Aetheria/Assets/Scripts/Zone Display/GravityObject.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GravityObject : MonoBehaviour
{
[HideInInspector]
public Material GravityMaterial;
[HideInInspector]
public string Shader;
void Start () {
Gravity.Instance.GravityObjects.Add(this);
GravityMaterial = GetComponent<MeshRenderer>().material;
Shader = GravityMaterial.shader.name;
}
}