Aetheria/Assets/Scripts/ServerShared/Agents/AgentTask.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using JsonKnownTypes;
using MessagePack;
using Newtonsoft.Json;
using UnityEngine;
[MessagePackObject,
Union(0, typeof(StationTowing)),
Union(1, typeof(Mining)),
Union(2, typeof(Survey)),
JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
public abstract class AgentTask : DatabaseEntry
{
[JsonProperty("priority"), Key(1)]
public int Priority;
[JsonProperty("zone"), Key(2)]
public Guid Zone;
[JsonProperty("reserved"), Key(3)]
public bool Reserved;
[IgnoreMember] public abstract TaskType Type { get; }
}
public enum TaskType
{
None,
Mine,
Haul,
Tow,
Defend,
Attack,
Explore
}