Commit graph Aetheria/Assets/Scripts/ServerShared/Behaviors
Author SHA1 Message Date
Meta Vens
005e2fc57b Merge origin/master into sensor-catalog-r2 (code; catalog is master's)
Conflicts: EvasionTermTests keeps the branch's EvLonginusDrive split with master's generic
design names; AetherDb Program.cs keeps both the sensor-stat-set and generic-designs cases and
lists both in the usage line. GameData/Aetheria.cc is taken from origin/master unchanged;
sensor-stat-set apply is rerun on it in the next commit. Tests that read the sensor catalog
(TheCatalogCarriesSensorStats and the roles checks) do not pass at this commit: it builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 03:34:19 +02:00
Meta Vens
b6146022e7 EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
- Enemy and own schematic rows, and the rebuild key's Item half, are pinned by fixtures whose live range differs from the rated range and whose guns share a claimed design.
- Entity.Claim refuses a hull class on a non-hull item as it refuses a non-hull class on the hull.
- ChargedWeapon live reads (DamagePerSecond, RangeDamagePerSecond) start from the uncharged damage so the charge multiplier is applied once and a nominal weapon reads its rated figure at every charge.
- RevealedWeapons orders reveals of gear the subject no longer carries after all fitted gear, then by lot.

Builds and tests unverified at this commit; verification follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:53 +02:00
Meta Vens
a782c7d5d2 EW 2 fixes: one hull claim slot, explicit tie order, one burst divisor, fixtures that see range and live state
- Entity: delete _hullClaim; the hull's claim is the EquippedHull entry of _itemClaims, so ClaimOf(EquippedHull)
  and ClaimedHull read one slot (hull-claim-split). Claim(HullData) writes it; a non-hull claim of the hull throws.
- RevealedWeapons orders by the subject's equipment order, not dictionary slot order (tie-order-unpinned).
- InstantWeaponData.PerRound is the one burst divisor for UpdateStats and the rated read (burst-divisor-twice).
- Tests: falling-curve, Range-span, MinRange>0 fixtures and a charged weapon in the rated tests (rated-figure-range-blind);
  Combat ranks claims at the target's distance, ignores a worn target gun's live figure (live-state-unpinned),
  and takes ties in equipment order.

Not yet run; may not build.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:55:18 +02:00
Meta Vens
45f98c74eb Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
Entity.HearingMultiple is now the largest of 1 (any active sensor) and each active
listener's Multiple. sensor-stat-set authors every sensor design's InterceptFactor
as a quality-ranged emission-discipline stat plus the Passive Array and its
products. Not yet built or run; the catalog is not yet regenerated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 19:10:15 +02:00
Meta Vens
ad71eabbaa WeaponData.RatedRange is not a MessagePack member
The previous commit's public RatedRange property had no Key, so MessagePack refused to build the formatter for every weapon design and the catalog failed to load (869 tests red). Marked [IgnoreMember]. The previous commit (76aeeabf) compiles but does not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:19:53 +02:00
Meta Vens
76aeeabfca EW 2: claims ride the act into the book; schematic and AI classify from them
Signature, ActiveEmission and Reveal carry Claimed (the class the ship's EW claims for the item, the true item's data by default); Entity gains the claim slots and one write port; Contact gains Profile, derived from the ship's claimed hull once Identified; Entity.RevealedWeapons is the one classifying read for weapons. Combat and the enemy schematic read it; their reads of the target's live gear are cut. Weapons rate by their claimed design (ew-claim-weapon-measure-ruled, rated-design): WeaponData.RatedRangeDamagePerSecond runs the same per-kind formula as the live weapon. Aim, damage and physics keep the truth.

Not yet compiled or run at this commit; the Unity-only SchematicDisplay is unverified.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 18:17:14 +02:00
Meta Vens
fbe05c7992 Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2)
Conflicts: Behaviors.cs keeps Union(48, PickupData) and Union(49, LaunchSuppressorData);
Zone.cs keeps the departure record on _entities with master's Visibility (emissions-heard);
ContactRevealTests.cs keeps master's removal of the emission-departure test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 08:27:47 +02:00
Meta Vens
4fba95e56f Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned
beam-corner-claim-loop: InBeam is the one region predicate; Select claims from it and the pre-pull cancel holds the item only while it stays in it (an item at 74 along, 20 off is collected, not claimed and dropped every other tick).
full-hold-regrab-pins-and-blocks: Select skips an item no cargo bay can store whole, asked of the bay's own TryFindSpace (the test TryStore opens with), per ruling beam-skips-unstorable-items; a hold that fills mid-grab still cancels at the end.
pickup-test-gaps: smoothstep pose, spin-down while the gear is inactive, Remove freeing only the removed holder's items.
phase-ticks-not-rate-invariant: the claim is corrected in the tests; each phase fires on the first tick at or after its boundary, pinned at 1/60, 1/600 and an uneven dt cycle.

Builds; not yet run (the verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:43:42 +02:00
Meta Vens
15b12cb95b Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
LaunchSuppressorData (union key 49; key 48 is held by cut loot-2 on eureka/aetheria-release-loot-2)
and LaunchSuppressor: Entity.SetSignature folds each light signature through the equipped
suppressors in equipment order. Only LaunchFlash is scaled, only while the item is Active and at
or below its rated temperature; each pays (removed x HeatPerUnit) through Behavior.AddHeat.
Fixture gear and LaunchSuppressorTests added. Not yet built or run (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:11:55 +02:00
Meta Vens
e7a35135fe PickupData: gear only (CreateInstance for a consumable throws); the previous commit did not build
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:02:07 +02:00
Meta Vens
5aa989abbf Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
GrabEvent carries a FloatingBodyId; Zone gains TryHold/SetHeldProgress/Free and places a held item instead of
integrating it; Entity.TractorPower is derived from Pickup.Power and TractorCommand is the pilot's input
(ActionGameManager writes it undamped, the Time.deltaTime ramp is deleted). Binder and FieldTester change the
delegate type only. PickupTests and a save round-trip pin for the player's zone index.

Group A builds; no beam is on any generated ship until group B.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 05:00:22 +02:00
Meta Vens
3c628f54f2 Merge cut emissions-heard (Soul verdict cut-emissions-heard.s1)
Conflict: ContactRevealTests Locker fixture. Kept the branch's Locker(name, interceptFactor) helper and added master's five munition parts to it (as master's Locker carries them since missile-stats).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 03:20:22 +02:00
Meta Vens
8c8669b669 Merge cut ping-signature-retired (Soul verdicts cut-ping-signature-retired.s1, .s2)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 02:05:22 +02:00
Meta Vens
9de7756006 Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
Entity.Emit posts an ActiveEmission (item, range / InterceptFactor) from Sensor's sweep and LockWeapon's
Track paint; Sense hears every other ship's emissions within HearRange x HearingMultiple x obscuration
through RecordReveal, bearing only, feeding no track. SensorData key 13 and LockWeaponData key 34 carry
InterceptFactor (absent reads 1). Unverified at this commit: the headless suite has not run yet.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:56:50 +02:00
Meta Vens
27094e8859 Merge cut vector-rows-record (Soul verdict cut-vector-rows-record.s3)
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 01:21:40 +02:00
Meta Vens
fdf642f7da Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
Follow-up aetheria-release:throttlelock-meta-missing left open. Builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 01:03:17 +02:00
Meta Vens
a19e3ba647 Merge cut missile-stats (Soul verdict cut-missile-stats.s2) 2026-10-12 20:54:30 +02:00
Meta Vens
d8b7f33d90 Visibility 4a: retire the ping's light signature; Emission is never light
SetSignature refuses Emission; Sensor.PingVisibility (key 7) is retired and
Ping() writes no signature; Sense's Emission skip, the departure subtraction
and SignatureOn are deleted. Tests: SetSignatureRefusesEmission,
APingNoLongerBrightensThePinger; fixtures drop PingVisibility.

Not yet built or tested at this commit (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 20:51:46 +02:00
Meta Vens
0985989744 Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
Thrust, DodgeFrequency and MissileVelocity are gone from LauncherData (keys 29-31) and GuidedWeaponData (keys 24-26), keys
reserved. GuidedProjectileManager flies the round from MunitionParts.Of: Acceleration, MaxSpeed and EvasionFrequency,
evaluated through the item. munition-parts-migrate is deleted with the fields it read.

The shipped catalog still carries the dead keys in this commit; the next commit re-saves it. The Unity assembly was not compiled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 04:02:32 +02:00
Meta Vens
3c1e1e7421 Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
MunitionHullData, MunitionThrusterData, MunitionSeekerData, MunitionControlData (with Cognition) and MunitionFuelData
(Behaviors union 43-47), read through MunitionParts.Of. StatValidation.ValidateMunitionParts refuses a launcher design
without exactly one of each and any other design carrying one, at catalog load and Upsert. AetherDb gains
munition-parts-migrate; LauncherRoles names the part's thruster stats by type and field (Range and Visibility also name
the seeker's and plume's flat stats, which RolesBackfill must not range).

Does not pass tests on its own: the shipped catalog is migrated in the next commit, and until then it fails the new gate at load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:59:39 +02:00
Meta Vens
b1f4a2aa08 Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules
Thruster hardpoints state a gimbal arc in FiringArc and join a row by Row (key 7);
the thruster design carries its slew (key 6). The judge refuses a Row on a
non-thruster, rows whose members disagree on Rotation or FiringArc, and a fixed
thruster, a mixed or split row, or a joint too short for the arc on a joint. Bind
treats a thruster emitter's joint as it treats a gun mount's. Not yet verified:
this commit has not been built.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 03:38:29 +02:00
Meta Vens
6894c2093e Entity records reveals and derives Contact; ChunkInfo reads PassiveInfoPerSignature
The observer's Entity owns a reveal book keyed (subject, item). Sense records a
light act when its strength times PassiveInfoPerSignature clears the detection
threshold; PublishInbox records an emitter whose paint arrived. ReceivePaint takes
the emitter and its item. ContactOf derives Detected, Tracked, Classified and
Identified from track, reveals, the zone clock and GameplaySettings.BearingMemory.
ChunkInfo's arithmetic moves into PassiveInfoPerSignature; ActiveSensors fills one
buffer instead of allocating per call.

Not yet built or tested: verify follows with the tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 18:25:57 +02:00
Meta Vens
d2709d550e Sensor: one reset of the swept set; a ping belongs to its zone; PaintModeTests pin the ending step and the return inbox
The idle _reached.Clear() at the end of Execute is deleted: Ping() is the one per-ping reset
(ASecondPingCrossesTheSameShipAgain). A sweeping tick drops reached subjects that left the zone,
and a ping ends when its pinger is in another zone than it began in. New tests: the ending step's
band, every return credited, an inactive ally posted none, Deactivate clearing the inbox, a ping
ending on a zone change, and a leave-and-return subject crossed again.

Not yet verified: no verify job has run on this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 16:42:16 +02:00
Meta Vens
dd896528cc Sensor: the pinger's swept set decides each crossing once; allies credit a published ping return inside the bistatic oval
Deletes the stateless interval crossing (_previousRadius, PreviousRadius, Crossing) and the allied-pinger scan over
other ships' Sensors. The pinging Sensor remembers the subjects its wavefront has reached (_reached), in the beam
or not, and a subject's first sweeping tick inside the radius is its one crossing. On it the pinger paints, credits
itself and posts a PingReturn to each ally; Entity publishes returns with paints (PublishPaints is now
PublishInbox) and the ally's own sensors credit them for one tick at the geometric mean range, inside
Rt x Rr < PingRange^2, through the geometric mean of both legs' obscuration (ruling ally-echo-bistatic-oval).
This commit builds and replaces the sensor the previous commit's tests were written against.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 15:22:29 +02:00
Meta Vens
c47ced9cfd Paints carry search or track; a ping sweep warns every ship it crosses in its beam; allies hear the return silently
LockWarning becomes PaintWarning with a PaintMode (Search for a ping sweep, Track for a lock);
Entity.IncomingLocks becomes IncomingPaints. Sensor replaces the _pingedEntities set with a stateless
crossing rule over the previous and current wavefront radius, limited to a new BeamWidth stat (key 12,
absent reads 360), and credits allied pings from the receiving sensor's own sensitivity and distance.
The HUD lock indicator follows Track paints only. Folds in the radiator sampling-instant pin.

Unverified at this commit (first build still to run).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 14:05:16 +02:00
Meta Vens
1d14edea3a Signatures: every light signature names its channel and item through Entity.SetSignature
VisibilitySources holds Signature (channel, strength, item); the eight direct writes
go through the one writer; Visibility stays the sum; SignatureOn(channel) splits it.
VisibilityData gains Key(3) Channel. No number changes. Not yet built or tested at this
commit (verification follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:13:24 +02:00
Meta Vens
93b7ff8da0 Merge eureka/aetheria-release-envelope-from-columns: the evasion envelope is the box extremes of the thrusters' columns at live thrust
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 04:46:26 +02:00
Meta Vens
e386e1c437 Merge eureka/aetheria-release-lock-warning: a painted ship owns a typed incoming-lock warning
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-11 03:53:33 +02:00
Meta Vens
db3103a026 Envelope from columns: Ship.RecalculateEnvelope sums the thruster columns' box extremes; Thruster.Manoeuvre and TorqueFloor deleted
Unverified at this commit (first build still to run); ceiling test not yet restored.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 00:14:31 +02:00
Meta Vens
91fe002596 ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator
Builds: not yet verified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 22:19:37 +02:00
Meta Vens
e5cfc0d676 Lock warning: a painted ship owns a typed incoming-lock warning carrying the lock's strength
LockWeapon.Execute paints its target with its own Lock (the one value the outgoing indicator also reads);
Entity publishes the one-tick inbox as IncomingLocks; the HUD shows one incoming indicator on the strongest
warning with the outgoing indicator's curves. Unity HUD code not compiled here; tests not yet run at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 19:25:22 +02:00
Meta Vens
c349de9c31 Delete the thrust mixer, buckets, aggregates, trim and pruning; wire ThrustAllocator into Ship.Update
Ship.Update hands the intent (the throttle lock's one line) and every thruster's live
Column(NominalThrust) to one ThrustAllocator and writes each Axis from its throttle.
Thruster gains NominalThrust and Column; the .01 throttle gates become > 0.

Does not build the test project: EvasionTermTests still read the deleted aggregates
(next commit rewrites them). Not compiled in Unity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:40:06 +02:00
Meta Vens
618e53336f Delete TurnTime and IAnalogBehavior
TurnTime has no caller; IAnalogBehavior's only implementer is Thruster. Pure
deletes, no behaviour change. Not compiled in Unity (the operator's); the
Shared tests build at the end.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 13:39:23 +02:00
Meta Vens
e71540be5b Merge origin/master into eureka/aetheria-release-vapour-cloud
Behaviors.cs union list: keep Union(41, ThrottleLockData) from master and
Union(42, VapourDumpData) from this cut; no key renumbered. All commits build
as a merge result only after the verify job.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 05:51:04 +02:00
Meta Vens
0fb5ac1dfc Sensor.Gain takes the obscuration of its sight line
Gain stays the one detection rule: both branches are scaled by the fraction
of the signal that survives the clouds between observer and target
(Zone.Obscuration, exactly 1f with none, so the pre-cloud trace is
bit-identical). The entity loop passes it for pings and passive ticks and
PassiveRate for the chunk position. Entity.cs is untouched: a lock falls by
the existing detection-threshold rule when info does. Adds the sensor-level
facts to VapourCloudTests. Builds; not yet run (verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:22:16 +02:00
Meta Vens
6dcf33d11c Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
Zone.Vent is the one adder, StepClouds the one remover, Zone.Obscuration the
one reader: the product of (1 - opacity) over clouds whose disc the segment
touches (closest point of the segment to the centre within Radius), 1f when
none. Derived from live clouds at each call, never cached. VapourDump vents
once on its first run, drifting with its venter. Nothing reads Obscuration
yet (Sensor.Gain takes it in the next commit); this commit builds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:22:00 +02:00
Meta Vens
c6bca1a522 ThrottleLock behaviour: an active consumable forces full forward intent, read once in Ship.Update
ThrottleLockData (union 41) marks the lock; Entity.ThrottleLocked is derived from the
active effects; Ship.Update reads one `move` in place of MovementDirection. Turn is
untouched (ruling overdrive-keep-steering). Not yet verified by a build when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 20:17:47 +02:00
Meta Vens
f28d4b4b12 Merge eureka/aetheria-release-sim-speed: one SimClock steps the zone, presenters draw ahead by Lead
AetherDrive.cs: master deleted the behaviour (2cfdc728); the branch only added a
TurnRate line to it. Deletion kept. Thruster remains the one rotation actuator
and feeds Entity.TurnRate. No sim stepping outside the clock on master
(mines presenter, Pirates AI, lot-product all step through Zone.Update).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-09 02:29:37 +02:00
Meta Vens
7ee40255ca Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
A StatReference naming WeaponData.Damage validated and attached to nothing,
because TargetsOf compared exact types. All three filters now use
targetType.IsAssignableFrom; no exact-match path remains.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 22:01:47 +02:00
Meta Vens
284231f4c1 Merge origin/master (2403a5f3, gear-without-presence) into eureka/aetheria-release-retire-longinusx
Lands retire-longinusx on master after gear-without-presence. The catalog
is regenerated from master's catalog with retire-longinusx apply (next commit).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	GameData/Aetheria.cc
2026-10-08 18:59:38 +02:00
Meta Vens
c4bd6e153e Sim speed: one SimClock steps the zone; presenters draw ahead by Lead
SimClock (engine-free) turns real frame seconds into whole fixed steps; ActionGameManager.Update feeds it outside the pause gate and Zone.Update(Time.deltaTime) is gone, with IntroCutscene (dead, Unity-driven pose writes). Entity.TurnRate is the sum of the rotation actuators' applied turn per sim second, zeroed each Update; DrawAhead reads it so EntityInstance and ShipInstance draw the latest sim state ahead by Lead. Unverified at this commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 18:26:02 +02:00
Meta Vens
2cfdc72853 Delete the aether drive: behaviour, union 12, hardpoint type, aggregates, settings, presenters, prefab
AetherDriveData and AetherDrive, Union(12) (now a retired-do-not-reuse comment, as 26 is),
HardpointType.AetherDrive (last member, nothing shifts), Ship's drive sets, aggregates and
Axis write, the five request-field rows, GameplaySettings Aether multipliers, ShipInstance's
drive particles, SchematicDisplay's RPM display and AetherDriveUi, the undock refusal's drive
clause, the drive prefab and material, and AetherDb's drive roles and brownout row. The
design is kept at parked/aether-drive.
Adds EveryShippedShipHullHasATopSpeed. ARPG.unity still holds stale serialized references to
the removed SchematicDisplay fields and the RPM Display object; the next commit removes them.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 14:04:28 +02:00
Meta Vens
e103b90aea Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim
Bears is extracted from PFire; ArcPermitsFire passes on a fused gun, a solution, or a free aim in arc.
Solve flies along Solution's direction. ArticulationPoint loses its yaw clamp and follows a per-group
aim point placed from the group's solution. Arcs gets its new brief; Broadside is new.
Unverified: first commit of the cut, not yet built.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 13:25:53 +02:00
Meta Vens
179ab92abc Merge evasion-term: evasion is changes of vector plus a per-gun mount term; authored tracking rates in the catalog; the aether drive leaves the envelope
Soul gate closed at verdict cut-evasion-term.s5 (head 473a4bcc); remaining Low
test gaps are deferred to a follow-up. Merged under operator ruling
aetheria-release:ruling:completed-cuts-merge. Carries the migrated
GameData/Aetheria.cc (LFS sha256 63250cf2...7ae25); master did not change the
catalog.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 22:29:51 +02:00
Meta Vens
231cb732e2 Merge origin/master (controls-helm) into sim-mines
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 20:36:32 +02:00
Meta Vens
23aa848315 Mines in the sim: a mine layer lays a free-floating mine body in Zone
MineLayerData (union 40) lays through InstantWeapon -> FireControl.Fire -> Lay;
Zone.Mines steps each mine as a KinematicBody after the entity loop, arms it,
triggers it on a hostile hull its blast disc touches (FireControl.Touches, the
coverage Detonate uses) and detonates it through FireControl.Detonate at the
fuse delay or lifetime. Hostile trigger, faction-blind blast, no owner leash.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 19:47:21 +02:00
Meta Vens
8e20617f5f AetherDrive: restore the Execute signature the drop commit deleted with Manoeuvre
e360ceeb removed one line too many (public override bool Execute), so the drop commit and its two successors do not
build. The file is now exactly the base minus the 24 lines of Manoeuvre.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 16:45:10 +02:00
Meta Vens
8cd71ed6da WeaponData.Tracking and Weapon.Tracking: the gun's mount rate in degrees per second
Key 33 (first free across WeaponData and its subclasses), default positive infinity: an unauthored gun has a mount
that follows anything. The resolver's NaN fallback to Min yields +infinity for the degenerate lerp.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 16:39:59 +02:00
Meta Vens
e360ceeb27 Evasion r6: drop the aether drive from the envelope; the gemini fixtures fly thruster hulls
Ruling retire-longinusx. AetherDrive.Manoeuvre and the drive line in Ship.RecalculateEnvelope go: the envelope
sums thrusters only. TheDrivesReportReadsItsStateAndTheShipsSpeed, the EvGemini fixture and the drive-only asserts
are deleted. Sideways jinks and the shooters' target move to the generated Djinni; the gun platforms (FastBlast+-,
ColdFire) are EvLonginus, the Duel's guns on a Longinus. TheThreeShipsOrder becomes TheShipsOrder.

Not built or run on its own: verified together with the mount term at the head.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 16:39:45 +02:00
Meta Vens
c86423936e Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
Ship.Update reads Turn and feeds the rotation thrusters and aether drives; it no longer reads the
look direction or snaps Direction toward it. Steering.Toward is the one law from heading to demand
(a heading astern now turns at full demand). HelmInput owns the face-the-aim state. Accelerate,
Combat and MoveTo write Turn through Steering.Toward. Entity.LookDirection is renamed Aim in the
simulation, the Unity readers and the tests. Unity player input follows in the next commit.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-07 12:33:20 +02:00