Tests: the zone gives each admitted pilot its own id
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@ -323,6 +323,22 @@ public sealed class ConsumableAiTests : IDisposable
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Assert.Equal(overdrives, s.Active(s.Overdrive));
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}
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// The zone gives each pilot it admits its own ordinal, from 1 and never reused: the key of its own dice
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// (SimulationDice.CombatSampleStream). Kills: Zone.CreateAgent not setting Agent.Id.
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[Fact]
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public void TheZoneGivesEachAdmittedPilotItsOwnId()
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{
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var s = Build(carryOverdrive: true);
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var first = s.Zone.Agents.Single().Id;
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Assert.True(first > 0, "an admitted pilot has an id");
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Assert.True(s.Zone.Remove(s.Agent));
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s.Agent.Deactivate();
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s.Zone.Admit(s.Agent, piloted: true);
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Assert.True(s.Zone.Agents.Last(a => ReferenceEquals(a.Ship, s.Agent)).Id > first, "a re-admitted pilot is a new id");
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}
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// The production path for the optimum: a ship the zone admits as piloted derives it from its gun's live stats
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// before it needs it, and re-derives it when its loadout changes. The gun's effective range is 500 and the
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// heavy gun's is 800, so the optimum moves with the weapons it has now.
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