit lands.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:59:01 +02:00
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7e857cd6e5 Fix the Pirates top-up's two string literals (ac0b39f8 does not build)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:58:49 +02:00
Meta Vens
fbd8ab0915 product-lines minor-powers: ten products of Aya, Megiddo and Forge
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:54:34 +02:00
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ac0b39f84e minor-power-factions command, MakerProfiles rows, Pirates allegiance top-up (ported from 57083412)
MinorPowerFactionsCommand authors Aya Collective, Megiddo and Orbital Forge as
ordinary factions plus the gains on other factions' Allegiance. pirates-faction on
an existing record now tops up allegiance under its key. Unbuilt here; verified at
the head on Yggdrasil.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:54:31 +02:00
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3e5e794bcc Tests: gear line rows, two-maker gear invariant, per-line command tests, cargo exemption
Builds: not yet run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:54:23 +02:00
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064d19a1d3 AetherDb: product-lines gear (22 rows), cargo bays exempt from the no-roles refusal
Builds: not yet run (verified at head by Yggdrasil job).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:53:28 +02:00
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f66d921fec release map: gear-lines and minor-power-factions (PL10-PL13), replay order
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 15:50:56 +02:00
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7dddcc4727 Merge eureka/aetheria-gravity-floater-fixtures-wells (floater-fixtures-wells, head d6380ca8)
Origin branch lagged at c631e09f; merged the closed head d6380ca8 from the shared object store (branch hands/ag4-floater-fix, unpushed).

Spec aetheria-gravity:cut_spec:cut-floater-fixtures-wells.r1; report h1; Soul s1 holds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 15:03:43 +02:00
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e1ec1e89a2 Merge eureka/aetheria-release-ships-studio-footprint (ships-studio-footprint, head 13499535)
Spec aetheria-release:cut_spec:cut-ships-studio-footprint.r1; reports h1, h2; Soul s2 holds.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-17 15:03:15 +02:00
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1349953500 Shape.SetLine writes through the indexer so it invalidates the caches; footprint tests pin refusal Position and a wide shape
Builds: yes (Shared-only; verified on Yggdrasil in the report).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:33:41 +02:00
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d6380ca8e0 DrawnPoseWiringVerify: the planet passes within about 8 u of both floaters; the guard names the heights it saw
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:28:27 +02:00
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417ac9c76a DrawnPoseWiringVerify: the planet passes within about 20 u of the pickup and mine, with a wider softening, so the field moves over a lead
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:23:17 +02:00
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cc243e7f7c DrawnPoseWiringVerify: bind the prefabs to the wells zone directly, no ZoneRenderer
A renderer loading a zone with a sun and a planet needs the planet prefab, the map and a GPU; the check pins the presenters' Place, so the prefabs are bound as LoadFloatingItem and LoadMine bind them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 14:14:05 +02:00
Meta Vens
b3eb6b0c37 Floater fixtures: planets placed where the field changes under the floaters; probe removed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:56:32 +02:00
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b708d51617 probe (temporary) 2026-10-17 13:54:38 +02:00
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be198593cc Floater fixtures: orbits and planets live in the run store, so the fixtures open one
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 13:53:09 +02:00