Commit graph Aetheria/Assets/Prefabs
Author SHA1 Message Date
hyperion51
70100a48ef Population Personality Property Production Performance
Personality now affects production quality
You can now assign population points to infrastructure
Production influences personality
Automated production has a quality variable, imitating population affinity
New properties panel field type for incrementing/decrementing integers
2020-06-08 01:01:33 +01:00
hyperion51
9e368796cf Custom Dropdown Menu
Yeeted the broken text mesh pro dropdown menu into the sun, replaced it with a fully functional custom solution
2020-06-07 23:40:19 +01:00
hyperion51
e607ff3eb0 Input Field Workaround
"Fixed" the bug causing input fields to layout wrong when their text property is set
2020-06-07 22:26:22 +01:00
hyperion51
a01d760f39 Branding
Production personality profile has been moved from blueprint to factory
2020-06-07 03:21:47 +01:00
hyperion51
43f33546a3 Inventory Refactoring
Massively refactored everything related to entity inventory management
We are no longer recalculating mass by iterating over the entire inventory any time anything changes, for example
Gear is explicitly associated with hardpoints in the entity code
This did introduce some bugs, will clean those up tomorrow
2020-06-05 04:16:33 +01:00
hyperion51
b0d7fa4904 Properties Panel & Load Testing
Properties panel elements now have dynamic layout
Added console command to spawn lots of entities for load testing
2020-06-04 01:36:55 +01:00
hyperion51
c48d3bbc3e Misc Changes 2020-06-02 21:41:31 +01:00
hyperion51
4eb83acb34 Infrastructure and Production
Added the ability to directly install blueprints onto hardpoints in the colony tab
Added the ability to customize production of factories
This stuff is still kinda buggy
2020-06-02 07:01:03 +01:00
hyperion51
a99b4e82f3 Colony Tab Interface
Properties panel supports read/write properties
Colony tab is now populated with colony data when a colony is selected
2020-06-01 03:11:04 +01:00
hyperion51
50a8059ed4 Super Sexy Properties Panel
Properties panel now allows nested lists with foldouts, item selection and click callbacks
Properties Panel UI has a new look
Refactored lambdas in control module code into methods for readability
2020-05-31 03:10:11 +01:00
hyperion51
d78ad49762 Survey Controller & Drone Feedback
Implemented task and control module for surveying resources
Implemented behavior for resource scanner
Resources aren't shown until they have been surveyed
Entities can now display messages, used to provide drone state feedback
Orbital entities now provide correct velocity, improving drone docking precision
2020-05-29 23:06:35 +01:00
hyperion51
698263ce63 Entity Properties & Thermal Regulation
Entities such as colonies and ships can now be clicked on to reveal their properties or context menus
Orbital Colony loadout now has a new item (thermostatic heater) which itself has a new behavior type (Thermotoggle) allowing it to regulate its temperature for more agreeable living conditions
Fixed stat modifiers for hull stats (e.g. Hull Expansion)
Widened property label in DB inspector
2020-05-26 01:12:06 +01:00
hyperion51
110ff883b8 Entity Spawning & Rendering
Entity rendering now fully supports dynamic entities from game context
Entity children now displayed underneath icon
GameContext can spawn entities by loadout
Selected corporation's initial fleet is spawned in parent corp's home sector
Properties panel API is now unified with context menu API
Properties panel labels now update dynamically
2020-05-25 03:05:30 +01:00
hyperion51
0ae4a388f5 Improved Context Menus
Context menus now support dropdown options
Context menus can now be created for UI elements with new dedicated cancellation click catcher
Game manager creates context menus based on the object being clicked, no need for duplicate code in every context that object appears
2020-05-22 00:01:07 +01:00
hyperion51
61072de924 Mega Placement
Megas now have unique placement algorithms for their home sectors
PerformanceStats can be marked as simple to hide heat and durability
PerformanceStats automatically hide exponents when min and max are the same
Some behaviors now have options to spread their effects over time
2020-05-21 01:53:06 +01:00
hyperion51
98371fc453 Corporation Creation Screen
Added UI for creating a corporation; selecting a parent and choosing a name
2020-05-18 01:06:30 +01:00
hyperion51
c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00
hyperion51
87acc75b96 Universal Properties Panel
Properties panel is now shared between tabs
2020-05-05 14:11:26 +01:00
hyperion51
35fb4381ed Production/Demand Profiles and Blueprint Resource Requirements
Added the ability to associate blueprints and compound commodities with personality attributes
Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure
Improved the properties panel UI for Sector and Tech tabs
2020-05-03 00:36:47 +01:00
hyperion51
7c30a72c71 Asteroid Belt Upgrade
Asteroids now use custom particle system with collider so they can be clicked, plus they now orbit at varying speeds!
Fixed flags enum inspector; resources were being assigned to wrong body type: gas giants had planet resources, suns had gas giant resources, asteroids had nothing
2020-05-02 01:30:33 +01:00
hyperion51
ba681abeb6 Zone Properties Panel
You can now click on a zone to view what resources are present
2020-05-01 00:09:09 +01:00
hyperion51
b589a6422c Ship Locomotion & Tech Tree Panel
Ship locomotion now accounts for tangential velocity, slows down properly with terminal phase separated into velocity matching behavior
Tech tree properties panel visualizes parents and children correctly
2020-04-25 00:01:13 +01:00
hyperion51
af88788e4f Local AI Testing & Interactive Tech Tab
Refactored game loop to allow full local testing
Added AI controller abstractions
Added ability to save database to local copy for offline testing
Tech Tab is now interactive, has properties panel
2020-04-23 03:31:17 +01:00
hyperion51
b0556d3900 Asteroids
Added asteroids to zone generation
2020-03-30 17:54:54 +01:00
hyperion51
f756c5fe6a Generating and Displaying Zones 2020-03-29 04:19:24 +01:00
hyperion51
2236ecd129 Important Readme Update 2020-03-28 18:36:12 +00:00
hyperion51
95947355c2 Title Screen
Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
hyperion51
d1945375c4 UI Polish 2020-03-25 00:55:54 +00:00
hyperion51
65a85c641b Smooth AF Tab Menu 2020-03-24 21:51:38 +00:00