Meta Vens
b6146022e7
EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
...
- Enemy and own schematic rows, and the rebuild key's Item half, are pinned by fixtures whose live range differs from the rated range and whose guns share a claimed design.
- Entity.Claim refuses a hull class on a non-hull item as it refuses a non-hull class on the hull.
- ChargedWeapon live reads (DamagePerSecond, RangeDamagePerSecond) start from the uncharged damage so the charge multiplier is applied once and a nominal weapon reads its rated figure at every charge.
- RevealedWeapons orders reveals of gear the subject no longer carries after all fitted gear, then by lot.
Builds and tests unverified at this commit; verification follows.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:53 +02:00
..
AutoWeapon.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Behaviors.cs
Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2)
2026-10-13 08:27:47 +02:00
Behaviors.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Capacitor.cs
Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
2026-09-18 21:39:38 +02:00
Capacitor.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ChargedWeapon.cs
EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
2026-10-13 21:19:53 +02:00
ChargedWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Cockpit.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
Cockpit.cs.meta
Energy & Heat
2020-12-27 22:18:22 +00:00
ConstantWeapon.cs
EW 2: claims ride the act into the book; schematic and AI classify from them
2026-10-13 18:17:14 +02:00
ConstantWeapon.cs.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Cooldown.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Cooldown.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
EnergyDraw.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Heat.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Heat.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
HeatStorage.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta
Wormholes
2021-03-05 14:31:18 +00:00
InputCapacitor.cs
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta
Cut 4: input capacitors close the last direct capacitor spend
2026-09-18 22:52:15 +02:00
InstantWeapon.cs
EW 2 fixes: one hull claim slot, explicit tie order, one burst divisor, fixtures that see range and live state
2026-10-13 19:55:18 +02:00
InstantWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ItemUsage.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta
Behavior Canceling & Grouping
2020-05-11 01:17:10 +01:00
Launcher.cs
Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
2026-10-12 04:02:32 +02:00
Launcher.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaunchSuppressor.cs
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
LaunchSuppressor.cs.meta
Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
2026-10-13 05:11:55 +02:00
LockWeapon.cs
Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
2026-10-13 01:56:50 +02:00
LockWeapon.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
MineLayer.cs
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MineLayer.cs.meta
Mines in the sim: a mine layer lays a free-floating mine body in Zone
2026-10-07 19:47:21 +02:00
MunitionParts.cs
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
MunitionParts.cs.meta
Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
2026-10-12 03:59:39 +02:00
Pickup.cs
Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned
2026-10-13 07:43:42 +02:00
Pickup.cs.meta
Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
2026-10-13 05:00:22 +02:00
Radiator.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Radiator.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reactor.cs
Cut 5: priority tiers replace PowerBus's single shared GrantRatio
2026-09-19 02:58:38 +02:00
Reactor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Reflector.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Reflector.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
ResourceScanner.cs
Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads
2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta
Mega Placement
2020-05-21 01:53:06 +01:00
Sensor.cs
Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
2026-10-13 01:56:50 +02:00
Sensor.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Shield.cs
Resolve request/brownout conflict: evaluate power requests nominally
2026-09-19 06:58:57 +02:00
Shield.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
StatModifier.cs
Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
2026-10-08 22:01:47 +02:00
StatModifier.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Switch.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Switch.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TargetingSystem.cs
Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
2026-09-19 21:37:39 +02:00
TargetingSystem.cs.meta
Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
2026-09-19 13:02:20 +02:00
Thermotoggle.cs
Power bus: a consumer its thermostat has closed is not billed
2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta
Entity Properties & Thermal Regulation
2020-05-26 01:12:06 +01:00
ThrottleLock.cs
ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator
2026-10-10 22:19:37 +02:00
ThrottleLock.cs.meta
Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
2026-10-13 01:03:17 +02:00
Thruster.cs
Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules
2026-10-12 03:38:29 +02:00
Thruster.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Trigger.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Trigger.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
TurretController.cs
Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim
2026-10-07 12:33:20 +02:00
TurretController.cs.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
VapourDump.cs
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VapourDump.cs.meta
Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
2026-10-09 20:22:00 +02:00
VelocityConversion.cs
Delete AetheriaMath in favour of CultMath
2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
VelocityLimit.cs
Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector
2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Visibility.cs
Signatures: every light signature names its channel and item through Entity.SetSignature
2026-10-11 09:13:24 +02:00
Visibility.cs.meta
Massive Item Behavior Refactoring
2020-05-12 01:42:13 +01:00
Weapon.cs
WeaponData.RatedRange is not a MessagePack member
2026-10-13 18:19:53 +02:00
Weapon.cs.meta
Behavior Refactoring
2020-04-09 10:33:16 +01:00
Wear.cs
Move the ServerShared data model onto CultLib's CultCache
2026-09-14 19:00:42 +02:00
Wear.cs.meta
Heat Performance Curves + Wear & Tear
2021-03-04 03:58:46 +00:00