Aetheria/Assets/Scripts/ServerShared/Scenarios/DjinniShakedown.cs

15 lines
639 B
C#
Raw Normal View History

using float2 = CultMath.float2;
public sealed class DjinniShakedown : Scenario
{
public override string Name => "Djinni Shakedown";
public override string Brief => "A fitted Djinni in empty space. Verify: its thrusters move and turn it; with the hull " +
"offline and thrusters firing, its speed does not run away.";
public override uint Seed => 101;
public override bool Ambient => false;
public override Galaxy Generate(GalaxyStage stage) => stage.Prelude();
public override void Stage(ScenarioStage stage) =>
stage.Player(stage.Generated("Djinni"), float2.zero);
}