diff --git a/docs/headless-playground-cut.md b/docs/headless-playground-cut.md index c4be93f0d..ee694e9ce 100644 --- a/docs/headless-playground-cut.md +++ b/docs/headless-playground-cut.md @@ -900,6 +900,18 @@ targeted and refitted like any other item. - **Recommend (a).** Emissions already drive how fast info accumulates. **E. The six effect families no design uses.** Blocks only the Unity-side ledger. + +**Ruled: keep every weapon and behavior type (operator, 2026-09-17).** None of (a)-(c). Operator's words: +"careful with the deletion beam, we had TONS of content in the game before the big breach, using every +single behavior type. I rebuilt just the bare minimum content to make the game playable, that doesn't +mean we want to delete all the weapon types we created". +- Today's catalog is the minimum rebuilt after the breach, not the consumer set. + The consumers are the pre-breach content. + The consumer audit for weapon and behavior types reads that history, not the live catalog. +- Fire control maps every weapon and behavior type: constant beams, hitscan, lightning, guided, + airburst, missile splits, mines and shields. + Cut 2 has nothing to delete or defer on the grounds that no current design uses a type. + - (a) Strip their hit loops and keep them. - (b) Delete their scripts, managers and prefabs once a GUID grep shows no catalog or scene reference. That covers `ConstantLaser*`, `ConstantLightning*`,