Aetheria/Assets/Scripts/ServerShared/Behaviors/Trigger.cs

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using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(-20)]
public class TriggerData : BehaviorData
{
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
{
return new Trigger(context, this, entity, item);
}
}
public class Trigger : IBehavior
{
private TriggerData _data;
private Entity Entity { get; }
private Gear Item { get; }
private GameContext Context { get; }
public BehaviorData Data => _data;
public bool _pulled;
public void Pull()
{
_pulled = true;
}
public Trigger(GameContext context, TriggerData data, Entity entity, Gear item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public void Initialize()
{
}
public bool Update(float delta)
{
if (_pulled)
{
_pulled = false;
return true;
}
return false;
}
}