Adds aetheria.bake_from_source: bakes the Source meshes onto the selected render meshes as
'<ship id>.albedo' (sRGB) and '<ship id>.normal' (Non-Color), packed, wired into every material
(a shared '<ship id>.hull' material for a mesh with none). One routine serves both maps and every
target. The Source's Metallic and Transmission Weight are neutralised for the bake (the glTF importer
sets Metallic 1.0, which bakes black); engine, samples, device, selection and Source are restored in
a finally, and a failure removes everything made and puts every changed link back. Three bake
preferences, a panel button, the tripo-hull.glb LFS fixture and smoke_bake.py (4 passes).
_refuse_loose_meshes now shares the select-offenders refusal with the bake.
All commits build; no C# touched.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The fixture resolves GameData/Mods through ShipModCatalog.ResolveCatalog once per test process and throws on any
excluded package, so a broken first-party package fails the suite. With no GameData/Mods it is the shipped catalog,
unchanged. Builds and tests not yet run on this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AetherDb gains legacy-census and a one-shot import (tools/AetherDb/Import.cs,
deleted by Cut 10). The import rewrites each legacy [tag, payload] record by
the target type's [Key] shape: slot 0 Guid becomes the record key and nil,
CultRecordRef members and DatabaseLink wrappers become D strings, the all-zero
Guid becomes nil, StatModifierData.RequireBehavior keeps the simple type name.
All 180 records land in one Commit; a second import refuses.
InputLayout moves to the catalog (Q9-1 A), with the test fixture seeding it
while the catalog is writable. GameData/*.cc is LFS, GameData/*.lock ignored.
The legacy msgpack and ansi104.json sources are removed.
Imported: SimpleCommodityData 13, CompoundCommodityData 51, GearData 25,
HullData 3, NameFile 12, Faction 12, PersonalityAttribute 3, CargoBayData 4,
DockingBayData 1, WeaponItemData 18, FactionProductData 37, InputLayout 1.
Six refs dangled already in the legacy data and are preserved as authored.
The Key(0) precondition checks only the Guid-slotted tagged types; InputLayout
is imported bare and keeps its Key(0).
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DatabaseCache now reads and stores entry types marked ExternalEntry from separate files in their own folder
Updated name file cleaning code and re-cleaned name files
Disabled planet generation (very slow)
Fixed wormhole traversal - can now explore galaxy
Added faction allegiance matrix and slider inspector code
Created wwise project
Integrated inventory UI sounds
Improved projectile weapon behavior (randomized start position, stopped them from self-destructing at target range when airburst is disabled)