Aetheria/Assets/Scripts/ServerShared/Behaviors/ResourceScanner.cs

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using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class ResourceScannerData : BehaviorData
{
[InspectableField, JsonProperty("range"), Key(1)]
public PerformanceStat Range = new PerformanceStat();
[InspectableField, JsonProperty("minDensity"), Key(2)]
public PerformanceStat MinimumDensity = new PerformanceStat();
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new ResourceScanner(context, this, entity, item);
}
}
public class ResourceScanner : IBehavior
{
private ResourceScannerData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public ResourceScanner(GameContext context, ResourceScannerData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public bool Update(float delta)
{
// TODO: Implement resource scanners!
return true;
}
}