/* This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at https://mozilla.org/MPL/2.0/. */ using System.Collections; using System.Collections.Generic; using UnityEngine; public class GravityObject : MonoBehaviour { [HideInInspector] public Material GravityMaterial; [HideInInspector] public string Shader; void Start () { Gravity.Instance.GravityObjects.Add(this); GravityMaterial = GetComponent().material; Shader = GravityMaterial.shader.name; } }