19 lines
312 B
C#
19 lines
312 B
C#
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using System;
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using UnityEngine;
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public class TimedDestroy : MonoBehaviour
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{
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public float Duration;
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private float _startTime;
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private void Start()
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{
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_startTime = Time.time;
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}
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public void Update()
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{
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if(Time.time - _startTime > Duration) Destroy(gameObject);
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}
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}
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