2020-12-22 03:13:43 +00:00
|
|
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
|
|
|
|
|
|
using System.Collections;
|
2020-11-27 22:47:33 +00:00
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
|
|
public class GravityObject : MonoBehaviour
|
|
|
|
|
|
{
|
|
|
|
|
|
[HideInInspector]
|
|
|
|
|
|
public Material GravityMaterial;
|
|
|
|
|
|
|
|
|
|
|
|
[HideInInspector]
|
|
|
|
|
|
public string Shader;
|
|
|
|
|
|
|
|
|
|
|
|
void Start () {
|
|
|
|
|
|
Gravity.Instance.GravityObjects.Add(this);
|
|
|
|
|
|
GravityMaterial = GetComponent<MeshRenderer>().material;
|
|
|
|
|
|
Shader = GravityMaterial.shader.name;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|