2020-12-22 03:13:43 +00:00
|
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
|
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
|
|
|
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
using GameCult.Caching;
|
2026-08-10 14:57:50 +01:00
|
|
|
using System;
|
2021-01-25 05:53:36 +00:00
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
2026-08-10 14:57:50 +01:00
|
|
|
using MessagePack;
|
|
|
|
|
using Newtonsoft.Json;
|
2026-09-14 17:39:12 +02:00
|
|
|
using CultMath;
|
|
|
|
|
using static CultMath.math;
|
2026-08-10 14:57:50 +01:00
|
|
|
|
|
|
|
|
[Inspectable,
|
|
|
|
|
Union(0, typeof(InstantWeaponData)),
|
|
|
|
|
Union(1, typeof(LauncherData)),
|
|
|
|
|
Union(2, typeof(ConstantWeaponData)),
|
|
|
|
|
Union(3, typeof(ChargedWeaponData)),
|
|
|
|
|
RuntimeInspectable]
|
|
|
|
|
public abstract class WeaponData : BehaviorData
|
|
|
|
|
{
|
|
|
|
|
[Inspectable, JsonProperty("damageType"), Key(1), RuntimeInspectable]
|
|
|
|
|
public DamageType DamageType;
|
|
|
|
|
|
|
|
|
|
[Inspectable, JsonProperty("damage"), Key(2), RuntimeInspectable]
|
|
|
|
|
public PerformanceStat Damage = new PerformanceStat();
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, CultInspectorRange(0, 1), JsonProperty("penetration"), Key(3), RuntimeInspectable]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat Penetration = new PerformanceStat();
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, CultInspectorRange(0, 1), JsonProperty("damageSpread"), Key(4)]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat DamageSpread = new PerformanceStat();
|
|
|
|
|
|
|
|
|
|
[Inspectable, JsonProperty("minRange"), Key(5)]
|
|
|
|
|
public PerformanceStat MinRange = new PerformanceStat();
|
|
|
|
|
|
|
|
|
|
[Inspectable, JsonProperty("range"), Key(6)]
|
|
|
|
|
public PerformanceStat Range = new PerformanceStat();
|
|
|
|
|
|
|
|
|
|
[InspectableAnimationCurve, JsonProperty("damageCurve"), Key(7)]
|
|
|
|
|
public BezierCurve DamageCurve;
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, CultInspectorAssetPath, JsonProperty("effect"), Key(8)]
|
2026-08-10 14:57:50 +01:00
|
|
|
public string EffectPrefab;
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("energy"), Key(9), RuntimeInspectable]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat Energy = new PerformanceStat();
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("heat"), Key(10), RuntimeInspectable]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat Heat = new PerformanceStat();
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("visibility"), Key(11), RuntimeInspectable]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat Visibility = new PerformanceStat();
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("ammo"), Key(12), RuntimeInspectable]
|
|
|
|
|
public CultRecordRef<SimpleCommodityData> AmmoType;
|
2026-08-10 14:57:50 +01:00
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("magSize"), Key(13)]
|
2026-08-10 14:57:50 +01:00
|
|
|
public int MagazineSize;
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("reloadTime"), Key(14)]
|
2026-08-10 14:57:50 +01:00
|
|
|
public float ReloadTime = 1;
|
|
|
|
|
|
Move the ServerShared data model onto CultLib's CultCache
Cut 8b. Aetheria.Shared builds headless against GameCult.Caching and
GameCult.Caching.MessagePack at the pinned CultLib; the pin guard also
checks the Caching project exists.
Documents: [CultDocument("aetheria.<type>", "1")] with [MessagePackObject]
and integer [Key]s on the Q7 concrete types (the eight ItemData leaves,
Faction, FactionProductData, PersonalityAttribute, NameFile, OrbitData, the
four BodyData leaves, SavedZone, SavedGame, PlayerSettings, InputLayout).
SavedGame and PlayerSettings are [CultGlobal]; Name members are [CultName].
ItemData, CraftedItemData, EquippableItemData, BodyData and AgentTask lose
[MessagePackObject]; BodyData and AgentTask lose their [Union]s. InputLayout
moves into ServerShared so AetheriaStores can route it.
References: Guid and DatabaseLink<T> members become CultRecordRef<T>;
Guid-keyed maps become ref-keyed with [CultReference(..., many: true)];
ZonePack holds refs to orbit and body records. Runtime maps (Zone orbits,
bodies and belts, cargo ItemsOfType, agent targets) key by CultRecordKey.
Identity is the record key: ID comparisons become reference or key
comparisons. StatModifierData.RequireBehavior is a simple type name.
AetheriaStores.Open composes the catalog (read-only unless writable), run
and player stores, one home per type. CultRecordRefs carries IsSet, a
null-safe Get(ref), RefOf (key from TryGetHandle) and Upsert.
ItemManager.GetData is the one item resolution path. MathResolver is
declared by [assembly: CultCacheFormatterResolver].
Inspector attributes: text, range and asset path map onto CultLib's
CultInspector attributes (asset path only on string members); every
replaced Aetheria attribute keeps [Inspectable] for the runtime panel.
Builds: Aetheria.Shared. Does not build: AetherDb and the Unity project,
which follow.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 19:00:42 +02:00
|
|
|
[Inspectable, JsonProperty("spread"), Key(15)]
|
2026-08-10 14:57:50 +01:00
|
|
|
public PerformanceStat Spread = new PerformanceStat();
|
|
|
|
|
|
|
|
|
|
[Inspectable, JsonProperty("velocity"), Key(16)]
|
|
|
|
|
public PerformanceStat Velocity = new PerformanceStat();
|
|
|
|
|
}
|
2020-04-09 07:48:45 +01:00
|
|
|
|
2021-04-18 05:13:20 +01:00
|
|
|
public abstract class Weapon : Behavior, IActivatedBehavior
|
2021-01-05 02:56:17 +00:00
|
|
|
{
|
2026-08-10 14:57:50 +01:00
|
|
|
private WeaponData _data;
|
2021-01-25 05:53:36 +00:00
|
|
|
|
2021-02-26 19:01:47 +00:00
|
|
|
public abstract float DamagePerSecond { get; }
|
|
|
|
|
public abstract float RangeDamagePerSecond(float range);
|
2021-01-25 05:53:36 +00:00
|
|
|
public abstract int Ammo { get; }
|
2026-08-10 14:57:50 +01:00
|
|
|
public WeaponData WeaponData => _data;
|
|
|
|
|
|
2021-01-31 03:52:32 +00:00
|
|
|
public float Damage { get; protected set; }
|
|
|
|
|
public float Penetration { get; protected set; }
|
|
|
|
|
public float DamageSpread { get; protected set; }
|
2021-02-11 03:14:20 +00:00
|
|
|
public float MinRange { get; protected set; }
|
2021-01-31 03:52:32 +00:00
|
|
|
public float Range { get; protected set; }
|
|
|
|
|
public float Energy { get; protected set; }
|
|
|
|
|
public float Heat { get; protected set; }
|
|
|
|
|
public float Visibility { get; protected set; }
|
|
|
|
|
public float Spread { get; protected set; }
|
|
|
|
|
public float Velocity { get; protected set; }
|
2021-01-05 02:56:17 +00:00
|
|
|
|
2021-01-25 05:53:36 +00:00
|
|
|
protected bool _firing;
|
|
|
|
|
|
|
|
|
|
public bool Firing
|
|
|
|
|
{
|
|
|
|
|
get => _firing;
|
|
|
|
|
}
|
Gate weapon fire on the shooter's own stance, shared by player and AI
Weapon.StanceAllowsFire is the one shared gate: true with no target, else the
shooter's own Entity.IsHostileTo(Target) -- not the target's stance toward the
shooter. It lives on the Weapon base class so every weapon subtype and every
caller (player input, TurretController, AI) goes through the same rule.
Wired at the two places weapons actually start dealing damage:
- InstantWeapon.Trigger (the base for InstantWeapon, AutoWeapon, ChargedWeapon
and LockWeapon/Launcher, all of which route real firing through Trigger).
- ConstantWeapon.Execute's continuous-beam loop, which stops firing (and
raises OnStopFiring) the moment the shooter's stance disallows it.
Also fixes LockWeapon's lock-building condition, which read the wrong
direction (target.IsHostileTo(shooter) instead of shooter.IsHostileTo(target))
-- the same backwards check as the HUD lock indicator, fixed alongside this in
ActionGameManager.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 14:00:59 +02:00
|
|
|
|
|
|
|
|
// Single shared fire gate for player and AI shooters alike: weapons are safed by the
|
|
|
|
|
// shooter's OWN declared stance toward its target, not the target's stance toward the shooter.
|
|
|
|
|
// With no target set, behaviour is unchanged (nothing to be safe about).
|
|
|
|
|
public bool StanceAllowsFire => Entity.Target.Value == null || Entity.IsHostileTo(Entity.Target.Value);
|
|
|
|
|
|
2026-08-10 14:57:50 +01:00
|
|
|
public Weapon(WeaponData data, EquippedItem item) : base(data, item)
|
2021-01-05 02:56:17 +00:00
|
|
|
{
|
2026-08-10 14:57:50 +01:00
|
|
|
_data = data;
|
2026-06-14 18:00:51 +01:00
|
|
|
}
|
2026-08-10 14:57:50 +01:00
|
|
|
|
|
|
|
|
public Weapon(WeaponData data, ConsumableItemEffect item) : base(data, item)
|
2026-06-14 18:00:51 +01:00
|
|
|
{
|
2026-08-10 14:57:50 +01:00
|
|
|
_data = data;
|
2021-01-05 02:56:17 +00:00
|
|
|
}
|
|
|
|
|
|
2021-01-31 03:52:32 +00:00
|
|
|
protected virtual void UpdateStats()
|
|
|
|
|
{
|
2026-08-10 14:57:50 +01:00
|
|
|
Damage = Evaluate(_data.Damage);
|
|
|
|
|
Penetration = Evaluate(_data.Penetration);
|
|
|
|
|
DamageSpread = Evaluate(_data.DamageSpread);
|
|
|
|
|
MinRange = Evaluate(_data.MinRange);
|
|
|
|
|
Range = Evaluate(_data.Range);
|
|
|
|
|
Energy = Evaluate(_data.Energy);
|
|
|
|
|
Heat = Evaluate(_data.Heat);
|
|
|
|
|
Visibility = Evaluate(_data.Visibility);
|
|
|
|
|
Spread = Evaluate(_data.Spread);
|
|
|
|
|
Velocity = Evaluate(_data.Velocity);
|
2026-06-21 09:37:54 +01:00
|
|
|
}
|
|
|
|
|
|
2021-04-18 05:13:20 +01:00
|
|
|
public override bool Execute(float dt)
|
2021-01-31 03:52:32 +00:00
|
|
|
{
|
|
|
|
|
UpdateStats();
|
|
|
|
|
return true;
|
|
|
|
|
}
|
2021-01-05 02:56:17 +00:00
|
|
|
|
2021-01-25 05:53:36 +00:00
|
|
|
public virtual void Activate()
|
2021-01-05 02:56:17 +00:00
|
|
|
{
|
2021-01-25 05:53:36 +00:00
|
|
|
_firing = true;
|
2021-01-05 02:56:17 +00:00
|
|
|
}
|
|
|
|
|
|
2021-01-25 05:53:36 +00:00
|
|
|
public virtual void Deactivate()
|
2021-01-05 02:56:17 +00:00
|
|
|
{
|
2021-01-25 05:53:36 +00:00
|
|
|
_firing = false;
|
2021-01-05 02:56:17 +00:00
|
|
|
}
|
2021-01-25 05:53:36 +00:00
|
|
|
}
|