hyperion51
110ff883b8
Entity Spawning & Rendering
...
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00
..
Fonts
Menu Prototype
2020-03-23 14:36:59 +00:00
Images
Menu Prototype
2020-03-23 14:36:59 +00:00
Materials
Ship Locomotion & Tech Tree Panel
2020-04-25 00:01:13 +01:00
Plugins
TECH TREES WHOO
2020-04-11 19:18:02 +01:00
Prefabs
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
Resources
Improved Context Menus
2020-05-22 00:01:07 +01:00
Scenes
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
Scripts
Entity Spawning & Rendering
2020-05-25 03:05:30 +01:00
Shaders
Local Zone Generation
2020-03-30 03:11:57 +01:00
TextMesh Pro
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
csc.rsp
MSAGL Support
2020-04-14 00:42:04 +01:00
csc.rsp.meta
MSAGL Support
2020-04-14 00:42:04 +01:00
Fonts.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
Gravity.renderTexture
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Gravity.renderTexture.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Grid.cs
Asteroid Belt Upgrade
2020-05-02 01:30:33 +01:00
Grid.cs.meta
Asteroid Belt Upgrade
2020-05-02 01:30:33 +01:00
Images.meta
Menu Prototype
2020-03-23 14:36:59 +00:00
Materials.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Plugins.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Prefabs.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00
Resources.meta
Old Aetheria Code
2020-03-09 01:28:55 +00:00
Scenes.meta
Created Unity Project
2020-02-19 15:09:31 +00:00
Scripts.meta
Initial Client/Server Communication
2020-02-26 17:48:40 +00:00
Shaders.meta
Copy Aetheria Code
2020-02-27 18:51:07 +00:00
TextMesh Pro.meta
Smooth AF Tab Menu
2020-03-24 21:51:38 +00:00