Cut 1 of docs/addressables-cut.md: com.unity.addressables becomes a
direct manifest dependency (was transitive via com.unity.localization),
Addressables settings are created with BuildWithPlayer forced instead of
left as a per-user preference, and Assets/Content is added to the
Default Local Group as the one folder entry Cut 2 will populate (Q1
ruling A). No code loads through Addressables yet and the folder is
empty, so this lands harmlessly on its own.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The 6000.3 serializer adds its default fields (iOS thermal FPS limits,
androidDisplayOptions, metalUseMetalDisplayLink,
switchGraphicsJobsSyncAfterKick, m_UseUCBPForAssetBundles) on first open. No
setting changes value; this finishes the upgrade so every editor open stops
dirtying the files.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Replaced Unity TAA with PlayDead TAA
Custom keyboard layout test scene
Adjusted Aetheric Drive VFX to be more subtle
Reworked stardust VFX to reduce flickering artifacts
Added Action Bar & weapon groups saving/loading
Implemented security levels and faction safe zone visualization
Improved station placement (now include defensive turrets)