Aetheria/Assets/Scripts/ServerShared/Behaviors
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 4fba95e56f Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned
beam-corner-claim-loop: InBeam is the one region predicate; Select claims from it and the pre-pull cancel holds the item only while it stays in it (an item at 74 along, 20 off is collected, not claimed and dropped every other tick).
full-hold-regrab-pins-and-blocks: Select skips an item no cargo bay can store whole, asked of the bay's own TryFindSpace (the test TryStore opens with), per ruling beam-skips-unstorable-items; a hold that fills mid-grab still cancels at the end.
pickup-test-gaps: smoothstep pose, spin-down while the gear is inactive, Remove freeing only the removed holder's items.
phase-ticks-not-rate-invariant: the claim is corrected in the tests; each phase fires on the first tick at or after its boundary, pinned at 1/60, 1/600 and an uneven dt cycle.

Builds; not yet run (the verify job follows).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:43:42 +02:00
..
AutoWeapon.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Behaviors.cs Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
Behaviors.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Capacitor.cs Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy 2026-09-18 21:39:38 +02:00
Capacitor.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ChargedWeapon.cs Gate a charged weapon's Activate on CanFire, and start a burst's cooldown with the tick it flew in 2026-09-29 22:15:51 +02:00
ChargedWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Cockpit.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Cockpit.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ConstantWeapon.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
ConstantWeapon.cs.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Cooldown.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Cooldown.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
EnergyDraw.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Heat.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Heat.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
HeatStorage.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta Wormholes 2021-03-05 14:31:18 +00:00
InputCapacitor.cs Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InstantWeapon.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
InstantWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemUsage.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta Behavior Canceling & Grouping 2020-05-11 01:17:10 +01:00
Launcher.cs Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes 2026-10-12 04:02:32 +02:00
Launcher.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LockWeapon.cs Entity records reveals and derives Contact; ChunkInfo reads PassiveInfoPerSignature 2026-10-11 18:25:57 +02:00
LockWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
MineLayer.cs Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
MineLayer.cs.meta Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
MunitionParts.cs Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command 2026-10-12 03:59:39 +02:00
MunitionParts.cs.meta Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command 2026-10-12 03:59:39 +02:00
Pickup.cs Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned 2026-10-13 07:43:42 +02:00
Pickup.cs.meta Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
Radiator.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Radiator.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reactor.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Reactor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reflector.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Reflector.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
ResourceScanner.cs Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads 2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Sensor.cs Entity records reveals and derives Contact; ChunkInfo reads PassiveInfoPerSignature 2026-10-11 18:25:57 +02:00
Sensor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Shield.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Shield.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
StatModifier.cs Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types 2026-10-08 22:01:47 +02:00
StatModifier.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Switch.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Switch.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TargetingSystem.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
TargetingSystem.cs.meta Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
Thermotoggle.cs Power bus: a consumer its thermostat has closed is not billed 2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta Entity Properties & Thermal Regulation 2020-05-26 01:12:06 +01:00
ThrottleLock.cs ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator 2026-10-10 22:19:37 +02:00
ThrottleLock.cs.meta Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID 2026-10-13 01:03:17 +02:00
Thruster.cs Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules 2026-10-12 03:38:29 +02:00
Thruster.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Trigger.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Trigger.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TurretController.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
TurretController.cs.meta Murder Satellites 2021-01-06 14:56:39 +00:00
VapourDump.cs Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VapourDump.cs.meta Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VelocityConversion.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
VelocityLimit.cs Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector 2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Visibility.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Visibility.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Weapon.cs Fire on solutions: FireControl.Solution is each gun's one solution; the trigger fires on it without the aim 2026-10-08 13:25:53 +02:00
Weapon.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Wear.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Wear.cs.meta Heat Performance Curves + Wear & Tear 2021-03-04 03:58:46 +00:00