Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
/ * This Source Code Form is subject to the terms of the Mozilla Public
2020-12-22 03:13:43 +00:00
* License , v . 2.0 . If a copy of the MPL was not distributed with this
* file , You can obtain one at https : //mozilla.org/MPL/2.0/. */
using System ;
2020-03-22 19:05:26 +00:00
using System.Collections ;
using System.Collections.Generic ;
using System.Globalization ;
using System.Linq ;
2026-08-10 14:57:50 +01:00
using MessagePack ;
2020-12-01 00:16:11 +00:00
using UniRx ;
2026-09-14 17:39:12 +02:00
using CultMath ;
using static CultMath . math ;
using float2 = CultMath . float2 ;
using Random = CultMath . Random ;
2020-03-22 19:05:26 +00:00
2021-03-18 00:36:34 +00:00
public static class ZoneGenerator
2020-03-22 19:05:26 +00:00
{
2021-03-08 22:58:37 +00:00
private class Circle
{
public float2 Center ;
public float Radius ;
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public float Area = > PI * Radius * Radius ;
2021-03-08 22:58:37 +00:00
public Circle ( float2 center , float radius )
{
Center = center ;
Radius = radius ;
}
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public float DistanceTo ( float2 point ) = > length ( point - Center ) - Radius ;
public float DistanceTo ( Circle other ) = > length ( other . Center - Center ) - Radius - other . Radius ;
2021-03-08 22:58:37 +00:00
}
private const int MaximumPlacementSamples = 32 ;
2021-03-15 11:40:46 +00:00
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
RunStart (ServerShared, no Unity type) owns what a new run starts with
(docs/scenarios-cut.md, 2.2):
- GenerateArena: the galaxy's entrance pack, generated under the scenario's
Ambient rule. ZoneGenerator.GenerateZone gains `ambient`; false keeps
planets, orbits and stations and generates no ship, turret or wanderer.
- Check: every failure staging a scenario would hit, found with no zone,
touching no store.
- Stage: all-or-nothing. With no scenario, the generated starting-hull ship
at the origin, as StartGame built it. With one, the player preset and the
entities at their authored place and heading with cargo, stance set both
ways through SetIff, a Minion for each piloted one; all through Zone.Admit.
Scenario (aetheria.scenario v1) joins AetheriaStores.CatalogTypes.
RunStartTests stage into a real prelude arena from the shipped catalog and
authored settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:33:02 +02:00
// ambient: false keeps the planets, orbits and stations but generates no ship and no turret, so nothing wanders
// into a scenario's authored conditions (docs/scenarios-cut.md, 2.1). The rule is applied here, not by pruning.
2026-08-10 14:57:50 +01:00
public static ZonePack GenerateZone (
2021-03-18 00:36:34 +00:00
ItemManager itemManager ,
ZoneGenerationSettings zoneSettings ,
2021-05-14 03:03:28 +01:00
Galaxy galaxy ,
GalaxyZone galaxyZone ,
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
RunStart (ServerShared, no Unity type) owns what a new run starts with
(docs/scenarios-cut.md, 2.2):
- GenerateArena: the galaxy's entrance pack, generated under the scenario's
Ambient rule. ZoneGenerator.GenerateZone gains `ambient`; false keeps
planets, orbits and stations and generates no ship, turret or wanderer.
- Check: every failure staging a scenario would hit, found with no zone,
touching no store.
- Stage: all-or-nothing. With no scenario, the generated starting-hull ship
at the origin, as StartGame built it. With one, the player preset and the
entities at their authored place and heading with cargo, stance set both
ways through SetIff, a Minion for each piloted one; all through Zone.Admit.
Scenario (aetheria.scenario v1) joins AetheriaStores.CatalogTypes.
RunStartTests stage into a real prelude arena from the shipped catalog and
authored settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:33:02 +02:00
bool isTutorial = false ,
bool ambient = true )
2021-03-18 00:36:34 +00:00
{
2026-08-10 14:57:50 +01:00
var pack = new ZonePack ( ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
var cache = itemManager . ItemData ;
2021-03-18 00:36:34 +00:00
2026-09-14 22:09:37 +02:00
var random = new Random ( galaxyZone . Name . StableHash ( ) ^ ( uint ) pcg3d ( galaxyZone . Position ) . x ) ;
2021-03-18 00:36:34 +00:00
2026-08-10 14:57:50 +01:00
var density = saturate ( galaxy . Background . CloudDensity ( galaxyZone . Position ) / 2 ) ;
pack . Radius = zoneSettings . ZoneRadius . Evaluate ( density ) ;
pack . Mass = zoneSettings . ZoneMass . Evaluate ( density ) ;
2021-03-18 00:36:34 +00:00
var targetSubzoneCount = zoneSettings . SubZoneCount . Evaluate ( density ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-30 17:54:54 +01:00
//Debug.Log($"Generating zone at position {zone.Position} with radius {zoneRadius} and mass {zoneMass}");
2021-03-08 22:58:37 +00:00
var planets = new List < GeneratorPlanet > ( ) ;
if ( targetSubzoneCount > 1 )
{
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var zoneBoundary = new Circle ( float2 . zero , pack . Radius * zoneSettings . ZoneBoundaryRadius ) ;
2021-03-08 22:58:37 +00:00
float boundaryTangentRadius ( float2 point ) = > - zoneBoundary . DistanceTo ( point ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2021-03-08 22:58:37 +00:00
var occupiedAreas = new List < Circle > ( ) ;
2026-08-10 14:57:50 +01:00
float tangentRadius ( float2 point ) = > min ( boundaryTangentRadius ( point ) , occupiedAreas . Min ( circle = > circle . DistanceTo ( point ) ) ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2026-08-10 14:57:50 +01:00
var startPosition = random . NextFloat ( pack . Radius * . 25f , pack . Radius * . 5f ) * random . NextFloat2Direction ( ) ;
2021-03-08 22:58:37 +00:00
occupiedAreas . Add ( new Circle ( startPosition , boundaryTangentRadius ( startPosition ) ) ) ;
int samples = 0 ;
while ( occupiedAreas . Count < targetSubzoneCount & & samples < MaximumPlacementSamples )
{
samples = 0 ;
for ( int i = 0 ; i < MaximumPlacementSamples ; i + + )
{
2026-08-10 14:57:50 +01:00
var samplePos = random . NextFloat2 ( - pack . Radius , pack . Radius ) ;
2021-03-08 22:58:37 +00:00
var rad = tangentRadius ( samplePos ) ;
if ( rad > 0 )
{
occupiedAreas . Add ( new Circle ( samplePos , rad ) ) ;
break ;
}
samples + + ;
}
}
var totalArea = occupiedAreas . Sum ( c = > c . Area ) ;
foreach ( var c in occupiedAreas )
{
2026-08-10 14:57:50 +01:00
planets . AddRange ( GenerateEntities ( zoneSettings , ref random , c . Area / totalArea * pack . Mass , c . Radius , c . Center ) ) ;
2021-03-08 22:58:37 +00:00
}
}
else
2026-08-10 14:57:50 +01:00
planets . AddRange ( GenerateEntities ( zoneSettings , ref random , pack . Mass , pack . Radius , float2 . zero ) ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
// Every orbit is a record; parents link to records, so each orbit holds its key before any child names it
2026-08-10 14:57:50 +01:00
var orbitMap = new Dictionary < GeneratorPlanet , OrbitData > ( ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
foreach ( var planet in planets )
cache . Upsert ( orbitMap [ planet ] = new OrbitData
2020-03-30 03:11:57 +01:00
{
2021-03-08 22:58:37 +00:00
FixedPosition = planet . FixedPosition ,
2025-07-18 00:21:33 +01:00
Distance = planet . Distance ,
2020-11-27 22:47:33 +00:00
Phase = planet . Phase
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
} ) ;
foreach ( var planet in planets . Where ( p = > p . Parent ! = null ) )
{
orbitMap [ planet ] . Parent = cache . RefOf ( orbitMap [ planet . Parent ] ) ;
cache . Upsert ( orbitMap [ planet ] ) ;
}
pack . Orbits = planets . Select ( planet = > cache . RefOf ( orbitMap [ planet ] ) ) . ToList ( ) ;
2020-03-30 03:11:57 +01:00
2026-08-10 14:57:50 +01:00
pack . Planets = planets . Where ( p = > ! p . Empty ) . Select ( planet = >
2020-03-30 03:11:57 +01:00
{
2020-11-27 22:47:33 +00:00
BodyType bodyType = planet . Belt ? BodyType . Asteroid :
2021-03-18 00:36:34 +00:00
planet . Mass > zoneSettings . SunMass ? BodyType . Sun :
planet . Mass > zoneSettings . GasGiantMass ? BodyType . GasGiant :
planet . Mass > zoneSettings . PlanetMass ? BodyType . Planet : BodyType . Planetoid ;
2020-05-02 01:30:33 +01:00
2026-08-10 14:57:50 +01:00
BodyData planetData ;
2020-11-27 22:47:33 +00:00
switch ( bodyType )
{
case BodyType . Asteroid :
2026-08-10 14:57:50 +01:00
planetData = new AsteroidBeltData ( ) ;
2020-11-27 22:47:33 +00:00
break ;
case BodyType . Planetoid :
case BodyType . Planet :
2026-08-10 14:57:50 +01:00
planetData = new PlanetData ( ) ;
2020-11-27 22:47:33 +00:00
break ;
case BodyType . GasGiant :
2026-08-10 14:57:50 +01:00
planetData = new GasGiantData ( ) ;
2020-11-27 22:47:33 +00:00
break ;
case BodyType . Sun :
2026-08-10 14:57:50 +01:00
planetData = new SunData ( ) ;
2020-11-27 22:47:33 +00:00
break ;
default :
throw new ArgumentOutOfRangeException ( ) ;
}
2025-07-18 00:21:33 +01:00
planetData . Mass = planet . Mass ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
planetData . Orbit = cache . RefOf ( orbitMap [ planet ] ) ;
2026-08-10 14:57:50 +01:00
if ( planetData is AsteroidBeltData beltData )
2020-05-02 01:30:33 +01:00
{
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
beltData . Asteroids =
2025-07-18 00:21:33 +01:00
Enumerable . Range ( 0 , ( int ) zoneSettings . AsteroidCount . Evaluate ( beltData . Mass * orbitMap [ planet ] . Distance ) )
2020-05-28 04:50:40 +01:00
. Select ( _ = > new Asteroid
{
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Distance = orbitMap [ planet ] . Distance + random . NextFloat ( ) * ( random . NextFloat ( ) - . 5f ) * zoneSettings . AsteroidBeltWidth . Evaluate ( orbitMap [ planet ] . Distance ) ,
2020-12-01 00:16:11 +00:00
Phase = random . NextFloat ( ) ,
Size = random . NextFloat ( ) ,
2021-03-18 00:36:34 +00:00
RotationSpeed = zoneSettings . AsteroidRotationSpeed . Evaluate ( random . NextFloat ( ) )
2020-12-01 00:16:11 +00:00
} )
//.OrderByDescending(a=>a.Size)
. ToArray ( ) ;
2020-05-02 01:30:33 +01:00
}
2026-08-10 14:57:50 +01:00
else if ( planetData is GasGiantData gas )
2020-11-27 22:47:33 +00:00
{
2026-08-10 14:57:50 +01:00
if ( gas is SunData sun )
{
2026-10-16 19:14:15 +02:00
var hueDraw = random . NextFloat ( ) ;
float primary = ColorMath . HueOutsideBand ( hueDraw , zoneSettings . SunHueExcludedStart , zoneSettings . SunHueExcludedEnd ) ;
float secondary = ColorMath . SecondaryHueOutsideBand ( hueDraw , random . NextFloat ( ) > . 5 , zoneSettings . SunSecondaryColorDistance ,
zoneSettings . SunHueExcludedStart , zoneSettings . SunHueExcludedEnd ) ;
2025-07-18 00:21:33 +01:00
gas . Colors = new [ ]
2020-12-01 20:38:28 +00:00
{
2026-08-10 14:57:50 +01:00
float4 ( ColorMath . HsvToRgb ( float3 ( primary , zoneSettings . SunColorSaturation , . 5f ) ) , 0 ) ,
float4 ( ColorMath . HsvToRgb ( float3 ( secondary , zoneSettings . SunColorSaturation , 1 ) ) , 1 )
2020-12-01 20:38:28 +00:00
} ;
2026-08-10 14:57:50 +01:00
sun . FogTintColor = ColorMath . HsvToRgb ( float3 ( primary , zoneSettings . SunFogTintSaturation , 1 ) ) ;
sun . LightColor = ColorMath . HsvToRgb ( float3 ( primary , zoneSettings . SunLightSaturation , 1 ) ) ;
2025-07-18 00:21:33 +01:00
gas . FirstOffsetDomainRotationSpeed = 5 ;
2020-12-01 20:38:28 +00:00
}
else
{
// Define primary color and two adjacent colors
float primary = random . NextFloat ( ) ;
2026-08-10 14:57:50 +01:00
float right = frac ( primary + zoneSettings . GasGiantBandColorSeparation ) ;
float left = frac ( primary + 1 - zoneSettings . GasGiantBandColorSeparation ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-12-01 20:38:28 +00:00
// Create n time keys from 0 to 1
2021-03-18 00:36:34 +00:00
var bandCount = ( int ) ( zoneSettings . GasGiantBandCount . Evaluate ( random . NextFloat ( ) ) + . 5f ) ;
2020-12-01 20:38:28 +00:00
var times = Enumerable . Range ( 0 , bandCount )
. Select ( i = > ( float ) i / ( bandCount - 1 ) ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-12-01 20:38:28 +00:00
// Each band has a chance of being either the primary or one of the adjacent hues
// Saturation and Value are random with curves applied
2025-07-18 00:21:33 +01:00
gas . Colors = times
2026-08-10 14:57:50 +01:00
. Select ( time = > float4 ( ColorMath . HsvToRgb ( float3 (
2021-03-18 00:36:34 +00:00
random . NextFloat ( ) > zoneSettings . GasGiantBandAltColorChance ? primary : ( random . NextFloat ( ) > . 5f ? right : left ) ,
zoneSettings . GasGiantBandSaturation . Evaluate ( random . NextFloat ( ) ) ,
2026-08-10 14:57:50 +01:00
zoneSettings . GasGiantBandSaturation . Evaluate ( random . NextFloat ( ) ) ) ) , time ) )
2020-12-01 20:38:28 +00:00
. ToArray ( ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2025-07-18 00:21:33 +01:00
gas . FirstOffsetDomainRotationSpeed = 0 ;
2020-12-01 20:38:28 +00:00
}
2025-07-18 00:21:33 +01:00
gas . AlbedoRotationSpeed = - 3 ;
gas . FirstOffsetRotationSpeed = 5 ;
gas . SecondOffsetRotationSpeed = 10 ;
gas . SecondOffsetDomainRotationSpeed = - 25 ;
2020-11-27 22:47:33 +00:00
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
// A body is named for the first eight characters of the key the cache mints for it
Mining Cut 3: field kinds, chunk visibility, the chunk query, and TargetRef
- FieldKindData, a catalog document (Q11): a kind's reflectivity per schematic
cell and its generation weight. AetheriaStores routes it to the catalog.
- AsteroidBeltData.Kind, key 10 (Q16 B). FieldKinds.Assign is the one pick (a
weighted choice by a stable hash of the belt's key); FieldKinds.Ensure gives
a kindless belt its kind and saves it. ZoneGenerator calls it at generation
and Zone calls it on first load, so an old belt is assigned once by the same
rule and keeps its kind after later catalog edits.
- Zone.ChunkVisibility: Reflector's rule for a chunk -- kind cross-section x
area in schematic cells x the light on it. Stored nowhere; a worn chunk dims,
a broken one or a kindless belt's is dark.
- Zone.ChunksNear: the one chunk query, skipping belts whose annulus cannot
reach. AsteroidBelt gains InnerRadius for that skip.
- TargetRef: an entity, a chunk, or none, with value equality and no ==.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:56:24 +02:00
var bodyKey = cache . Upsert ( planetData ) . Key ;
planetData . Name = bodyKey . Value . Substring ( 0 , 8 ) ;
// Mining Cut 3 (Q16 B): a belt's field kind is chosen here, at generation, and saved with it.
if ( planetData is AsteroidBeltData generatedBelt ) FieldKinds . Ensure ( bodyKey , generatedBelt , cache ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
return cache . Upsert ( planetData ) ;
2020-11-27 22:47:33 +00:00
} ) . ToList ( ) ;
2020-03-30 03:11:57 +01:00
2021-05-14 03:03:28 +01:00
var nearestFaction = galaxy . Factions . MinBy ( f = > galaxy . HomeZones [ f ] . Distance [ galaxyZone ] ) ;
var nearestFactionHomeZone = galaxy . HomeZones [ nearestFaction ] ;
2026-10-03 20:25:26 +02:00
var factionPresence = galaxy . InfluenceOf ( nearestFaction ) - nearestFactionHomeZone . Distance [ galaxyZone ] + 1 ;
2021-05-02 20:59:45 +01:00
2021-05-16 05:24:51 +01:00
var storyStations = galaxyZone . Locations . Where ( story = > story . Type = = LocationType . Station ) . ToArray ( ) ;
var stationCount = ( int ) ( random . NextFloat ( ) * ( factionPresence + 1 ) ) + storyStations . Length ;
Tutorial station: ZoneGenerator.GenerateZone always seats the entrance zone (operator ruling)
Operator, 2026-09-25 (docs/locomotion-cut.md): the tutorial's entrance zone always gets a
generated faction station with a docking bay, deterministically. Structurally, three defects made
that false on every seed: Galaxy.cs halves influence and picks the lowest-influence unowned zone
for Entrance, so stationCount rolled 0; a Lagrange orbit is only available when a planet has an
orbiting sibling, which a boring or empty system never has; and a null station loadout silently
skipped the slot.
GenerateZone now identifies the entrance zone by reference against the galaxy parameter it already
takes (isTutorial && galaxyZone == galaxy.Entrance), never by name:
- stationCount is floored to 1 for the entrance zone, after the roll that produced it.
- When no Lagrange orbit exists, a fallback orbit fixed at half the zone radius from centre is used
instead of leaving selectedStationOrbits empty. CreateLagrangeOrbit now carries FixedPosition
through so a Parent-less base orbit (the fallback) still positions correctly.
- A null station loadout throws for the entrance zone instead of continuing past it.
- The enemy count is based on the pre-override station count, so forcing the entrance's station
doesn't also hand it a bonus enemy.
The story-station path (Locations/LocationStory) is not used: it isn't saved, and
EntitySerializer.cs:77 would break Continue, per the map's own ruling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:40:31 +02:00
// Enemy count below is based on this pre-override value, so the tutorial entrance doesn't gain an enemy
// just because its station got forced.
var baseStationCount = stationCount ;
// Operator ruling, 2026-09-25 (docs/locomotion-cut.md, "Tutorial station"): the entrance zone always
// gets a generated faction station with a docking bay, deterministically. Galaxy.cs halves influence and
// picks the lowest-influence unowned zone for Entrance, which otherwise rolls stationCount 0 on every
// seed. galaxy.Entrance is reference-identity, not a name comparison.
var isTutorialEntrance = isTutorial & & galaxyZone = = galaxy . Entrance ;
if ( isTutorialEntrance & & stationCount < 1 ) stationCount = 1 ;
2021-05-02 20:59:45 +01:00
var potentialLagrangePoints = planets
. Where ( p = > p . Parent ! = null & & p . Parent . Children
2026-08-10 14:57:50 +01:00
. TrueForAll ( c = > ! ( c ! = p & & abs ( c . Distance - p . Distance ) < . 1f ) ) ) // Filter Rosettes
2021-05-02 20:59:45 +01:00
. OrderBy ( p = > p . Distance )
. ToArray ( ) ;
2026-09-25 20:15:00 +02:00
// The entrance's own station count is the floor above; its orbit always comes from this same selection.
// Ordinarily that selection is potentialLagrangePoints (non-rosette planet orbits). If the entrance zone
// has none of those (a boring single-body system, or a system that is entirely one rosette), widen to
// every planet orbit ordinary placement's own candidate pool is drawn from before the rosette filter --
// still a real, parented planet orbit with a positive Distance -- rather than inventing an unparented,
// zero-distance orbit (that gave PlaceTurret's phase = 20*multiplier/orbit.Distance a division by zero,
// and left an orbit record with no planet behind it).
var lagrangeCandidates = potentialLagrangePoints ;
if ( isTutorialEntrance & & lagrangeCandidates . Length = = 0 )
lagrangeCandidates = planets . Where ( p = > p . Parent ! = null ) . OrderBy ( p = > p . Distance ) . ToArray ( ) ;
2021-05-02 20:59:45 +01:00
// Pick a selection from the middle of the distribution
2026-09-25 20:15:00 +02:00
var selectedStationOrbits = lagrangeCandidates
. Skip ( lagrangeCandidates . Length / 2 )
2021-05-02 20:59:45 +01:00
. Take ( stationCount )
. Select ( p = > orbitMap [ p ] )
. ToArray ( ) ;
2026-09-26 01:23:43 +02:00
if ( isTutorialEntrance & & lagrangeCandidates . Length = = 0 )
2026-09-25 20:15:00 +02:00
throw new InvalidOperationException (
2026-09-26 01:23:43 +02:00
"The tutorial entrance zone must always get a station, but it has no candidate orbit at all -- every planet in the zone is a parentless root." ) ;
2021-05-16 05:24:51 +01:00
var loadoutGenerators = new Dictionary < Faction , LoadoutGenerator > ( ) ;
LoadoutGenerator GetLoadoutGenerator ( Faction faction )
{
if ( ! loadoutGenerators . ContainsKey ( faction ) )
2026-08-10 14:57:50 +01:00
loadoutGenerators [ faction ] = new LoadoutGenerator ( ref random , itemManager , galaxy , galaxyZone , faction , . 5f ) ;
2021-05-16 05:24:51 +01:00
return loadoutGenerators [ faction ] ;
}
2026-10-16 02:29:57 +02:00
// L4 or L5: 60 degrees (one sixth of a turn) ahead of or behind the planet on its orbit. Phase is in turns.
2026-08-10 14:57:50 +01:00
OrbitData CreateLagrangeOrbit ( OrbitData baseOrbit )
2021-03-18 00:36:34 +00:00
{
2026-08-10 14:57:50 +01:00
var lagrangeOrbit = new OrbitData
2021-05-02 20:59:45 +01:00
{
2026-08-10 14:57:50 +01:00
Parent = baseOrbit . Parent ,
2025-07-18 00:21:33 +01:00
Distance = baseOrbit . Distance ,
2026-10-16 02:29:57 +02:00
Phase = baseOrbit . Phase + sign ( random . NextFloat ( ) - . 5f ) / 6f ,
2021-05-02 20:59:45 +01:00
} ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
pack . Orbits . Add ( cache . Upsert ( lagrangeOrbit ) ) ;
2021-05-16 05:24:51 +01:00
return lagrangeOrbit ;
}
2026-10-16 03:54:24 +02:00
// A turret co-orbits with its station, on one side of it (side is -1 behind, +1 ahead), clear of the body inside
// it on that side by one of the turret's own radii: its centre sits innerReach + 2 turretReach beyond that
// body's. Every body's reach counts, so turrets of differing reach clear each other. Phase is in turns, so the
// arc length divides by the orbit's circumference. Returns where the turret sits (signed arc from the station)
// and its reach, or null when there is no turret hull to generate, before any orbit is created.
( float arc , float reach ) ? PlaceTurret ( OrbitData orbit , LoadoutGenerator loadoutGenerator , float side , float innerArc , float innerReach )
2021-05-16 05:24:51 +01:00
{
2026-10-16 02:29:57 +02:00
var turret = loadoutGenerator . GenerateTurretLoadout ( ) ;
2026-10-16 03:54:24 +02:00
if ( turret = = null ) return null ;
2026-10-16 02:29:57 +02:00
var turretReach = ( itemManager . GetData ( turret . Hull ) as HullData ) . Reach ( itemManager . GameplaySettings . SchematicCellSize ) ;
2026-10-16 03:54:24 +02:00
var arc = innerArc + side * ( innerReach + 2 * turretReach ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2026-08-10 14:57:50 +01:00
var turretOrbit = new OrbitData
2021-05-02 20:59:45 +01:00
{
2026-08-10 14:57:50 +01:00
Parent = orbit . Parent ,
2025-07-18 00:21:33 +01:00
Distance = orbit . Distance ,
2026-10-16 02:29:57 +02:00
Phase = orbit . Phase + arc / ( 2 * PI * orbit . Distance )
2021-05-02 20:59:45 +01:00
} ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
pack . Orbits . Add ( cache . Upsert ( turretOrbit ) ) ;
turret . Orbit = cache . RefOf ( turretOrbit ) ;
2026-08-10 14:57:50 +01:00
pack . Entities . Add ( turret ) ;
2026-10-16 03:54:24 +02:00
return ( arc , turretReach ) ;
2021-05-16 05:24:51 +01:00
}
2026-10-16 03:54:24 +02:00
// Turrets flank the station alternately, behind then ahead, each side growing outward from the station.
2026-10-16 02:29:57 +02:00
void PlaceTurrets ( OrbitData orbit , LoadoutGenerator loadoutGenerator , int count , float stationReach )
2021-05-16 05:24:51 +01:00
{
2026-10-16 03:54:24 +02:00
var arcs = new float [ 2 ] ;
var reaches = new [ ] { stationReach , stationReach } ;
2021-05-16 05:24:51 +01:00
for ( int t = 0 ; t < count ; t + + )
2026-10-16 03:54:24 +02:00
{
var side = t % 2 ;
var placed = PlaceTurret ( orbit , loadoutGenerator , side = = 0 ? - 1f : 1f , arcs [ side ] , reaches [ side ] ) ;
if ( placed = = null ) return ;
( arcs [ side ] , reaches [ side ] ) = placed . Value ;
}
2021-03-18 00:36:34 +00:00
}
2021-05-16 05:24:51 +01:00
2026-10-16 02:29:57 +02:00
float StationReach ( OrbitalEntityPack station ) = >
( itemManager . GetData ( station . Hull ) as HullData ) . Reach ( itemManager . GameplaySettings . SchematicCellSize ) ;
2021-05-16 05:24:51 +01:00
for ( var i = 0 ; i < storyStations . Length ; i + + )
{
var story = storyStations [ i ] ;
var orbit = selectedStationOrbits [ i ] ;
var lagrangeOrbit = CreateLagrangeOrbit ( orbit ) ;
var station = GetLoadoutGenerator ( story . Faction ) . GenerateStationLoadout ( ) ;
2026-09-12 23:22:36 +02:00
if ( station = = null )
{
itemManager . Log ( $"Story station for {story.Faction?.Name} could not be generated; its story has nowhere to live!" ) ;
continue ;
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
station . Orbit = cache . RefOf ( lagrangeOrbit ) ;
2021-05-16 05:24:51 +01:00
station . SecurityLevel = story . Security ;
2026-08-10 14:57:50 +01:00
station . SecurityRadius = pack . Radius ;
2021-05-16 05:24:51 +01:00
station . Story = i ;
2026-08-10 14:57:50 +01:00
pack . Entities . Add ( station ) ;
2021-05-16 05:24:51 +01:00
2026-10-16 02:29:57 +02:00
if ( ambient ) PlaceTurrets ( lagrangeOrbit , GetLoadoutGenerator ( story . Faction ) , story . Turrets , StationReach ( station ) ) ;
2021-05-16 05:24:51 +01:00
}
for ( var i = storyStations . Length ; i < selectedStationOrbits . Length ; i + + )
{
var orbit = selectedStationOrbits [ i ] ;
2026-08-10 14:57:50 +01:00
var security = ( SecurityLevel ) ( ( int ) ( ( 1f - pow ( random . NextFloat ( ) , factionPresence / 2f ) ) * 3f ) ) ;
2021-05-16 05:24:51 +01:00
var lagrangeOrbit = CreateLagrangeOrbit ( orbit ) ;
var station = GetLoadoutGenerator ( nearestFaction ) . GenerateStationLoadout ( ) ;
Tutorial station: ZoneGenerator.GenerateZone always seats the entrance zone (operator ruling)
Operator, 2026-09-25 (docs/locomotion-cut.md): the tutorial's entrance zone always gets a
generated faction station with a docking bay, deterministically. Structurally, three defects made
that false on every seed: Galaxy.cs halves influence and picks the lowest-influence unowned zone
for Entrance, so stationCount rolled 0; a Lagrange orbit is only available when a planet has an
orbiting sibling, which a boring or empty system never has; and a null station loadout silently
skipped the slot.
GenerateZone now identifies the entrance zone by reference against the galaxy parameter it already
takes (isTutorial && galaxyZone == galaxy.Entrance), never by name:
- stationCount is floored to 1 for the entrance zone, after the roll that produced it.
- When no Lagrange orbit exists, a fallback orbit fixed at half the zone radius from centre is used
instead of leaving selectedStationOrbits empty. CreateLagrangeOrbit now carries FixedPosition
through so a Parent-less base orbit (the fallback) still positions correctly.
- A null station loadout throws for the entrance zone instead of continuing past it.
- The enemy count is based on the pre-override station count, so forcing the entrance's station
doesn't also hand it a bonus enemy.
The story-station path (Locations/LocationStory) is not used: it isn't saved, and
EntitySerializer.cs:77 would break Continue, per the map's own ruling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:40:31 +02:00
if ( station = = null )
{
if ( isTutorialEntrance )
throw new InvalidOperationException (
$"The tutorial entrance zone must always get a station, but {nearestFaction?.Name} has no station loadout to generate." ) ;
continue ;
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
station . Orbit = cache . RefOf ( lagrangeOrbit ) ;
2021-05-16 05:24:51 +01:00
station . SecurityLevel = security ;
2026-08-10 14:57:50 +01:00
station . SecurityRadius = pack . Radius ;
pack . Entities . Add ( station ) ;
2021-05-16 05:24:51 +01:00
2026-10-16 02:29:57 +02:00
if ( ambient ) PlaceTurrets ( lagrangeOrbit , GetLoadoutGenerator ( nearestFaction ) , 2 , StationReach ( station ) ) ;
2021-05-16 05:24:51 +01:00
}
2026-10-07 01:13:08 +02:00
// A boss zone gets its faction's boss whether or not the zone is ambient: the boss is the run's goal, not
// wandering traffic. RunGoal reads the mark; nothing else decides whether a boss lives.
foreach ( var bossFaction in galaxy . BossZones . Where ( entry = > entry . Value = = galaxyZone ) . Select ( entry = > entry . Key ) )
{
var boss = GetLoadoutGenerator ( bossFaction ) . GenerateBossLoadout ( ) ;
if ( boss = = null )
{
itemManager . Log ( $"No boss could be generated for {bossFaction.Name}; its boss zone has no boss to kill!" ) ;
continue ;
}
boss . Boss = true ;
pack . Entities . Add ( boss ) ;
2026-10-07 06:41:33 +02:00
pack . BossSpawned = true ;
2026-10-07 01:13:08 +02:00
}
2026-10-07 06:41:33 +02:00
if ( galaxyZone = = galaxy . Exit & & ! pack . BossSpawned )
itemManager . Log ( "Galaxy.Exit has no boss: Galaxy.BossZones does not map a boss faction to the exit zone, or its boss could not be generated (ZoneGenerator exit-without-boss). The exit gate stays sealed." ) ;
Scenarios Cut 1: RunStart stages a new run; the Scenario catalog type
RunStart (ServerShared, no Unity type) owns what a new run starts with
(docs/scenarios-cut.md, 2.2):
- GenerateArena: the galaxy's entrance pack, generated under the scenario's
Ambient rule. ZoneGenerator.GenerateZone gains `ambient`; false keeps
planets, orbits and stations and generates no ship, turret or wanderer.
- Check: every failure staging a scenario would hit, found with no zone,
touching no store.
- Stage: all-or-nothing. With no scenario, the generated starting-hull ship
at the origin, as StartGame built it. With one, the player preset and the
entities at their authored place and heading with cargo, stance set both
ways through SetIff, a Minion for each piloted one; all through Zone.Admit.
Scenario (aetheria.scenario v1) joins AetheriaStores.CatalogTypes.
RunStartTests stage into a real prelude arena from the shipped catalog and
authored settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:33:02 +02:00
if ( ! ambient ) return pack ;
Tutorial station: ZoneGenerator.GenerateZone always seats the entrance zone (operator ruling)
Operator, 2026-09-25 (docs/locomotion-cut.md): the tutorial's entrance zone always gets a
generated faction station with a docking bay, deterministically. Structurally, three defects made
that false on every seed: Galaxy.cs halves influence and picks the lowest-influence unowned zone
for Entrance, so stationCount rolled 0; a Lagrange orbit is only available when a planet has an
orbiting sibling, which a boring or empty system never has; and a null station loadout silently
skipped the slot.
GenerateZone now identifies the entrance zone by reference against the galaxy parameter it already
takes (isTutorial && galaxyZone == galaxy.Entrance), never by name:
- stationCount is floored to 1 for the entrance zone, after the roll that produced it.
- When no Lagrange orbit exists, a fallback orbit fixed at half the zone radius from centre is used
instead of leaving selectedStationOrbits empty. CreateLagrangeOrbit now carries FixedPosition
through so a Parent-less base orbit (the fallback) still positions correctly.
- A null station loadout throws for the entrance zone instead of continuing past it.
- The enemy count is based on the pre-override station count, so forcing the entrance's station
doesn't also hand it a bonus enemy.
The story-station path (Locations/LocationStory) is not used: it isn't saved, and
EntitySerializer.cs:77 would break Continue, per the map's own ruling.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:40:31 +02:00
var enemyCount = ( int ) ( random . NextFloat ( ) * factionPresence * 2 ) + baseStationCount ;
2021-05-02 20:59:45 +01:00
for ( int i = 0 ; i < enemyCount ; i + + )
{
2022-07-12 14:22:23 +01:00
var ship = GetLoadoutGenerator ( nearestFaction ) . GenerateShipLoadout ( ) ;
if ( ship = = null ) continue ;
2026-08-10 14:57:50 +01:00
pack . Entities . Add ( ship ) ;
2021-05-02 20:59:45 +01:00
}
2021-03-18 00:36:34 +00:00
2026-09-17 14:00:22 +02:00
// Neutral wanderers: ships belonging to a faction that neither owns the zone nor is its
// nearest faction, so existing hostility rules leave them non-hostile to the player.
// Testing affordance for hand-testing combat/targeting; none spawn if no faction qualifies.
var eligibleWandererFactions = EligibleWandererFactions ( galaxy . Factions , galaxyZone . Owner , nearestFaction ) ;
if ( zoneSettings . NeutralWandererCount > 0 & & eligibleWandererFactions . Length > 0 )
{
var wandererFaction = eligibleWandererFactions [ random . NextInt ( eligibleWandererFactions . Length ) ] ;
var wandererLoadoutGenerator = GetLoadoutGenerator ( wandererFaction ) ;
for ( int i = 0 ; i < zoneSettings . NeutralWandererCount ; i + + )
{
var ship = wandererLoadoutGenerator . GenerateShipLoadout ( ) ;
if ( ship = = null ) continue ;
pack . Entities . Add ( ship ) ;
}
}
2026-08-10 14:57:50 +01:00
return pack ;
2020-03-30 03:11:57 +01:00
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2026-09-17 14:00:22 +02:00
// The neutral-wanderer faction pool: every galaxy faction except the zone owner and the nearest
// faction (whose ships are already the zone's hostile-when-trespassing/enemy spawns). Extracted so
// the selection rule is testable without running the full zone-generation pipeline.
public static Faction [ ] EligibleWandererFactions ( Faction [ ] factions , Faction owner , Faction nearest ) = >
factions . Where ( f = > f ! = owner & & f ! = nearest ) . ToArray ( ) ;
2026-08-10 14:57:50 +01:00
// static float ResourceValue(ref Random random, ZoneGenerationSettings settings, SimpleCommodityData resource, float density)
// {
// return random.NextPowerDistribution(resource.Minimum, resource.Maximum, resource.Exponent,
// 1 / lerp(settings.ResourceDensityMinimum, settings.ResourceDensityMaximum, density));
// }
2026-06-13 04:56:50 +01:00
2021-03-08 22:58:37 +00:00
public static GeneratorPlanet [ ] GenerateEntities ( ZoneGenerationSettings settings , ref Random random , float mass , float radius , float2 fixedPosition )
2020-03-22 19:05:26 +00:00
{
2020-11-27 22:47:33 +00:00
var root = new GeneratorPlanet
2020-03-22 19:05:26 +00:00
{
2021-03-08 22:58:37 +00:00
FixedPosition = fixedPosition ,
2020-12-01 00:16:11 +00:00
Settings = settings ,
2021-03-08 22:58:37 +00:00
Mass = mass ,
ChildDistanceMaximum = radius * . 75f ,
ChildDistanceMinimum = settings . PlanetSafetyRadius . Evaluate ( mass )
2020-03-22 19:05:26 +00:00
} ;
// There is some chance of generating a rosette or binary system
2020-03-28 18:36:12 +00:00
// Probabilities which are fixed for the entire galaxy are in GlobalData, contained in the GameContext
2020-12-01 00:16:11 +00:00
var rosette = random . NextFloat ( ) < settings . RosetteProbability ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
if ( rosette )
{
// Create a rosette with a number of vertices between 2 and 9 inclusive
2020-12-01 00:16:11 +00:00
root . ExpandRosette ( ref random , ( int ) ( random . NextFloat ( 1 , 5 ) + random . NextFloat ( 1 , 5 ) ) ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Create a small number of less massive "captured" planets orbiting past the rosette
root . ExpandSolar (
2020-12-01 00:16:11 +00:00
ref random ,
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
count : ( int ) ( random . NextFloat ( 1 , 3 ) * random . NextFloat ( 1 , 2 ) ) ,
massMulMin : . 6f ,
massMulMax : . 8f ,
distMulMin : 1.25f ,
distMulMax : 1.75f ,
2020-03-22 19:05:26 +00:00
jupiterJump : 1 ,
massFraction : . 1f ) ;
var averageChildMass = root . Children . Sum ( p = > p . Mass ) / root . Children . Count ;
2020-12-01 00:16:11 +00:00
foreach ( var p in root . Children . Where ( c = > c . Mass > settings . GasGiantMass ) )
2020-03-22 19:05:26 +00:00
{
var m = p . Mass / averageChildMass ;
// Give each child in the rosette its own mini solar system
p . ExpandSolar (
2020-12-01 00:16:11 +00:00
ref random ,
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
count : ( int ) ( random . NextFloat ( 1 , 3 * m ) + random . NextFloat ( 1 , 3 * m ) ) ,
massMulMin : 0.75f ,
massMulMax : 2.5f ,
2020-03-30 03:11:57 +01:00
distMulMin : 1 + m * . 25f ,
distMulMax : 1.05f + m * . 5f ,
2020-03-22 19:05:26 +00:00
jupiterJump : random . NextFloat ( ) * random . NextFloat ( ) * 10 + 1 ,
massFraction : . 5f
) ;
}
}
else
{
// Create a regular old boring solar system
root . ExpandSolar (
2020-12-01 00:16:11 +00:00
ref random ,
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
count : random . NextInt ( 5 , 15 ) ,
massMulMin : 0.75f ,
massMulMax : 2.5f ,
2020-03-22 19:05:26 +00:00
distMulMin : 1.1f ,
2020-03-30 03:11:57 +01:00
distMulMax : 1.25f ,
2020-03-22 19:05:26 +00:00
jupiterJump : random . NextFloat ( ) * random . NextFloat ( ) * 10 + 1 ,
massFraction : . 25f
) ;
}
2020-12-01 00:16:11 +00:00
var alreadyExpanded = new List < GeneratorPlanet > ( ) ;
2020-11-27 22:47:33 +00:00
var binaries = new List < GeneratorPlanet > ( ) ;
2020-12-01 00:16:11 +00:00
for ( int i = 0 ; i < settings . SatellitePasses ; i + + )
2020-03-22 19:05:26 +00:00
{
2020-12-01 00:16:11 +00:00
// Get all children that are above the satellite creation mass floor and not rosette members
var satelliteCandidates = rosette
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
? root . AllPlanets ( ) . Where ( p = >
p ! = root & &
p . Parent ! = root & &
2020-12-01 00:16:11 +00:00
p . Mass > settings . SatelliteCreationMassFloor & &
! alreadyExpanded . Contains ( p ) )
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
: root . AllPlanets ( ) . Where ( p = >
p ! = root & &
2020-12-01 00:16:11 +00:00
p . Mass > settings . SatelliteCreationMassFloor & &
! alreadyExpanded . Contains ( p ) ) ;
foreach ( var planet in satelliteCandidates )
2020-03-22 19:05:26 +00:00
{
2020-12-01 00:16:11 +00:00
// There's a chance of generating satellites for each qualified planet
if ( random . NextFloat ( ) < settings . SatelliteCreationProbability )
2020-03-30 17:54:54 +01:00
{
2020-12-01 00:16:11 +00:00
// Sometimes the satellite is so massive that it forms a binary system (like Earth!)
if ( random . NextFloat ( ) < settings . BinaryCreationProbability )
{
planet . ExpandRosette ( ref random , 2 ) ;
binaries . AddRange ( planet . Children ) ;
}
// Otherwise, terrestrial planets get a couple satellites while gas giants get many
else
{
planet . ExpandSolar (
ref random ,
count : planet . Mass < settings . GasGiantMass ? random . NextInt ( 1 , 3 ) : random . NextInt ( 2 , 6 ) ,
massMulMin : . 75f ,
massMulMax : 1.5f ,
distMulMin : 1.05f ,
distMulMax : 1.25f ,
jupiterJump : 1 ,
massFraction : . 15f ) ; // Planetary satellites are not nearly as massive as planets themselves
}
alreadyExpanded . Add ( planet ) ;
2020-03-30 17:54:54 +01:00
}
2020-03-22 19:05:26 +00:00
}
}
2020-03-30 17:54:54 +01:00
// Get all children that are below the belt creation mass floor and not rosette members, also exclude binaries
var beltCandidates = rosette
2020-12-05 23:43:02 +00:00
? root . AllPlanets ( ) . Where ( p = > p ! = root & & p . Parent ! = root & & p . Mass < settings . BeltMassCeiling & & ! binaries . Contains ( p ) & & p . Children . Count = = 0 )
: root . AllPlanets ( ) . Where ( p = > p ! = root & & p . Mass < settings . BeltMassCeiling & & ! binaries . Contains ( p ) & & p . Children . Count = = 0 ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-31 13:44:18 +01:00
foreach ( var planet in beltCandidates . Reverse ( ) )
2020-12-01 00:16:11 +00:00
if ( random . NextFloat ( ) < settings . BeltProbability & & ! planet . Parent . Children . Any ( p = > p . Belt ) )
2020-03-30 17:54:54 +01:00
planet . Belt = true ;
2020-12-01 00:16:11 +00:00
var totalMass = root . AllPlanets ( ) . Sum ( p = > p . Mass ) ;
var rootMass = root . Mass ;
foreach ( var planet in root . AllPlanets ( ) )
planet . Mass = ( planet . Mass / totalMass ) * rootMass ;
2020-03-22 19:05:26 +00:00
return root . AllPlanets ( ) . ToArray ( ) ;
}
}
2020-03-28 18:36:12 +00:00
// All orbiting bodies are referred to here as "Planets"
// This goes back to the original etymology for the word planet, which is traveler,
// Because they were objects we observed to move in the sky instead of remaining fixed like the stars
2020-11-27 22:47:33 +00:00
public class GeneratorPlanet
2020-03-22 19:05:26 +00:00
{
2020-12-01 00:16:11 +00:00
public ZoneGenerationSettings Settings ;
2020-03-22 19:05:26 +00:00
public float Distance ;
public float Phase ;
public float Mass ;
public float ChildDistanceMinimum ;
public float ChildDistanceMaximum ;
public bool Empty = false ;
2020-03-30 17:54:54 +01:00
public bool Belt = false ;
2020-11-27 22:47:33 +00:00
public List < GeneratorPlanet > Children = new List < GeneratorPlanet > ( ) ; // Planets orbiting this one are referred to as children
public GeneratorPlanet Parent ;
2021-03-08 22:58:37 +00:00
public float2 FixedPosition ;
2020-03-22 19:05:26 +00:00
2020-03-28 18:36:12 +00:00
// Recursively gather all planets in the hierarchy
2020-11-27 22:47:33 +00:00
public IEnumerable < GeneratorPlanet > AllPlanets ( )
2020-03-22 19:05:26 +00:00
{
return new [ ] { this } . Concat ( Children . SelectMany ( c = > c . AllPlanets ( ) ) ) ;
}
// Create children that fill a single orbit, equally spaced
// https://en.wikipedia.org/wiki/Klemperer_rosette
2020-12-01 00:16:11 +00:00
public void ExpandRosette ( ref Random random , int vertices )
2020-03-22 19:05:26 +00:00
{
2020-03-30 17:54:54 +01:00
//Debug.Log("Expanding Rosette");
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Rosette children replace the parent, parent orbital node is left empty
Empty = true ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Masses in a rosette alternate, so every sequential pair has the same shared mass
var sharedMass = Mass / vertices * 2 ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Proportion of the masses of sequential pairs is random, but only for even vertex counts
2020-12-01 00:16:11 +00:00
var proportion = vertices % 2 = = 0 ? random . NextFloat ( . 5f , . 95f ) : . 5f ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Place children at a fixed distance in the center of the range
var dist = ( ChildDistanceMinimum + ChildDistanceMaximum ) / 2 ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Position of first child
var p0 = new float2 ( 0 , dist ) ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Position of second child
2026-08-10 14:57:50 +01:00
var p1 = OrbitData . Evaluate ( 1.0f / vertices ) * dist ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Maximum child distance is half the distance to the neighbor minus the neighbor's radius
2026-08-10 14:57:50 +01:00
var p0ChildDist = ( distance ( p0 , p1 ) * proportion - Settings . PlanetSafetyRadius . Evaluate ( sharedMass * ( 1 - proportion ) ) ) * . 75f ;
var p1ChildDist = ( distance ( p0 , p1 ) * ( 1 - proportion ) - Settings . PlanetSafetyRadius . Evaluate ( sharedMass * proportion ) ) * . 75f ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
for ( int i = 0 ; i < vertices ; i + + )
{
2020-11-27 22:47:33 +00:00
var child = new GeneratorPlanet
2020-03-22 19:05:26 +00:00
{
2020-12-01 00:16:11 +00:00
Settings = Settings ,
2020-03-22 19:05:26 +00:00
Parent = this ,
Mass = sharedMass * ( i % 2 = = 0 ? proportion : 1 - proportion ) , // Masses alternate
Distance = dist ,
Phase = ( float ) i / vertices ,
ChildDistanceMaximum = ( i % 2 = = 0 ? p0ChildDist : p1ChildDist )
} ;
2020-12-01 00:16:11 +00:00
child . ChildDistanceMinimum = Settings . PlanetSafetyRadius . Evaluate ( child . Mass ) * 2 ;
2020-03-22 19:05:26 +00:00
Children . Add ( child ) ;
}
ChildDistanceMinimum = dist + p0ChildDist ;
}
// Create children that mimic the distribution of planetary masses in the solar system
2020-12-01 00:16:11 +00:00
public void ExpandSolar ( ref Random random , int count , float massMulMin , float massMulMax , float distMulMin , float distMulMax , float jupiterJump , float massFraction )
2020-03-22 19:05:26 +00:00
{
2020-03-30 17:54:54 +01:00
//Debug.Log("Expanding Solar");
2020-03-22 19:05:26 +00:00
// Expansion is impossible when child space is full
if ( count = = 0 | | ChildDistanceMaximum < ChildDistanceMinimum )
return ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
var masses = new float [ count ] ;
var distances = new float [ count ] ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
// Accumulate total mass
2020-03-22 19:05:26 +00:00
// Initialize first mass and distance, actual number doesn't matter since total mass will be divided proportionally
float massTotal = distances [ 0 ] = masses [ 0 ] = 1 ;
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
// Masses and distances multiply from one planet to the next
// Mass typically increases exponentially as you go further out
// jupiterJump is an additional mass multiplier applied after half of the planets
for ( var i = 1 ; i < count ; i + + )
{
2020-12-01 00:16:11 +00:00
massTotal + = masses [ i ] = masses [ i - 1 ] * random . NextFloat ( massMulMin , massMulMax ) * ( count / 2 = = i ? jupiterJump : 1 ) ;
distances [ i ] = distances [ i - 1 ] * random . NextFloat ( distMulMin , distMulMax ) ;
2020-03-22 19:05:26 +00:00
}
// Add some randomness to child masses
for ( var i = 0 ; i < masses . Length ; i + + )
2020-12-01 00:16:11 +00:00
masses [ i ] * = random . NextFloat ( . 1f , 1f ) ;
2020-03-22 19:05:26 +00:00
// Normalize the masses of the children
for ( var i = 0 ; i < count ; i + + )
masses [ i ] = masses [ i ] / massTotal * Mass * massFraction ;
// Map child distances to range between minimum and maximum
2020-03-29 04:19:24 +01:00
if ( count > 1 )
{
var oldDistances = ( float [ ] ) distances . Clone ( ) ;
for ( var i = 0 ; i < count ; i + + )
2026-08-10 14:57:50 +01:00
distances [ i ] = lerp ( ChildDistanceMinimum , ChildDistanceMaximum ,
2020-12-01 00:16:11 +00:00
( oldDistances [ i ] - oldDistances [ 0 ] ) / ( oldDistances [ count - 1 ] - oldDistances [ 0 ] ) ) + Settings . PlanetSafetyRadius . Evaluate ( masses [ i ] ) ;
2020-03-29 04:19:24 +01:00
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
2020-03-22 19:05:26 +00:00
for ( var i = 0 ; i < count ; i + + )
{
// Only instantiate children above the mass floor
2020-12-01 00:16:11 +00:00
if ( masses [ i ] > Settings . MassFloor )
2020-03-22 19:05:26 +00:00
{
2020-11-27 22:47:33 +00:00
var child = new GeneratorPlanet
2020-03-22 19:05:26 +00:00
{
2020-12-01 00:16:11 +00:00
Settings = Settings ,
2020-03-22 19:05:26 +00:00
Parent = this ,
Mass = masses [ i ] ,
Distance = distances [ i ] ,
2020-12-01 00:16:11 +00:00
Phase = random . NextFloat ( )
2020-03-22 19:05:26 +00:00
} ;
2020-12-01 00:16:11 +00:00
child . ChildDistanceMinimum = Settings . PlanetSafetyRadius . Evaluate ( child . Mass ) * 2 ;
2020-03-22 19:05:26 +00:00
// Maximum child distance of child is the smallest distance to either of its neighbors
2026-08-10 14:57:50 +01:00
child . ChildDistanceMaximum = min ( i = = 0 ? child . Distance - ChildDistanceMinimum : child . Distance - distances [ i - 1 ] ,
2020-03-22 19:05:26 +00:00
i < count - 1 ? distances [ i + 1 ] - child . Distance : float . PositiveInfinity ) ;
if ( float . IsNaN ( child . Distance ) )
throw new NotFiniteNumberException ( $"Planet created with NaN distance, something went very wrong!" ) ;
if ( child . ChildDistanceMaximum > child . ChildDistanceMinimum )
Children . Add ( child ) ;
}
}
}
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
}