hyperion51
d5f2e3734a
TECH TREES WHOO
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Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00
hyperion51
776e08a1d1
Local Zone Generation
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Added the ability to generate zones locally in order to facilitate rapidly iterating generation parameters. Then of course I tweaked the shit out of the zone generation!
2020-03-30 03:11:57 +01:00
Thewildcard-pt
d1d8962330
Small UI Changes
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Continuing work
2020-03-29 10:14:25 +01:00
hyperion51
95947355c2
Title Screen
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Polished UI for the title screen
Added login, registration and session management to CultClient
Connected title screen to CultClient login and registration
2020-03-26 02:49:09 +00:00
Thewildcard-pt
28c06289bf
More Work on the market tab
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List and history structured,active transfers almost structured.
2020-03-25 13:35:40 +00:00
hyperion51
0361185e5d
Shader Update
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Zone and Background shaders are now just a little bit fancier
2020-03-25 11:58:05 +00:00
Thewildcard-pt
d1dd9ad3cd
Fixed Start menu
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Retouched the starting menu with proper layout usage
2020-03-25 08:02:13 +00:00
hyperion51
e96146b7bb
Out with MagicOnion, in with LiteNetLib
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Removed MagicOnion
Added LiteNetLib
Created client and server abstractions
Fixed serialization bugs
2020-03-24 14:36:22 +00:00
hyperion51
433a7b4ae4
Unity.Mathematics Converters and Galaxy Upload
2020-03-24 00:02:23 +00:00
Thewildcard-pt
1df670351b
Menu Prototype
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Added a Main Menu,and some in game prototype ui.
2020-03-23 14:36:59 +00:00
hyperion51
0b46d5ee39
Database Support
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Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00
hyperion51
ae98448942
Porting Galaxy Editor
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Ported the galaxy editor code from the old Aetheria
2020-03-11 15:18:36 +00:00
Bruno Couto
86b86eef32
Shitty uniform Poisson Disk Sampling
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This is just a very basic implementation of the algorithm, just to test and for me to understand it better, next commit I'm gonna implement the last version of it with variable density
2020-02-28 12:42:00 +00:00
hyperion51
a0c8dbee72
Initial Client/Server Communication
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#1
Followed the MagicOnion quickstart guide, borrowing code from the chat sample app to get something working
2020-02-26 17:48:40 +00:00