Aetheria/Assets/Scripts/ServerShared/Behaviors
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens b6146022e7 EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last
- Enemy and own schematic rows, and the rebuild key's Item half, are pinned by fixtures whose live range differs from the rated range and whose guns share a claimed design.
- Entity.Claim refuses a hull class on a non-hull item as it refuses a non-hull class on the hull.
- ChargedWeapon live reads (DamagePerSecond, RangeDamagePerSecond) start from the uncharged damage so the charge multiplier is applied once and a nominal weapon reads its rated figure at every charge.
- RevealedWeapons orders reveals of gear the subject no longer carries after all fitted gear, then by lot.

Builds and tests unverified at this commit; verification follows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:19:53 +02:00
..
AutoWeapon.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
AutoWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Behaviors.cs Merge cuts loot-1-present and loot-2 (Soul verdicts cut-loot-1-present.s1, cut-loot-2.s2) 2026-10-13 08:27:47 +02:00
Behaviors.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Capacitor.cs Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy 2026-09-18 21:39:38 +02:00
Capacitor.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ChargedWeapon.cs EW 2 fix: claims fixtures see live state; hull claim guard both ways; charged multiplier once; stale gear sorts last 2026-10-13 21:19:53 +02:00
ChargedWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
Cockpit.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Cockpit.cs.meta Energy & Heat 2020-12-27 22:18:22 +00:00
ConstantWeapon.cs EW 2: claims ride the act into the book; schematic and AI classify from them 2026-10-13 18:17:14 +02:00
ConstantWeapon.cs.meta GUNS GUNS GUNS 2021-01-05 02:56:17 +00:00
Cooldown.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Cooldown.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
EnergyDraw.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
EnergyDraw.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Heat.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Heat.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
HeatStorage.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
HeatStorage.cs.meta Wormholes 2021-03-05 14:31:18 +00:00
InputCapacitor.cs Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InputCapacitor.cs.meta Cut 4: input capacitors close the last direct capacitor spend 2026-09-18 22:52:15 +02:00
InstantWeapon.cs EW 2 fixes: one hull claim slot, explicit tie order, one burst divisor, fixtures that see range and live state 2026-10-13 19:55:18 +02:00
InstantWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
ItemUsage.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
ItemUsage.cs.meta Behavior Canceling & Grouping 2020-05-11 01:17:10 +01:00
Launcher.cs Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes 2026-10-12 04:02:32 +02:00
Launcher.cs.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
LaunchSuppressor.cs Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell 2026-10-13 05:11:55 +02:00
LaunchSuppressor.cs.meta Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell 2026-10-13 05:11:55 +02:00
LockWeapon.cs Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor 2026-10-13 01:56:50 +02:00
LockWeapon.cs.meta Weapon Scripting Overhaul 2021-01-25 05:53:36 +00:00
MineLayer.cs Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
MineLayer.cs.meta Mines in the sim: a mine layer lays a free-floating mine body in Zone 2026-10-07 19:47:21 +02:00
MunitionParts.cs Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command 2026-10-12 03:59:39 +02:00
MunitionParts.cs.meta Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command 2026-10-12 03:59:39 +02:00
Pickup.cs Pickup: one beam region for selection and the pre-pull cancel; selection skips what no bay can store; test gaps and the phase rule pinned 2026-10-13 07:43:42 +02:00
Pickup.cs.meta Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim) 2026-10-13 05:00:22 +02:00
Radiator.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Radiator.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reactor.cs Cut 5: priority tiers replace PowerBus's single shared GrantRatio 2026-09-19 02:58:38 +02:00
Reactor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Reflector.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Reflector.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
ResourceScanner.cs Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads 2026-09-30 12:57:04 +02:00
ResourceScanner.cs.meta Mega Placement 2020-05-21 01:53:06 +01:00
Sensor.cs Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor 2026-10-13 01:56:50 +02:00
Sensor.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Shield.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
Shield.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
StatModifier.cs Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types 2026-10-08 22:01:47 +02:00
StatModifier.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Switch.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Switch.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TargetingSystem.cs Cut 6d: the dart-throw kernel replaces the coin-flip landing rule 2026-09-19 21:37:39 +02:00
TargetingSystem.cs.meta Add targeting subsystem, reveal rule and selection slot (fire control Cut 2) 2026-09-19 13:02:20 +02:00
Thermotoggle.cs Power bus: a consumer its thermostat has closed is not billed 2026-09-30 20:46:30 +02:00
Thermotoggle.cs.meta Entity Properties & Thermal Regulation 2020-05-26 01:12:06 +01:00
ThrottleLock.cs ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator 2026-10-10 22:19:37 +02:00
ThrottleLock.cs.meta Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID 2026-10-13 01:03:17 +02:00
Thruster.cs Vectored rows recorded: HardpointData.Row, ThrusterData.Slew, the judge's row rules 2026-10-12 03:38:29 +02:00
Thruster.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Trigger.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Trigger.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
TurretController.cs Helm split, simulation: Ship.Turn is the only facing command; LookDirection becomes Aim 2026-10-07 12:33:20 +02:00
TurretController.cs.meta Murder Satellites 2021-01-06 14:56:39 +00:00
VapourDump.cs Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VapourDump.cs.meta Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42) 2026-10-09 20:22:00 +02:00
VelocityConversion.cs Delete AetheriaMath in favour of CultMath 2026-09-14 18:02:41 +02:00
VelocityConversion.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
VelocityLimit.cs Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector 2026-10-07 05:39:40 +02:00
VelocityLimit.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Visibility.cs Signatures: every light signature names its channel and item through Entity.SetSignature 2026-10-11 09:13:24 +02:00
Visibility.cs.meta Massive Item Behavior Refactoring 2020-05-12 01:42:13 +01:00
Weapon.cs WeaponData.RatedRange is not a MessagePack member 2026-10-13 18:19:53 +02:00
Weapon.cs.meta Behavior Refactoring 2020-04-09 10:33:16 +01:00
Wear.cs Move the ServerShared data model onto CultLib's CultCache 2026-09-14 19:00:42 +02:00
Wear.cs.meta Heat Performance Curves + Wear & Tear 2021-03-04 03:58:46 +00:00