From 976e80d7820a92ccc53260d042945596f7ea588d Mon Sep 17 00:00:00 2001 From: Meta Vens Date: Thu, 17 Sep 2026 11:59:53 +0200 Subject: [PATCH] Record fork E as ruled: keep every weapon and behavior type Today's catalog is the post-breach minimum, not the consumer set. Fire control must map every behavior type. Co-Authored-By: Claude Opus 5 --- docs/headless-playground-cut.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/docs/headless-playground-cut.md b/docs/headless-playground-cut.md index c4be93f0d..ee694e9ce 100644 --- a/docs/headless-playground-cut.md +++ b/docs/headless-playground-cut.md @@ -900,6 +900,18 @@ targeted and refitted like any other item. - **Recommend (a).** Emissions already drive how fast info accumulates. **E. The six effect families no design uses.** Blocks only the Unity-side ledger. + +**Ruled: keep every weapon and behavior type (operator, 2026-09-17).** None of (a)-(c). Operator's words: +"careful with the deletion beam, we had TONS of content in the game before the big breach, using every +single behavior type. I rebuilt just the bare minimum content to make the game playable, that doesn't +mean we want to delete all the weapon types we created". +- Today's catalog is the minimum rebuilt after the breach, not the consumer set. + The consumers are the pre-breach content. + The consumer audit for weapon and behavior types reads that history, not the live catalog. +- Fire control maps every weapon and behavior type: constant beams, hitscan, lightning, guided, + airburst, missile splits, mines and shields. + Cut 2 has nothing to delete or defer on the grounds that no current design uses a type. + - (a) Strip their hit loops and keep them. - (b) Delete their scripts, managers and prefabs once a GUID grep shows no catalog or scene reference. That covers `ConstantLaser*`, `ConstantLightning*`,