Record fork E as ruled: keep every weapon and behavior type
Today's catalog is the post-breach minimum, not the consumer set. Fire control must map every behavior type. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -900,6 +900,18 @@ targeted and refitted like any other item.
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- **Recommend (a).** Emissions already drive how fast info accumulates.
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**E. The six effect families no design uses.** Blocks only the Unity-side ledger.
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**Ruled: keep every weapon and behavior type (operator, 2026-09-17).** None of (a)-(c). Operator's words:
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"careful with the deletion beam, we had TONS of content in the game before the big breach, using every
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single behavior type. I rebuilt just the bare minimum content to make the game playable, that doesn't
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mean we want to delete all the weapon types we created".
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- Today's catalog is the minimum rebuilt after the breach, not the consumer set.
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The consumers are the pre-breach content.
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The consumer audit for weapon and behavior types reads that history, not the live catalog.
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- Fire control maps every weapon and behavior type: constant beams, hitscan, lightning, guided,
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airburst, missile splits, mines and shields.
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Cut 2 has nothing to delete or defer on the grounds that no current design uses a type.
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- (a) Strip their hit loops and keep them.
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- (b) Delete their scripts, managers and prefabs once a GUID grep shows no catalog or
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scene reference. That covers `ConstantLaser*`, `ConstantLightning*`,
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