Aetheria/Assets/Scripts/ServerShared/Behaviors/StatModifier.cs

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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
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using System.Collections.Generic;
using System.Linq;
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using GameCult.Aetheria.State.Verse;
public class StatModifier : Behavior, IInitializableBehavior, IDisposable, IAlwaysUpdatedBehavior
{
private readonly string _targetBehaviorKind;
private readonly string _targetStatName;
private readonly PerformanceStat _modifier;
private readonly StatModifierType _type;
private readonly string _requiredBehaviorKind;
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private StatModifierTarget[] _targets;
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private bool _applied;
private bool _executed;
public bool Applied => _applied;
public bool Executed => _executed;
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public int TargetStatCount => _targets?.Length ?? 0;
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public StatModifier(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
{
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var stat = definition.StatReference(1, new StatReference());
_targetBehaviorKind = stat.Target;
_targetStatName = stat.Stat;
_modifier = definition.PerformanceStat(2, new PerformanceStat());
_type = definition.Enum(3, default(StatModifierType));
_requiredBehaviorKind = definition.String(4);
RegisterPerformanceStat("Modifier", _modifier);
}
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public StatModifier(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
{
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var stat = definition.StatReference(1, new StatReference());
_targetBehaviorKind = stat.Target;
_targetStatName = stat.Stat;
_modifier = definition.PerformanceStat(2, new PerformanceStat());
_type = definition.Enum(3, default(StatModifierType));
_requiredBehaviorKind = definition.String(4);
RegisterPerformanceStat("Modifier", _modifier);
}
public void Initialize()
{
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var targets = new List<StatModifierTarget>();
foreach (var gear in Entity.Equipment.Where(HasRequiredBehavior))
foreach (var behavior in gear.Behaviors ?? Array.Empty<Behavior>())
{
if (!BehaviorKindMatches(behavior.Kind, _targetBehaviorKind))
continue;
var stat = FindTargetStat(behavior);
if (stat != null)
targets.Add(new StatModifierTarget(gear, stat));
}
_targets = targets.ToArray();
}
private PerformanceStat FindTargetStat(Behavior behavior)
{
return behavior.TryGetPerformanceStat(_targetStatName, out var stat) ? stat : null;
}
private static bool BehaviorKindMatches(string runtimeKind, string expectedKind)
{
return AetheriaRuntimeBehaviorMetadataCatalog.IsKindOrDescendant(
runtimeKind,
NormalizeExpectedBehaviorKind(expectedKind));
}
private static string NormalizeExpectedBehaviorKind(string expectedKind)
{
if (string.IsNullOrWhiteSpace(expectedKind))
{
return "";
}
const string legacyDataSuffix = "Data";
return expectedKind.EndsWith(legacyDataSuffix, StringComparison.Ordinal)
? expectedKind.Substring(0, expectedKind.Length - legacyDataSuffix.Length)
: expectedKind;
}
private bool HasRequiredBehavior(EquippedItem gear)
{
return string.IsNullOrWhiteSpace(_requiredBehaviorKind) ||
(gear?.Behaviors ?? Array.Empty<Behavior>())
.Any(behavior => BehaviorKindMatches(behavior.Kind, _requiredBehaviorKind));
}
private void ApplyModifier()
{
_applied = true;
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RefreshModifier();
}
private void RemoveModifier()
{
_applied = false;
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foreach (var target in _targets ?? Array.Empty<StatModifierTarget>())
target.Item.RemoveStatModifier(target.Stat, this, _type);
}
private void RefreshModifier()
{
var value = Evaluate(_modifier);
foreach (var target in _targets ?? Array.Empty<StatModifierTarget>())
target.Item.SetStatModifier(target.Stat, this, _type, value);
}
public override bool Execute(float dt)
{
_executed = true;
return true;
}
public void Dispose()
{
if(_applied)
RemoveModifier();
}
public void Update(float delta)
{
if(_executed && !_applied)
ApplyModifier();
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else if(_executed && _applied)
RefreshModifier();
if(!_executed && _applied)
RemoveModifier();
_executed = false;
}
public void RestoreRuntimeState(bool applied, bool executed)
{
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if (_targets == null)
Initialize();
if (applied && !_applied)
ApplyModifier();
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if (applied && _applied)
RefreshModifier();
if (!applied && _applied)
RemoveModifier();
_executed = executed;
}
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private readonly struct StatModifierTarget
{
public StatModifierTarget(EquippedItem item, PerformanceStat stat)
{
Item = item;
Stat = stat;
}
public EquippedItem Item { get; }
public PerformanceStat Stat { get; }
}
}
public enum StatModifierType
{
Constant,
Multiplier
}
public class StatReference
{
public string Target;
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public string Stat;
}