Aetheria/Assets/Scripts/ServerShared/Scenarios/LongHaul.cs

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using float2 = CultMath.float2;
public sealed class LongHaul : Scenario
{
public override string Name => "Long Haul";
public override string Brief => "A standard ship in a populated galaxy. Verify: memory stays flat across zones with kills; " +
"warp, quit and Continue keep items, tier and brand; death disables Continue.";
public override uint Seed => 106;
public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
public override void Stage(ScenarioStage stage) =>
stage.Player(stage.Generated(stage.StartingHull), float2.zero);
}