Record fork E as ruled: keep every weapon and behavior type

Today's catalog is the post-breach minimum, not the consumer set. Fire control
must map every behavior type.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Meta Vens 2026-09-17 11:59:53 +02:00
commit 976e80d782

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@ -900,6 +900,18 @@ targeted and refitted like any other item.
- **Recommend (a).** Emissions already drive how fast info accumulates.
**E. The six effect families no design uses.** Blocks only the Unity-side ledger.
**Ruled: keep every weapon and behavior type (operator, 2026-09-17).** None of (a)-(c). Operator's words:
"careful with the deletion beam, we had TONS of content in the game before the big breach, using every
single behavior type. I rebuilt just the bare minimum content to make the game playable, that doesn't
mean we want to delete all the weapon types we created".
- Today's catalog is the minimum rebuilt after the breach, not the consumer set.
The consumers are the pre-breach content.
The consumer audit for weapon and behavior types reads that history, not the live catalog.
- Fire control maps every weapon and behavior type: constant beams, hitscan, lightning, guided,
airburst, missile splits, mines and shields.
Cut 2 has nothing to delete or defer on the grounds that no current design uses a type.
- (a) Strip their hit loops and keep them.
- (b) Delete their scripts, managers and prefabs once a GUID grep shows no catalog or
scene reference. That covers `ConstantLaser*`, `ConstantLightning*`,