using System; using System.Linq; using MessagePack; using Newtonsoft.Json; [InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)] public class ResourceScannerData : BehaviorData { [InspectableField, JsonProperty("range"), Key(1)] public PerformanceStat Range = new PerformanceStat(); [InspectableField, JsonProperty("minDensity"), Key(2)] public PerformanceStat MinimumDensity = new PerformanceStat(); public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item) { return new ResourceScanner(context, this, entity, item); } } public class ResourceScanner : IBehavior { private ResourceScannerData _data; private Entity Entity { get; } private Gear Item { get; } private GameContext Context { get; } public BehaviorData Data => _data; public ResourceScanner(GameContext context, ResourceScannerData data, Entity entity, Gear item) { _data = data; Entity = entity; Item = item; Context = context; } public bool Update(float delta) { // TODO: Implement resource scanners! return true; } }