From ed5dd92283a1b4cbe10cbf125f269e5e3ee07f51 Mon Sep 17 00:00:00 2001 From: soul Date: Thu, 22 Oct 2026 21:05:17 +0200 Subject: [PATCH] Game tick lowered to 30 Hz (ruling tick-rate-stays-30); digest repin follows Co-Authored-By: Claude Sonnet 5.5 --- Assets/Scripts/ServerShared/SimClock.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/ServerShared/SimClock.cs b/Assets/Scripts/ServerShared/SimClock.cs index bf2f54301..ee260a50b 100644 --- a/Assets/Scripts/ServerShared/SimClock.cs +++ b/Assets/Scripts/ServerShared/SimClock.cs @@ -17,7 +17,7 @@ public sealed class SimClock // Game steps per real second at design speed 1, and the sim seconds one step carries. The one owner of the game's // tick: every driver of a game history steps Zone.Update by GameStep. Design speed (ruling sim-speed-surface) will // set Step = DesignSpeed / TickRate in ForGame and nowhere else. - public const int TickRate = 60; + public const int TickRate = 30; public const float GameStep = 1f / TickRate; public static SimClock ForGame() => new SimClock(GameStep, TickRate);