Added more aesthetic trails to "slime" effect
Created prefabs for planet and asteroid stations
Added model for adrasteia ship
Integrated audio changes from Defirm
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
1st optimisation for payer spaceship.
virtual voice.
clone of spaceship actor to a simpler version keeping from thrusters only necessary voices.
optimising enemy spaceship voice :
limit instances to 30
virtual voice
playback priority.
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)