2026-06-13 04:56:50 +01:00
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/* This Source Code Form is subject to the terms of the Mozilla Public
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2020-12-22 03:13:43 +00:00
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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2026-06-21 09:37:54 +01:00
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using System.Collections.Generic;
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2020-05-12 01:42:13 +01:00
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using System.Linq;
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2026-06-14 10:42:31 +01:00
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using GameCult.Aetheria.State.Unity;
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2021-04-21 01:49:07 +01:00
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public class StatModifier : Behavior, IInitializableBehavior, IDisposable, IAlwaysUpdatedBehavior
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{
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private readonly string _targetBehaviorKind;
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private readonly string _targetStatName;
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private readonly PerformanceStat _modifier;
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private readonly StatModifierType _type;
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private readonly string _requiredBehaviorKind;
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private StatModifierTarget[] _targets;
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private bool _applied;
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private bool _executed;
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public bool Applied => _applied;
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public bool Executed => _executed;
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public int TargetStatCount => _targets?.Length ?? 0;
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public StatModifier(RuntimeBehaviorDefinition definition, EquippedItem item) : base(definition, item)
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{
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var stat = definition.StatReference(1, new StatReference());
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_targetBehaviorKind = stat.Target;
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_targetStatName = stat.Stat;
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_modifier = definition.PerformanceStat(2, new PerformanceStat());
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_type = definition.Enum(3, default(StatModifierType));
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_requiredBehaviorKind = definition.String(4);
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RegisterPerformanceStat("Modifier", _modifier);
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}
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public StatModifier(RuntimeBehaviorDefinition definition, ConsumableItemEffect item) : base(definition, item)
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{
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var stat = definition.StatReference(1, new StatReference());
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_targetBehaviorKind = stat.Target;
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_targetStatName = stat.Stat;
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_modifier = definition.PerformanceStat(2, new PerformanceStat());
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_type = definition.Enum(3, default(StatModifierType));
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_requiredBehaviorKind = definition.String(4);
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RegisterPerformanceStat("Modifier", _modifier);
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}
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public void Initialize()
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{
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var targets = new List<StatModifierTarget>();
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foreach (var gear in Entity.Equipment.Where(HasRequiredBehavior))
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foreach (var behavior in gear.Behaviors ?? Array.Empty<Behavior>())
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{
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if (!BehaviorKindMatches(behavior.Kind, _targetBehaviorKind))
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continue;
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var stat = FindTargetStat(behavior);
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if (stat != null)
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targets.Add(new StatModifierTarget(gear, stat));
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}
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_targets = targets.ToArray();
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}
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private PerformanceStat FindTargetStat(Behavior behavior)
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{
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return behavior.TryGetPerformanceStat(_targetStatName, out var stat) ? stat : null;
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}
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private static bool BehaviorKindMatches(string runtimeKind, string expectedKind)
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{
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return AetheriaRuntimeBehaviorMetadataCatalog.IsKindOrDescendant(
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runtimeKind,
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NormalizeExpectedBehaviorKind(expectedKind));
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}
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private static string NormalizeExpectedBehaviorKind(string expectedKind)
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{
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if (string.IsNullOrWhiteSpace(expectedKind))
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{
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return "";
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}
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const string legacyDataSuffix = "Data";
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return expectedKind.EndsWith(legacyDataSuffix, StringComparison.Ordinal)
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? expectedKind.Substring(0, expectedKind.Length - legacyDataSuffix.Length)
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: expectedKind;
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}
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private bool HasRequiredBehavior(EquippedItem gear)
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{
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return string.IsNullOrWhiteSpace(_requiredBehaviorKind) ||
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(gear?.Behaviors ?? Array.Empty<Behavior>())
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.Any(behavior => BehaviorKindMatches(behavior.Kind, _requiredBehaviorKind));
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}
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private void ApplyModifier()
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{
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_applied = true;
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RefreshModifier();
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}
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private void RemoveModifier()
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{
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_applied = false;
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foreach (var target in _targets ?? Array.Empty<StatModifierTarget>())
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target.Item.RemoveStatModifier(target.Stat, this, _type);
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}
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private void RefreshModifier()
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{
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var value = Evaluate(_modifier);
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foreach (var target in _targets ?? Array.Empty<StatModifierTarget>())
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target.Item.SetStatModifier(target.Stat, this, _type, value);
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}
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public override bool Execute(float dt)
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{
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_executed = true;
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return true;
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}
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public void Dispose()
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{
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if(_applied)
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RemoveModifier();
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}
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public void Update(float delta)
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{
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if(_executed && !_applied)
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ApplyModifier();
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else if(_executed && _applied)
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RefreshModifier();
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if(!_executed && _applied)
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RemoveModifier();
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_executed = false;
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}
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public void RestoreRuntimeState(bool applied, bool executed)
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{
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if (_targets == null)
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Initialize();
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if (applied && !_applied)
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ApplyModifier();
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if (applied && _applied)
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RefreshModifier();
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if (!applied && _applied)
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RemoveModifier();
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_executed = executed;
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}
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private readonly struct StatModifierTarget
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{
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public StatModifierTarget(EquippedItem item, PerformanceStat stat)
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{
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Item = item;
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Stat = stat;
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}
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public EquippedItem Item { get; }
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public PerformanceStat Stat { get; }
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}
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}
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public enum StatModifierType
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{
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Constant,
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Multiplier
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}
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public class StatReference
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{
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public string Target;
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public string Stat;
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}
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