using float2 = CultMath.float2; public sealed class DjinniShakedown : Scenario { public override string Name => "Djinni Shakedown"; public override string Brief => "A fitted Djinni in empty space. Verify: its thrusters move and turn it; with the hull " + "offline and thrusters firing, its speed does not run away."; public override uint Seed => 101; public override bool Ambient => false; public override Galaxy Generate(GalaxyStage stage) => stage.Prelude(); public override void Stage(ScenarioStage stage) => stage.Player(stage.Generated("Djinni"), float2.zero); }