Behaviors and PerformanceStats are no longer associated solely with Ships, instead there's a generic Entity class which will also be used for stations and turrets.
46 lines
No EOL
1.1 KiB
C#
46 lines
No EOL
1.1 KiB
C#
using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ReflectorData : IBehaviorData
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{
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[InspectableField, JsonProperty("crossSection"), Key(0)]
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public PerformanceStat CrossSection = new PerformanceStat();
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// [InspectableAnimationCurve, JsonProperty("visibility"), Key(1)]
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// public float4[] VisibilityCurve;
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public IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
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{
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return new Reflector(context, this, entity, item);
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}
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}
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public class Reflector : IBehavior
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{
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public Entity Entity { get; }
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public Gear Item { get; }
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public GameContext Context { get; }
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public IBehaviorData Data => _data;
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private ReflectorData _data;
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public Reflector(GameContext context, ReflectorData data, Entity entity, Gear item)
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{
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Context = context;
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_data = data;
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Entity = entity;
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Item = item;
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}
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public void Initialize()
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{
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}
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public void Update(float delta)
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{
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}
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} |