diff --git a/Assets/Scripts/ServerShared/SimClock.cs b/Assets/Scripts/ServerShared/SimClock.cs index bf2f54301..ee260a50b 100644 --- a/Assets/Scripts/ServerShared/SimClock.cs +++ b/Assets/Scripts/ServerShared/SimClock.cs @@ -17,7 +17,7 @@ public sealed class SimClock // Game steps per real second at design speed 1, and the sim seconds one step carries. The one owner of the game's // tick: every driver of a game history steps Zone.Update by GameStep. Design speed (ruling sim-speed-surface) will // set Step = DesignSpeed / TickRate in ForGame and nowhere else. - public const int TickRate = 60; + public const int TickRate = 30; public const float GameStep = 1f / TickRate; public static SimClock ForGame() => new SimClock(GameStep, TickRate);