hyperion51
8cd4ea3dc5
Massive Item Behavior Refactoring
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Item behaviors are now separated into more granular units, allowing designers to create more interesting items by combining behaviors
2020-05-12 01:42:13 +01:00
hyperion51
fc94531566
Behavior Canceling & Grouping
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Behaviors are now grouped, behaviors within a group can cancel execution of the rest of the group
2020-05-11 01:17:10 +01:00
hyperion51
6aeb2ae280
Entity Persistence Refactoring
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Entities refactored to enable robust persistence
Entities detect stale data references and reload behaviors
2020-05-06 04:56:36 +01:00
hyperion51
7cd24147ae
Behavior Refactoring
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Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
2020-04-09 10:33:16 +01:00