using float2 = CultMath.float2; public sealed class LongHaul : Scenario { public override string Name => "Long Haul"; public override string Brief => "A standard ship in a populated galaxy. Verify: memory stays flat across zones with kills; " + "warp, quit and Continue keep items, tier and brand; death disables Continue."; public override uint Seed => 106; public override Galaxy Generate(GalaxyStage stage) => stage.Prelude(); public override void Stage(ScenarioStage stage) => stage.Player(stage.Generated(stage.StartingHull), float2.zero); }